Author Topic: Field of view analog control  (Read 310 times)

Offline Crash Orange

  • Silver Member
  • ****
  • Posts: 911
Field of view analog control
« on: April 27, 2011, 07:38:02 PM »
Is the "Field of View" function for analog controls something new, or has it been there and I just missed it? I could swear I went looking for a way to map one of the extra dials to that sort of function when I first got my X52 and didn't see one. Anyway, I like it!

Offline DoubleEagle

  • Zinc Member
  • *
  • Posts: 38
Re: Field of view analog control
« Reply #1 on: April 27, 2011, 07:50:09 PM »
Sounds like something more useful for multiple monitors.

Where are these at in the game menus?

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12425
      • http://www.hitechcreations.com
Re: Field of view analog control
« Reply #2 on: April 27, 2011, 08:24:07 PM »
Is the "Field of View" function for analog controls something new, or has it been there and I just missed it? I could swear I went looking for a way to map one of the extra dials to that sort of function when I first got my X52 and didn't see one. Anyway, I like it!

You just missed it.

HiTech

Offline Crash Orange

  • Silver Member
  • ****
  • Posts: 911
Re: Field of view analog control
« Reply #3 on: April 27, 2011, 08:35:36 PM »
Crazy, I must have had a senior moment.

Double Eagle, under Options-Controllers-Map Controller it's among the choices for analog inputs. It overrides your zoom in/zoom out buttons so your degree of zoom (when you're zoomed in) is wherever the slider or dial is moved to.