Author Topic: Innovation  (Read 956 times)

Offline Chilli

  • Platinum Member
  • ******
  • Posts: 4278
Innovation
« on: May 02, 2011, 03:53:29 PM »
Has anyone attempted to make any screen sized paper cut outs to help with the range finding or aiming problems that is new with the updated system?  I am asking because I recalled that the Doolittle bombing raid used a make shift hand made bomb sight instead of the sophisticated equipment that came equiped.  I also have heard that pilots would place gum on the wind screen to mark certain shot angles.

I really would like to hear, what folks have come up with, and divulge that information for others to test for themselves, and possibly come up with their own tweaks that they would be willing to share in this thread.  My hopes are that HTC will concentrate on curing problems associated with Track IR and other "bugs" but keep the new system basically the way it seems to designed to work.

There has not been enough time for me to actually test every area of the new gunning / vehicle control design.  Hopefully, working together as a community we can shorten the learning curve for mastering the new system.

Please reply with innovative ideas of things that we can do now.  I don't want to change this into a wishlist.  I want this to be a "to do" list, for gunners and tankers.

 :salute                               

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23888
      • Last.FM Profile
Re: Innovation
« Reply #1 on: May 02, 2011, 04:07:59 PM »
Has anyone attempted to make any screen sized paper cut outs to help with the range finding or aiming problems that is new with the updated system? 

To be honest, I haven't encountered any range finding problem at all. I just had to get used to the smaller targets displayed in my tank gun sight, that's all. But the way I aim & shoot hasn't changed. What kind of problem you have in mind exactly?
Steam: DrKalv
E:D Snailman

Offline gyrene81

  • Plutonium Member
  • *******
  • Posts: 11629
Re: Innovation
« Reply #2 on: May 02, 2011, 04:11:05 PM »
i dunno chilli...doesn't really seem to be much need for any extra efforts...it's definitely a challenge but, with practice and a little experimenting...ya never know.
jarhed  
Build a man a fire and he'll be warm for a day...
Set a man on fire and he'll be warm for the rest of his life. - Terry Pratchett

Offline SPKmes

  • Gold Member
  • *****
  • Posts: 3270
Re: Innovation
« Reply #3 on: May 02, 2011, 10:45:37 PM »
I just close my eyes and fire...I have a better strike rate this way

Offline Chilli

  • Platinum Member
  • ******
  • Posts: 4278
Re: Innovation
« Reply #4 on: May 03, 2011, 03:18:50 AM »
I haven't had enough practice to say if I am ahead of or behind the learning curve when it comes to gunning.  However, I have read interesting tactics in the forums that I have never thought of using.  For example, torpedo runs from a PT, it never occured to me that the speed of the PT boat would come into play with aiming.  I forget who gave us this little tid bit, but it is one of those things that I am looking for, not to be a better gamer, but to actually to find some physics in my approach to playing the game. 

I had hoped that I could pick up some tips here.  Also, I would love to spend some time in the Training Arena, working on this type of "physics" solution for aiming and better gunnery in general.  Having said that, I guess my biggest problem with my gunnery is this in a nutshell:  How do you hit something that you don't see?  (Fighters drop below your nose on a tight turn.  The lead on a plane from a ground gun is sometimes a screen width away.  Enemy ground vehicles are so tiny without that icon waving "here I am", they simply look like ground clutter.)

Offline kvuo75

  • Gold Member
  • *****
  • Posts: 3003
Re: Innovation
« Reply #5 on: May 03, 2011, 08:40:40 AM »
I  The lead on a plane from a ground gun is sometimes a screen width away. 

Dunno if you'd call it a trick, but I learned to make 4.0K + shots on buffs with 37mm field guns by first testing the max range with .target which I determined to be 4725 yds -- roughly, the tracers burn out when icon shows 4.5k. so, ya walk the _end_ of the tracer stream onto buffs at 4.5k and presto. hits.  and they scratch their head wondering how ack is hitting them at 13000 feet, and sometimes pm you calling you a cheater. it's great! this also works for ostwind except the stream only lasts to about 2800 yds

for closer or faster moving stuff, I count.. estimate about 800 yds per second. while firing, watch one tracer, 1-1000-2-1000-3-1000, etc. so you want ~2 sec lead @ 1.5k, 3sec @ 2.5k , 4sec @ 3.0k , etc. 


also, in contrast to zazen's classic ostwind write up on the trainers page, I do not use zoom except to shoot at vehicles.


kvuo75

Kill the manned ack.

Offline Chilli

  • Platinum Member
  • ******
  • Posts: 4278
Re: Innovation
« Reply #6 on: May 03, 2011, 02:57:00 PM »
Thanks Kvou,

That is what I need to work with.  I am not sure what walking rounds out means, but it gives me a good visual anyhow.  Also, I hadn't heard of Zazen's write up.  Looking into finding that thread.

Thanks again.

 :salute

Oh! and I will try to stop PM'n you when you shoot me down  :rofl

Offline shiv

  • Silver Member
  • ****
  • Posts: 1054
Re: Innovation
« Reply #7 on: May 03, 2011, 03:28:41 PM »
Dunno if you'd call it a trick, but I learned to make 4.0K + shots on buffs with 37mm field guns by first testing the max range with .target which I determined to be 4725 yds -- roughly, the tracers burn out when icon shows 4.5k. so, ya walk the _end_ of the tracer stream onto buffs at 4.5k and presto. hits.  and they scratch their head wondering how ack is hitting them at 13000 feet, and sometimes pm you calling you a cheater. it's great! this also works for ostwind except the stream only lasts to about 2800 yds

for closer or faster moving stuff, I count.. estimate about 800 yds per second. while firing, watch one tracer, 1-1000-2-1000-3-1000, etc. so you want ~2 sec lead @ 1.5k, 3sec @ 2.5k , 4sec @ 3.0k , etc. 


also, in contrast to zazen's classic ostwind write up on the trainers page, I do not use zoom except to shoot at vehicles.


I can verify kvuo's method is effective   :mad:
You are in a maze of twisty little passages, all alike.


Offline Wiley

  • Plutonium Member
  • *******
  • Posts: 8080
Re: Innovation
« Reply #8 on: May 03, 2011, 04:41:09 PM »
I am not sure what walking rounds out means, but it gives me a good visual anyhow.

'Walking rounds out' means you have a target, you fire a shot.  If it misses, you adjust your aim from where the bullet hit and fire another shot.  If it misses, you adjust your aim from where the last one hit and fire another shot.  Repeat until a hit is made.

It basically makes a line of bullet strikes that if squinted at properly might look like a trail of footsteps. :)

Wiley.
If you think you are having a 1v1 in the Main Arena, your SA has failed you.

JG11

Offline Infidelz

  • Nickel Member
  • ***
  • Posts: 449
Re: Innovation
« Reply #9 on: May 03, 2011, 04:56:15 PM »
"track IR issues" can be handled with notches at the center of each axis. better aiming comes with practice.

Infidelz

Offline icepac

  • Platinum Member
  • ******
  • Posts: 6977
Re: Innovation
« Reply #10 on: May 03, 2011, 05:02:07 PM »
When I watch 37mm field guns or wirbelwinds shooting from a vantage point far away, I am amazed by how far they are falling short or behind thier targets.

I lead targets by huge amounts and let the target merge with the stream but I should probably mess with Bruv's method and do some practice....thanks.

Offline Chilli

  • Platinum Member
  • ******
  • Posts: 4278
Re: Innovation
« Reply #11 on: May 04, 2011, 03:27:28 AM »
Okay, did some searching around and found the Trainer's page referred to above and just thought I would link to the main page, as the table of contents hints to information on topics that I was searching for, especially gunnery. 

Here is the link:  http://trainers.hitechcreations.com/

And thanks for these types of tips.  I am finding it harder to find as much time to fly as in the past.  The result is forming bad habits, building frustration, and losing patience.  Giving in to making the experience more of a training opportunity and to grab an edge here and there, I have been inspired by what I have seen other players accomplish on film and the direction that HTC has taken in their latest update.  I think that it is time that I attempt to do less complaining and more training.

 :salute

Offline Meatwad

  • Plutonium Member
  • *******
  • Posts: 12793
Re: Innovation
« Reply #12 on: May 04, 2011, 06:29:47 AM »
I have actually took a monitor that was just for AH and put a little black dot in the middle for the pintle guns once.
See Rule 19- Do not place sausage on pizza.
I am No-Sausage-On-Pizza-Wad.
Das Funkillah - I kill hangers, therefore I am a funkiller. Coming to a vulchfest near you.
You cant tie a loop around 400000 lbs of locomotive using a 2 foot rope - Drediock on fat women