Juggler, your vision of what the game should be has very little to do with how the game is. Your arguments seem to gravitate to "Change the game to suit my playing style", as apposed to "change my playing style to fit the game". I do not like the horde much myself so I choose not to play that way. There are lots of guys that are not in the horde. Why aren't you fighting them. Is it because they are hard to find, or is it just that some are lazy and want this perfect thing, this nirvana of flying where everyone would be the same, doing what you deem suitable for gameplaye
I am not intent on picking on you Jug, but you have got to find your own fun here. Standing on a pulpit screaming, "That's not the way this game should be played", won't get you the fight you desire. As in everything in life, your happiness is your responsibility.
Actually I'm having a blast. The game IMO is morphing more into "war type" play where as folks are grabbing bases and moving on. My thoughts are not brought on by dissatisfaction, they are brought on by the changes in play. Whenever the TT maps are on I reside there. Whenever the other maps are on the "sustained action" is very rare and mostly is either "horde green or horde red". With the "base grabbing strategies wouldn't it be good to try and balance an attack mentality with some defence mentality? I honestly am stunned that most folks don't want a bit more opposition, All of my ideas have 2 commonalities in them
#1- Find a way to encourage defense of a base, ie: more peeps find it "reasonable" to risk upping and challenge the attacking horde.
#2- Discourage the indecisive, meaning IF the attack is to take the base then "smash it to bits" and take it. If the goal is to rack up cherry scalps and vulches then "motivate" these folks to stand off a bit which will encourage more folks to up and fight the fight that "both" participants enjoy! The cherrytards like to have overwhelming advantage, folks like me want just a tad of speed and a couple hundred feet alt before we get piled on.
I happen to think both of these are doable and would enhance the game for all 3 styles of play.
If I and others like me have a bit of space we will continue to up indefinitely thereby giving the cherryfesters more targets to kill for a longer period of time, now what is wrong with that?
The horde gets so overwhelming so quickly now a days that it discourages many who would normaly up to challenge the horde, from doing so.
If you take a close look at my "play style" you will find that my style produces many many scalps for other folks, which improves their fun and experience!
Folks with my style just want a couple hundred mph and 1000 feet or so away from the base before we are piled on, this would equal more fun for us
JUGgler