This is a combat simulator not ww2, if I find the time to log on I don't want to have every sortie cut short by some random roll of the dice by a piece of code, especially if I am nowhere near the CV. Why not throw together an offline mission were you get instantly owned by puffy ack, or get an oil hit or rad leak or pilot wound and have to rtb nearly every sortie and tell me how that works out for you, I'd like to know how long you'd keep playing that authentic WW2 experience??
Close to the CV yes, being instantly killed miles from the CV no thanks, in real life WW2 would ack even get a chance to fire with so many friendlys swarming around in front of its guns??
Its one of the big pointless things that happens in the game and in no way adds to the gameplay, its just annoying end of. It needs changed.
Are you serious? I've been playing for 5 years now and I can count on one hand the number of times I've been critically damaged by the auto puffy ack. Manned guns on the other hand is a different story altogether. It's hardly enough to make me avoid flying over CV's, and I consider the thread of auto puffy ack to be minimal at most.
IRL there were dozens if not hundreds of people in a CV fleet pointing their guns at you and to expect even a fraction of skilled gunners to do the same in Aces High would be simply ridiculous. I like how "AI" takes the place of most of the field guns and puffy acks because it retains a "realism" factor of the WWII experience without requiring as much manual player participation.
Planes on the other hand is a different story. We have plenty enough people to play that role hence no need for AI pilots. The existence of AI pilots I feel would ruin this game.. at least as far as main arena play is concerned. HiTech obviously shares this opinion due to them dropping development of that aspect of gameplay a few years back.
All I see is "*WAAAHHH* I lost a 262 to auto ack so it should be removed". Pleh. Get real. Don't like it, go fly in the dueling arena. That's what it's there for.