Actually you do have analog turn control. It takes 2 secs for the wheel to turn, so tapping the key gives you what every wheel turn % you wish.
Tapping the key (or the hat switch since I mapped that) makes my GV wobble all over the place - there's a lot of slop in the steering that wasn't there before; it oversteers, then overcorrects, then bounces back and forth a few times before settling on the new course (like the drunk virtual CV helmsman does).
And varying the rate of tapping is not even remotely the same functionality as pushing the stick part way as opposed to all the way over and holding steady at that rate of turn.
Again, imagine if the steering in your car were a left button and a right button instead of a wheel, and to vary the turn rate you tapped the buttons at a different rate. Or an Atari 2600-style joystick, where the input for any direction was on/off. You would in no way feel that as remotely the same functionality as using a wheel. It would be a HUGE reduction in driveability - if you made all cars that way you'd probably have three times as many wrecks even after people had gotten used to it.
Please note: I am not calling the new GV system "hell" or demanding that it be changed back. Overall, I like the new system, I just think that some functionality has been lost that probably didn't have to be lost, and I disagree with the claim that that functionality has not been lost. If my posts here focus mostly on the few things I don't like about it, it's because, beyond the general statement that I like most of it, it isn't really necessary to discuss the parts I do like - they ain't broke, so there's no need to fix them.