Author Topic: Human Controlled Infantry - NOT AI  (Read 1820 times)

Offline Raphael

  • Gold Member
  • *****
  • Posts: 2010
Re: Human Controlled Infantry - NOT AI
« Reply #30 on: June 03, 2011, 10:03:26 AM »
and the difference to that "other" game would be that the main part of aces high still is air. since the simulation beats far the other games'
Remember 08/08/2012
 Youtube videos - http://www.youtube.com/user/raphael103/featured
Game ID => Raphael
XO of Jg5

Offline Tigger29

  • Gold Member
  • *****
  • Posts: 2568
Re: Human Controlled Infantry - NOT AI
« Reply #31 on: June 03, 2011, 10:41:43 AM »
How about the "secon version" is free to users of AH Tigger?

No it would have to be free to everybody in my opinion. I don't feel like I'm a marketing genius by any means but being that HTC is a small company, I just don't see them cranking out life-like graphics and fighting scenes like new FPS games have to offer (No offense, HiTech.. prove me wrong on this!)  This tells me that AH would not be able to compete with those other FPS games.. especially not for their target audience.  I think a lot of these "kids" these days will be more than happy to accept a game with less "eye-candy" if it were free!  Personally I'll prefer the "realism of physics" and HTC's attention to detail over the eye candy any day of the week, but a lot of kids these days don't see it that way - at least not at first.  For the record I'm not saying that FPS graphics that HTC could create would be horrible or that the FPS gameplay would be poor... on the contrary I feel that HTC's FPS would be superior to others in many ways!  I just don't personally feel that the younger generation of FPS players would agree.

The whole point in making the FPS game free to all would be to show them what they are missing because they will be able to watch GV and Air battles unfold before their eyes, and over time either they will want a part of that too, or they will talk about it to others who will want a part in it.

At least that's how I would do it if it were in my hands.

Offline Raphael

  • Gold Member
  • *****
  • Posts: 2010
Re: Human Controlled Infantry - NOT AI
« Reply #32 on: June 03, 2011, 10:55:31 AM »
No it would have to be free to everybody in my opinion. I don't feel like I'm a marketing genius by any means but being that HTC is a small company, I just don't see them cranking out life-like graphics and fighting scenes like new FPS games have to offer (No offense, HiTech.. prove me wrong on this!)  This tells me that AH would not be able to compete with those other FPS games.. especially not for their target audience.  I think a lot of these "kids" these days will be more than happy to accept a game with less "eye-candy" if it were free!  Personally I'll prefer the "realism of physics" and HTC's attention to detail over the eye candy any day of the week, but a lot of kids these days don't see it that way - at least not at first.  For the record I'm not saying that FPS graphics that HTC could create would be horrible or that the FPS gameplay would be poor... on the contrary I feel that HTC's FPS would be superior to others in many ways!  I just don't personally feel that the younger generation of FPS players would agree.

The whole point in making the FPS game free to all would be to show them what they are missing because they will be able to watch GV and Air battles unfold before their eyes, and over time either they will want a part of that too, or they will talk about it to others who will want a part in it.

At least that's how I would do it if it were in my hands.
wow man, that sounds like a really cool idea. seriously that migth even work.
Remember 08/08/2012
 Youtube videos - http://www.youtube.com/user/raphael103/featured
Game ID => Raphael
XO of Jg5

Offline iron650

  • Nickel Member
  • ***
  • Posts: 662
Re: Human Controlled Infantry - NOT AI
« Reply #33 on: June 03, 2011, 02:40:41 PM »
^-- agreed on that. I would lose some interest if AH went the way of that "other" game that tries to combine ground and air action together.

We already to some degree. Look at the GVs and most always there is a guy waiting to help the ground. Also, I only know 1 other game that actually allows players to fly in planes and is a FPS.
« Last Edit: June 03, 2011, 02:42:57 PM by iron650 »

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Re: Human Controlled Infantry - NOT AI
« Reply #34 on: June 04, 2011, 12:40:48 AM »
That doesn't compare to suggesting we made a fully detailed ground war for FPS action. It takes a LOT more detail to mimick buildings, streets, trees, rocks, shrubs, etc... Than it does to fly over a flat countryside from thousands of feet above.


The level of detail required means you need smaller confined areas that balance gameplay over area. Whereas air-based sims need area over detail.

They are mutually exclusive goals and needs, and no game that is good at one can be good at the other.



Literally, mutually exclusive. Doing one precludes the other.

Offline Penguin

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 3089
Re: Human Controlled Infantry - NOT AI
« Reply #35 on: June 04, 2011, 12:19:16 PM »
We already to some degree. Look at the GVs and most always there is a guy waiting to help the ground. Also, I only know 1 other game that actually allows players to fly in planes and is a FPS.

I know four:

Arma II
Battlefield 1942
Battlefield 2
Battlefield Vietnam

 :neener:

-Penguin

Offline Oddball-CAF

  • Silver Member
  • ****
  • Posts: 868
Re: Human Controlled Infantry - NOT AI
« Reply #36 on: June 05, 2011, 05:10:53 AM »
That doesn't compare to suggesting we made a fully detailed ground war for FPS action. It takes a LOT more detail to mimick buildings, streets, trees, rocks, shrubs, etc... Than it does to fly over a flat countryside from thousands of feet above.
The level of detail required means you need smaller confined areas that balance gameplay over area. Whereas air-based sims need area over detail.
They are mutually exclusive goals and needs, and no game that is good at one can be good at the other.
Literally, mutually exclusive. Doing one precludes the other.

 You'll note in my original post I specifically stated that they be limited to perhaps a single field.
What's wrong with a little playground amidst all the rest of the game? Right now, "winning the war" is
just so anti-climatic I could care less if my side wins or loses. But, maybe if the winning of that
war included infantry, assault guns, etc, working in unison it'd be a bit more exciting.
  As far as servers go, hell, the MA is the only one that really gets any use. Try it out in the midwar or
early war and see what happens. It need not be graphically on par with the standard FPS
"shooters" for folks to enjoy it. As we all know, playing these things and enjoying 'em
means for the most part; suspending one's disbelief.

Offline pervert

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 3968
Re: Human Controlled Infantry - NOT AI
« Reply #37 on: June 05, 2011, 06:49:51 AM »
Here's my idea.. have two versions of Aces High:

(V1)The first version is what we play.. and pay a monthly fee for.  We get to fly planes, dogfight, attack with armor.. and all that.  This would still basically stay the same.

(V2)The second version is a FPS and would be free.


That would make perfect sense, investing all that time and money developing something like that and then giving it away free  :rolleyes:

Offline MaSonZ

  • Gold Member
  • *****
  • Posts: 2074
Re: Human Controlled Infantry - NOT AI
« Reply #38 on: June 05, 2011, 09:31:22 AM »
sounds like you want to play COD.....?
+1


it would be fun, bnut it would be the COD kiddies camping in their strategic spots with their uber guns so that the offenders couldnt get in.
"Only the dead have seen the end of war" - Plato
HogDweeb

Offline Oddball-CAF

  • Silver Member
  • ****
  • Posts: 868
Re: Human Controlled Infantry - NOT AI
« Reply #39 on: June 05, 2011, 12:23:47 PM »
+1
it would be fun, bnut it would be the COD kiddies camping in their strategic spots with their uber guns so that the offenders couldnt get in.

One word: flammpanzer.  :D

Offline ink

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 11274
Re: Human Controlled Infantry - NOT AI
« Reply #40 on: June 05, 2011, 04:34:22 PM »
+1


it would be fun, bnut it would be the COD kiddies camping in their strategic spots with their uber guns so that the offenders couldnt get in.

ya if they went that way.....it would have to be a separate arena, making the MA like that would ruin it for me and I would just play Oblivion.

Offline legomiles

  • Zinc Member
  • *
  • Posts: 21
Re: Human Controlled Infantry - NOT AI
« Reply #41 on: June 05, 2011, 04:45:30 PM »
+10

Online Devil 505

  • Aces High CM Staff
  • Plutonium Member
  • *******
  • Posts: 9186
Re: Human Controlled Infantry - NOT AI
« Reply #42 on: June 05, 2011, 07:08:55 PM »
As a fan of FPSs, I love the idea of human controled infantry. The problem lays in getting troops into town. I just don't see many people waiting arround for a 15-30 min ride in a goon or M-3 to get into the action.

My solution is to have spawn points circling the town on the edge. At least 6 to prevent spawn camping. It will work like a re-arm pad, in that it reconises when a vehicle is parked on it. An M-3 parked on a spawn activates the spawn, allowing players to jump into the action. Also could have a zone over town for C-47s, paratroopers can spawn from a goon circling the town. Naturally the defenders need spawns too. I'm thinking a bunker near the maproom, as well as other buildings in town(tavern, hotel, town house). The bunker is hardened and cannot be destroyed, but the others can.

more ideas to come.
Kommando Nowotny

FlyKommando.com

Offline Tigger29

  • Gold Member
  • *****
  • Posts: 2568
Re: Human Controlled Infantry - NOT AI
« Reply #43 on: June 08, 2011, 10:48:46 AM »
That would make perfect sense, investing all that time and money developing something like that and then giving it away free  :rolleyes:

Yes I would normally agree with you - "free" doesn't make you any money, at least not in a traditional sense, but things are different today though.
Look at Google.  They started off as a free service.  I don't have to pay a cent to go to Google.com and search for something.  Yet their stock is up to <GASP> OVER $500!!!
Look at Facebook.  I maintain an account there (mostly for family) and I don't recall EVER giving them my CC# or writing them a check - yet their founder is worth MILLIONS as a result of facebook.

Using your logic, neither of those ventures should have been successful yet here they are!  Granted they make a lot of their money through advertising, but they also make a lot through services that they DO charge for.  They "lure" people in with their free services until their name is a household word, and when they require pay services that are available that's where they naturally turn.

My whole point of making it "free" is to get all of these kids into the game.  The FPS ground war would be very limited (as compared to normal Aces High) and would only allow players to play in pre-set battles.  They wouldn't be allowed to make their own setups or to choose who they play with.  Perhaps if it took off those features could be added later on in a PAY version of the FPS game but I personally can't see it happening in the beginning.

Players in the "free" version will see tanks rolling around and planes dogfighting above them and think to themselves "HEY THAT WOULD BE COOL!" but then BAM $15 please!  Since they've already seen the action and maybe even seen some of the communication they have a rough idea as to how to play the game and the strategies involved, so when they do make the transition from the FREE to the PAY version they are already (reasonably) in the know.  This to me seems like a good way to get the basic training and the crack addiction processes out of the way at the same time.

In order for a PAY version of an Aces High FPS to compete with games like COD and the like, they would have to increase their graphics quality by LEAPS AND BOUNDS and compete with large companies that have TEAMS of programmers doing just this.  Don't get me wrong I think HTC does a wonderful job, I just don't see them competing on this kind of a scale.  A lot of people will be fine with lesser quality if it were free and the whole point of an FPS game would be to get people to join the Air wars, right!

Besides, if the FPS game did happen to take off they could always start charging for it later on.  Maybe call it a free beta for two years like some other games we know.

Offline ink

  • Persona Non Grata
  • Plutonium Member
  • *******
  • Posts: 11274
Re: Human Controlled Infantry - NOT AI
« Reply #44 on: June 08, 2011, 01:22:52 PM »
AH is as far from COD and the like as it gets.....those games are produced for mass population have almost Zero reality, so they make up for it with Graphics, AH is the exact opposite it is Almost 100% reality and graphics don't mean squat, except AH graphics perform perfectly for what this game is.

I would be straight up "pissed off" if AH went the way of COD.

this is not a FPS by making AH have Controlled Infantry that is EXACTLY what it would become. and what those asking for it want.

 GO PLAY COD
we probably would have less
ganging...IE  5-6 or more on one con. anything over 4 is lame and bad "tactics"  (if that guy can survive a 4vs1 he deserves to fly home)
ACK running (basicly those not willing to fight it out)
HOing as a normal "Tactic"

these are the 3 things that are most commonly complained about, and the only 3 things I think "suck" about AH.