Author Topic: gaming keypad  (Read 1763 times)

Offline Orbitson

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gaming keypad
« on: May 27, 2011, 02:02:46 PM »
I'm considering adding a Razor Nostromo keypad and use it mainly for views.  I want to keep the keyboard for other key mapped functions and the joystick for flying.  Will I be able to assign key functions in AH to the keypad and still have the keyboard mapped for other functions?
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Offline 68valu

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Re: gaming keypad
« Reply #1 on: May 27, 2011, 11:57:14 PM »
I know you can use multiple joysticks and have the ability to do multiple mapping ability. I think the dual keyboard setup may present a conflict in the mapping, as only one keyboard will probably be recognized. You can use multiple joysticks as long as only one of a specific type is used.I have had a logitech extreme 3d pro mapped for buttons, an x52 throttle and a ch fighterstick for flight control along with saitek rudder pedals all in use at one time with a single keyboard,
Flying since tour 84

Offline Blagard

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Re: gaming keypad
« Reply #2 on: May 28, 2011, 10:17:47 AM »
I'm considering adding a Razor Nostromo keypad and use it mainly for views.  I want to keep the keyboard for other key mapped functions and the joystick for flying.  Will I be able to assign key functions in AH to the keypad and still have the keyboard mapped for other functions?

Interesting question because I have used a Nostromo N50 some time ago (Same sort of thing but less buttons) was sitting unused on my shelf. I used to use the Nostromo progam software, but you don't even need that.

I just plugged it in and can confirm I was able to see the device as X axis and 10 button controller (Forgot how many axis it showed!)
I then set about assinging the buttons in AH. - It worked fine, You can map it in Mode 1 and also do Mode 2 differently

As I think you were wondering, it operates quite independantly from the keyboard so no changes what so ever to keyboard mapping.

I have a feeling I might use this now!

EDIT: I went back to check the axis. The wheel was an analog axis and fine for any analog control. However the Hat on the Thumb "D" pad thing showed as two axis going from one extreme value to the other. So unless that has changed the "D" pad might not be useable as a view hat. I would research what the functions of yours are if that is important to you. I was able to program and use the N50 D Hat for views in AH using the Nostromo software.

If the reviews are correct your thumb hat should now be an 8 way hat switch which would be great.
« Last Edit: May 28, 2011, 11:56:42 AM by Blagard »

Offline zack1234

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Re: gaming keypad
« Reply #3 on: May 28, 2011, 11:42:50 AM »
i have two keyboards both work in game
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Offline Tigger29

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Re: gaming keypad
« Reply #4 on: May 28, 2011, 04:27:44 PM »
i have two keyboards both work in game

I think what he's asking is if he can use the add-on keypad for his views, and still be able to program the keyboard keypad to do something different at the same time.  I personally think it's possible but never tried something like that so I can't be certain.

Offline zack1234

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Re: gaming keypad
« Reply #5 on: May 29, 2011, 05:09:45 AM »
rgr

i was looking at a Belkin keypad palm gizmo last year which looked good, i might get one for GVing.
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Pipz lived in the Wilderness near Ontario

Offline The Fugitive

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Re: gaming keypad
« Reply #6 on: May 29, 2011, 08:33:50 AM »
i have two keyboards both work in game

...but can you program the "A" key on one to do one thing, and the "A" key on the the other to do something else? There are just so many "keys" you can use and if the "keypad" emulates some of the main keyboard keys it won't ADD keys, just put them in another area to be used.

Offline Blagard

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Re: gaming keypad
« Reply #7 on: May 29, 2011, 11:02:58 AM »
...but can you program the "A" key on one to do one thing, and the "A" key on the the other to do something else? There are just so many "keys" you can use and if the "keypad" emulates some of the main keyboard keys it won't ADD keys, just put them in another area to be used.

I agree with Fugitives statement. - Don't confuse another keyboard or even a pad like a numbers pad with devices like the Nostomo Razor.

I have a numbers keypad that I used with my work laptop for number crunching!

If I plug it into my Main PC it is recognised as a keyboard it does not show as a new device in the AH list of contollers.
It simply functions as a duplicate set of keys. - I can use views on the numbers pad of my main (standard) keyboard, or I can use the seperate numbers pad ( A £5 device!), they are both available to use at the same time to do the same thing. The numbers pad might be more handy at times!

The Nostromo pads do not have keys to duplicate the main keyboard. The pad does show up in the list of controllers as a completely separate device with all "keys" as buttons ready for assignment within AH. - They are more accurately called gamepads

Offline Orbitson

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Re: gaming keypad
« Reply #8 on: May 29, 2011, 11:47:18 AM »
I agree with Fugitives statement. - Don't confuse another keyboard or even a pad like a numbers pad with devices like the Nostomo Razor.

I have a numbers keypad that I used with my work laptop for number crunching!

If I plug it into my Main PC it is recognised as a keyboard it does not show as a new device in the AH list of contollers.
It simply functions as a duplicate set of keys. - I can use views on the numbers pad of my main (standard) keyboard, or I can use the separate numbers pad ( A £5 device!), they are both available to use at the same time to do the same thing. The numbers pad might be more handy at times!

The Nostromo pads do not have keys to duplicate the main keyboard. The pad does show up in the list of controllers as a completely separate device with all "keys" as buttons ready for assignment within AH. - They are more accurately called gamepads

Thanks for input Blagard.  I can see my Nestromo in the drop down list of controllers in AH but have not figured out how to assign the keys to do what I want. ie: view keys that function like the number pad keys on the keyboard.  Without doing any key assignments AH by default responds to some of the Nestromo keys, ie: engine on/off/zoom,clipboard min/max but most of the Nestromom keys are not mapped to anything by default.
Any suggestions on how to program the Nestromom in AH?
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Offline The Fugitive

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Re: gaming keypad
« Reply #9 on: May 29, 2011, 11:58:32 AM »
Thanks for input Blagard.  I can see my Nestromo in the drop down list of controllers in AH but have not figured out how to assign the keys to do what I want. ie: view keys that function like the number pad keys on the keyboard.  Without doing any key assignments AH by default responds to some of the Nestromo keys, ie: engine on/off/zoom,clipboard min/max but most of the Nestromom keys are not mapped to anything by default.
Any suggestions on how to program the Nestromom in AH?

Normally you select the controller in the drop down, then press the button on the controller you want to program. It will highlight it on the list of buttons. Then you click "modify" and using the lists on the left (global and such) find the item you want programmed to that button. Select it and then "save" by clicking ok and it should be tied to that button. Do this for all the buttons.

Offline Blagard

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Re: gaming keypad
« Reply #10 on: May 29, 2011, 12:36:46 PM »
I can see my Nestromo in the drop down list of controllers in AH but have not figured out how to assign the keys to do what I want. ie: view keys that function like the number pad keys on the keyboard.

After you have clicked on your Nostromo in the Contoller list
Select the actual key on your Nostromo pad you want for say rear view. Hit the key twice like a double click. It should highlight the key you pressed and bring up available assignments in a list to the left. You have to scroll the list to see all options. You may not be looking at the view options to start with, probably the global list. So select the dot for the Views list. Now scroll to find the look back and select it and click OK. Repeat for all other keys. It will not affect the keys on your keyboard at all.

Also remember to select the "mode" you are programming you can make different selections in Mode 1 to those in Mode 2
Personally I would be inclined to use the thumb 8 way for views, but the choice is yours  :)

EDIT-I would be interested to know how the eightway appears in AH - Hopefully as eight buttons but mabe as axis. If axis you would probably need to use the Nostomo software to set and use it as a "hat"
« Last Edit: May 29, 2011, 12:43:27 PM by Blagard »

Offline Orbitson

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Re: gaming keypad
« Reply #11 on: May 29, 2011, 02:44:17 PM »
After you have clicked on your Nostromo in the Contoller list
Select the actual key on your Nostromo pad you want for say rear view. Hit the key twice like a double click. It should highlight the key you pressed and bring up available assignments in a list to the left. You have to scroll the list to see all options. You may not be looking at the view options to start with, probably the global list. So select the dot for the Views list. Now scroll to find the look back and select it and click OK. Repeat for all other keys. It will not affect the keys on your keyboard at all.

Also remember to select the "mode" you are programming you can make different selections in Mode 1 to those in Mode 2
Personally I would be inclined to use the thumb 8 way for views, but the choice is yours  :)

EDIT-I would be interested to know how the eightway appears in AH - Hopefully as eight buttons but mabe as axis. If axis you would probably need to use the Nostomo software to set and use it as a "hat"


I agree what you describe is what I would expect to do the setup.  In fact this is what's happening:  I'm working in mode 3 so as to not distrub my existing setup. I select Nostromo from the controller list. Modify and/or double click results in no association between the Nostromo buttons/hat switch.  The Nostomo keys don't relate in any way to the controller setup list.  In key mapping there is some association but nothing I can program yet.  ie:the 8 button on Nostromo is the one I want for "look up".  The default for button 8 is the keyboard letter S Global center rudder. When I go to View and try to set button 8 to "look up" it takes me back to Global center rudder Key_S on the keyboard with no way to modify or change the mapping.  :headscratch:

edit: yes I do want to use the 8-way hatswitch on Nostromo for views but that does not respond or is no recognized by AH either.
« Last Edit: May 29, 2011, 02:47:51 PM by Orbitson »
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Offline Blagard

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Re: gaming keypad
« Reply #12 on: May 29, 2011, 04:05:40 PM »
yes I do want to use the 8-way hatswitch on Nostromo for views but that does not respond or is no recognized by AH either.
From the manual:

"If you choose not to install the software or create custom profiles, then
by default your n52te will use the following functions:
1. Tab
2. Q
3. W
4. E
5. R
6. CAPS
7. A
8. S
9. D
10. F
11. SHIFT
12. Z
13. X
14. C
15. SPACE BAR
16. ALT
D-pad. Keyboard
arrow keys.
Scroll Wheel.
Standard 3-way
scroll wheel.
This default configuration works well with the default keyboard setup of
most first-person shooter games."

It looks like the pad is not as friendly in AH as older versions . So I think you need to load it up using the Nostromo software and forget about assigning keys in AH.  If you program via the nostromo software you will find the easiest way is to assign each button a single key based upon the AH key map.
« Last Edit: May 29, 2011, 04:24:04 PM by Blagard »

Offline Orbitson

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Re: gaming keypad
« Reply #13 on: May 29, 2011, 04:25:07 PM »
The fact that some of your buttons were already assigned suggests to me you installed the Nostromo software. Have you?

I am guessing that your 8 way hat may be shown in AH as an axis - At the top of the list of button etc. You can check by looking to see if axis values change when you use the hat. - Do they change with the hat?

I had not installed the Razer software until after my last post so some of the Nostromo were assigned by default.  I have since installed the software and now see that's the answer.  I can assign existing keyboard keys to the Nostromo keys and hat using the software. Those keys still function on the keyboard as well.  Now it's just a matter of tweaking the setup.  Thanks for your help m8  :salute
Syd*****Flying with The Floyd
By the way which one is Pink?

Offline Blagard

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Re: gaming keypad
« Reply #14 on: May 29, 2011, 04:37:39 PM »
Sorry about my edit crossing in the post with you above one! - Had jusy started when called away to deal with a problem on Jnr's PC!

You seems to have got to grips with it anyway.  :aok