Author Topic: Stupid tank optics...  (Read 2307 times)

Offline bentnail

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Re: Stupid tank optics...
« Reply #30 on: April 30, 2011, 08:20:37 AM »
just goto clipboard, click controles, then map them to gv's (copy) and stick will steer and move turret.

Offline hitech

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Re: Stupid tank optics...
« Reply #31 on: April 30, 2011, 09:37:50 AM »
that explains the FOV in the virtual image, but not the size of the virtual image ...

eg. take an SLR with zoom lens, when you zoom, the FOV (magnification) changes, the size of the virtual image doesnt.

Zoom/power and FOV do not exactly make sense when translated to a computer screen because moving your head closer and farther away changes zoom.

When dealing with a computer screen you really only have a field of view because lowering the field of view effectively zooms in.

Hence we choose the best zoom/fov ratio and use that as a base to have a circle touch the top and bottom of the screen.

After which sights will the same power will be the same size on the screen, but as the sights FOV decreases the circle will become smaller.

So the objects on the screen will be the same size for any 6 power sight. But the circle size will vary with the sights FOV.

HiTech

Offline olds442

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Re: Stupid tank optics...
« Reply #32 on: April 30, 2011, 10:15:40 AM »
only a moron would use Dolby positioning in a game.
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Offline RTHolmes

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Re: Stupid tank optics...
« Reply #33 on: April 30, 2011, 12:59:53 PM »
Zoom/power and FOV do not exactly make sense when translated to a computer screen because moving your head closer and farther away changes zoom.

When dealing with a computer screen you really only have a field of view because lowering the field of view effectively zooms in.

Hence we choose the best zoom/fov ratio and use that as a base to have a circle touch the top and bottom of the screen.

After which sights will the same power will be the same size on the screen, but as the sights FOV decreases the circle will become smaller.

So the objects on the screen will be the same size for any 6 power sight. But the circle size will vary with the sights FOV.

HiTech

ok thanks, that makes sense :)
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Offline AWwrgwy

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Re: Stupid tank optics...
« Reply #34 on: April 30, 2011, 01:29:23 PM »
Actually, I would have to agree there is something wrong with the M3 halftrack with the 75mm howitzer.  I get the impression that the "frosted glass" texture was applied twice to that gunsight for some reason.  It doesn't look right to me.

The rest of it is fine.  That is how those tanks actually worked.

I agree with the "frosted glass", but I've had the same problem, not quite as bad, with some A/C gunsight reflectors all along as well.

The F4U comes to mind immediately.


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Offline shegotya

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Re: Stupid tank optics...
« Reply #35 on: May 10, 2011, 05:46:53 PM »
The M3 sight is the only one that is clouded enough to bug me.  It's still fun though, I even managed to get a Shegotya kill the other day but had to run when she started bouncing shells off of my hood lol. :P

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Offline Flayed

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Re: Stupid tank optics...
« Reply #36 on: May 10, 2011, 06:33:57 PM »
 :salute  To bad AH doesn't model in the body damage from shells that hit GV's.  Would have been great to see what a panzer shell bouncing off of the hood did :)
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Offline LLogann

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Re: Stupid tank optics...
« Reply #37 on: May 10, 2011, 07:21:09 PM »
You were on your phone when you posted this.........   :cheers:
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