Author Topic: Kill-Shooter Damage?  (Read 407 times)

Offline aknimitz

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Kill-Shooter Damage?
« on: September 05, 2001, 03:44:00 PM »
Anyone know how this is figured?  Seems like when a plane flies in front of me, it takes substantially less damage to bring him (me) down than an enemy plane.  I just threw about 5 pings of .50cal into a friendly that flew in front of me and I went down without a wing.  

Is it just a simple 1:1 thing or is there some other means of calculating?

Thanks!

Nim

Offline Tac

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Kill-Shooter Damage?
« Reply #1 on: September 05, 2001, 03:45:00 PM »
Kilshooter determines the damage you receive by looking up the P-38 damage model by default and applying it to your plane.  ;)

Offline vatiAH

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Kill-Shooter Damage?
« Reply #2 on: September 05, 2001, 04:58:00 PM »
I was wondering that to.   I know something like Killshooter needs to be  in place to keep the Children from running  amuke, but can't we find a better way.!!

Vati
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Offline Fatty

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Kill-Shooter Damage?
« Reply #3 on: September 05, 2001, 05:08:00 PM »
Seem to at least loosely match the damage based on your bullets and your plane where theirs is.

I shoot 303s at other bastards all the time, and never end up damaged, but when I nail em with cannons I'm dead for sure.  50s can go either way.

Offline MiG Eater

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Kill-Shooter Damage?
« Reply #4 on: September 05, 2001, 06:21:00 PM »
I thought a bit out this:
Take net-lag effects (missed pings, delays, microwarps) out of the enemy damage equation and you get kill shooter damage modeling.  Also, the guy in front of you is usually half the range of your target - your bullets are hitting him (you) with much greater force than the enemy aircraft usually receives.

MiG

Offline Russian

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Kill-Shooter Damage?
« Reply #5 on: September 05, 2001, 07:10:00 PM »
I used "ostie" and hit a friendly when defending field. I got hit by it (my own hit) but no damage. Looks like it doesn't use P-38 damage model  :D If it does, I wouldn't be here today  :)

Offline Ghosth

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Kill-Shooter Damage?
« Reply #6 on: September 05, 2001, 07:20:00 PM »
I think the biggest factor here is distance.

When your normally shooting at another plane I'm averageing 250 to 400 yards distance. If someone fly's in front of me they are ussually under 100 or point blank range.

The closer they are the harder they hit & the more damage they do.

While dieing to killshooter sucks, it beats all the known alternatives hands down.