Author Topic: KETSU-GO Final Scores  (Read 799 times)

Offline Nefarious

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KETSU-GO Final Scores
« on: April 22, 2011, 09:13:56 AM »
Below are the scores for Ketsu Go... Lots of lessons learned and information gathered about the B-29. The number advantage should be more even next time around. Possibly closer to 55%/45% or less of an Axis Advantage. I think the Alt Cap for the B-29 is fine but maybe could be adjusted higher by a small margin for other events that will use the B-29.

The Allies limited resources forced smaller attacks in the USN department in all three frames, these attacks were not very survivable considering the Axis numerical superiority. Perhaps next time it could be a USAAF only plane set with the B-29 being the only Allied Bomber.

Congratulations to BlackAdr, who shot down the first B-29 in FSO which was piloted by Jededi. Of the three frames the Allies held the closest score margin in frame 1. Ultimately it was the losses of the B-29s that were the deciding factors for frames 1 and 2. In frame 3 it was the Allies inability to hit the other targets outside Tokyo and Nagoya. With so many points available, Frame 3 was going to be winner take all.

Thanks for your continued participation and support. See ya in August.

FSO SCORE FRAME 1:

Axis Air to Air Kills:

B-29       - 32 x 10 = 320
F4U-1D     - 41 x 02 = 82
F6F-5      - 16 x 02 = 32
P-47N      - 09 x 02 = 18
P-51D      - 13 x 02 = 26

Total:     - 478

*Axis had 3 Friendly Fire Kills (2xKi67s, 1xKi84)

Allied Air to Air Kills:

A6M5B        - 01 x 02 = 02
Ki-61-I-Tei  - 08 x 02 = 16
Ki-67         - 07 x 05 = 35
Ki-84-Ia     - 08 x 02 = 16
N1K2         - 19 x 02 = 36

Total:     - 105

*Allies had 1 Friendly Fire Kill P-51D

Objects Destroyed/Defended:

Allied Destroyed/Axis Defended

TF 99    : 288/000 Points
PORT 68  : 063/003 Points
Field A22: 096/150 Points
Field A02: 064/310 Points
Field A38: 044/119 Points

Axis Destroyed/Allied Defended

TF 77    : 152/136 Points

Allied Score: 796
Axis Score:  1212

--------------------

FSO SCORE FRAME 2:

Axis Air to Air Kills:

B-29       - 37 x 10 = 370
F4U-1D     - 48 x 02 = 96
F6F-5      - 20 x 02 = 40
P-51D      - 19 x 02 = 38

Total:     - 544

*Axis had 2 Friendly Fire Kills (1xN1K, 1xKi84)

Allied Air to Air Kills:

A6M5B        - 03 x 02 = 06
Ki-61-I-Tei  - 04 x 02 = 08
Ki-67        - 09 x 05 = 45
Ki-84-Ia     - 12 x 02 = 24
N1K2         - 40 x 02 = 80

Total:     - 163

*Allies had 6 friendly fire kills (4xB29s, 2 P51s).

Objects Destroyed/Defended:

Allied Destroyed/Axis Defended

Task Force 99:     144/000 Points
AAA Factory  :     092/068 Points
Troop Factory:     092/036 Points
Field 105    :     068/095 Points
Field 054    :     056/318 Points

Axis Destroyed/Allied Defended

Task FOrce 77:     288/000 Points

Allied Points: 615
Axis Points  : 1349


-----------------

FSO SCORE FRAME 3:

Axis Air to Air Kills:

B-29       - 20 x 10 = 200
F4U-1D     - 27 x 02 = 54
F6F-5      - 11 x 02 = 22
P-47N      - 10 x 02 = 20
P-51D      - 04 x 02 = 08
TBM-3      - 06 x 02 = 12

Total:     - 316

Allied Air to Air Kills:

A6M5B        - 04 x 02 = 08
Ki-84-Ia     - 03 x 02 = 06
N1K2         - 30 x 02 = 60

Total:     - 74

Objects Destroyed/Defended:

Allied Destroyed/Axis Defended

Tokyo      - 1058/0000
Nagoya     - 0452/0606
Osaka      - 0040/1018
Hiroshima  - 0010/1048
Nagasaki   - 0014/1044
Okayama    - 0034/1024

Frame 3 Score:

Allied:  1230
Axis:    4814

There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline FiLtH

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Re: KETSU-GO Final Scores
« Reply #1 on: April 22, 2011, 02:13:20 PM »
 Great job on the breakdown <S>

~AoM~

Offline Krusty

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Re: KETSU-GO Final Scores
« Reply #2 on: April 22, 2011, 02:15:51 PM »
Below are the scores for Ketsu Go... Lots of lessons learned and information gathered about the B-29. The number advantage should be more even next time around. Possibly closer to 55%/45% or less of an Axis Advantage. I think the Alt Cap for the B-29 is fine but maybe could be adjusted higher by a small margin for other events that will use the B-29.

The Allies limited resources forced smaller attacks in the USN department in all three frames, these attacks were not very survivable considering the Axis numerical superiority. Perhaps next time it could be a USAAF only plane set with the B-29 being the only Allied Bomber.

This.

The axis numbers weren't bad. The problem is we were sending low numbers of low level USN attackers into areas they should never have been sent.

It's like adding spits and ground-pounding typhies to an 8th Air Force event. Sure they DID operate in the area, but not in the same mission and they didn't run into the same opposition.


Keep the balance the same (or even boost axis a bit) but remove all the USN stuff. No carriers, no TBMs, no F4us, no F6Fs. P-51s and P-47Ns and maybe (?) P-38s with B-24 and B-29 missions. Defenders do just that, defend. If done that way, the axis will NEED all their numbers to impact the B-29 swarms.

Offline qcarech

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Re: KETSU-GO Final Scores
« Reply #3 on: April 22, 2011, 04:33:08 PM »
Its my bad on the 29's assignments, i thought they were to hit tokyo only, and its on me for my assumption on that.
had i got it right the out come would have been way diff.  :rock  .  to the allies, i apologize for my mixup, was my 1st crack at cic, but u guys still did awesome.
<<S>> an cya in the skies QcareCH
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Offline Nefarious

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Re: KETSU-GO Final Scores
« Reply #4 on: April 22, 2011, 06:28:02 PM »
Keep the balance the same (or even boost axis a bit) but remove all the USN stuff. No carriers, no TBMs, no F4us, no F6Fs. P-51s and P-47Ns and maybe (?) P-38s with B-24 and B-29 missions. Defenders do just that, defend. If done that way, the axis will NEED all their numbers to impact the B-29 swarms.

Here is a few examples of Math I did pre-frame...

Using the Minimum numbers we have 131 Allies Minimum... Subtract a Maximum of 24 B-29s. That leaves 107 pilots not in B-29s. 24 x 3 = 72... So 107 + 72 = 179 Minimum Allied Aircraft against a 183 Japanese Minimum.

This doesn't include the Allied JABOs or TBMs (TBMs Not used in Frames 1 and 2) and the Ki67.

Using the Max Numbers now... 187 Pilots - 24 B-29s = 163 + 72 B-29s = 235 Max Allies vs 258 Max Axis. Once again, not factoring JABOs, TBMs or Ki67s. In frame 3, The B-29s were upped to 48. That makes 144 B-29s so that would make 251 vs 183 MIN or 307 vs 258 MAX.

It would have been curious to see the results of a more spread out attack with the upped B-29 numbers we had in frame 3. I'm guessing the results would have been similar to the first two frames with heavy B-29 losses.

We'll see next time around I suppose.  :salute

« Last Edit: April 22, 2011, 06:29:52 PM by Nefarious »
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline Viper61

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Re: KETSU-GO Final Scores
« Reply #5 on: April 25, 2011, 02:45:17 PM »
Nef
  Very good break out of the analysis and thought process.  All AC types and side ratio's aside..... it seems to me that there is always this problem when scenario's run when "generally" one side all offense and one side all defense.  And although historically accurate one side almost always gets the shaft because this is a game with gaming issues.

The scenario's and set up's in which the plane sets are fairly even and both sides have to defend and attack the same amount of reasonable targets seem to playout the best.  Just my observation.

I enjoyed flying the B-29's and in the first FSO use.  I hope we will see them used more even if in a "What if" scenario.

Qcarech
  <S> and Kudo's to you.  I really liked the Frame 03 plan.  Although it wasn't uniformally enjoyed you were the only guy to figure out how to save the B-29's be being slaughtered like in Frame's 01 and 02.  In my opinion if you had divided up the B-29's and sent them to all of the targets the results would not have been any better, greater distruction but a greater lose of B-29's as in Frame 01 and 02. 

Offline Nefarious

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Re: KETSU-GO Final Scores
« Reply #6 on: April 25, 2011, 07:51:59 PM »
Nef
  Very good break out of the analysis and thought process.  All AC types and side ratio's aside..... it seems to me that there is always this problem when scenario's run when "generally" one side all offense and one side all defense.  And although historically accurate one side almost always gets the shaft because this is a game with gaming issues.

The scenario's and set up's in which the plane sets are fairly even and both sides have to defend and attack the same amount of reasonable targets seem to playout the best.  Just my observation.

I enjoyed flying the B-29's and in the first FSO use.  I hope we will see them used more even if in a "What if" scenario.

Thanks for the post, I have seen all sorts of different results with Assault type FSO's. We have had 8th Air Force events with similar settings to Ketsu-Go where the Allies dominate or Battle of Britain Events where the Axis dominate.

I'll take what we learned and try it again, being the only historical area where we can use a super cool ride, B-29s over Japan will be ran again for sure.

Unless we see B-29s over Germany...  :noid
There must also be a flyable computer available for Nefarious to do FSO. So he doesn't keep talking about it for eight and a half hours on Friday night!

Offline perdue3

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Re: KETSU-GO Final Scores
« Reply #7 on: April 30, 2011, 10:34:36 AM »
This event needs to be thrown into the garbage. Was so far from fun it's unbelievable.
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