Author Topic: So who has a Freetrack setup?  (Read 1769 times)

Offline Drano

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Re: So who has a Freetrack setup?
« Reply #15 on: May 19, 2011, 04:40:04 PM »
Thanks Wraith. Still have all the software. Didn't know about the TIR file in FTNoIR although I noticed it saying it looked for the file but it wasn't necessarily needed. Have DL'd TrackIR too and will give it another shot tomorrow.
"Drano"
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

FSO flying with the 412th Friday Night Volunteer Group

Offline Drano

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Re: So who has a Freetrack setup?
« Reply #16 on: May 20, 2011, 03:59:39 PM »
OK gang I have FTNoIR up and running in the game. Seemed I had to install the latest faceAPI from seeing machines and then I installed TrackIR which of course had a problem running but I did copy the required .dll over and now FT is happy. No more running and running. It tracks me right away now. It is a drag on my performance but I haven't tested it online to see if it's something I can live with or not.

But at any rate I do have an issue with the views I can't seem to figure out. I put Wraith's .ini on the list and am using that. Got a question about it. I seem to have views perfectly OK as long as they're in my forward hemisphere. If I try to move my head farther left or right or up the view stops moving or the cam stops tracking my face. I'd like to move my head less and get more travel. How do I do this? I tried stretching out the curve lines farther but that didn't seem to get it done. Am I backasswards on that?
"Drano"
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

FSO flying with the 412th Friday Night Volunteer Group

Offline Wraith_TMS

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Re: So who has a Freetrack setup?
« Reply #17 on: May 20, 2011, 04:57:12 PM »
OK gang I have FTNoIR up and running in the game. Seemed I had to install the latest faceAPI from seeing machines and then I installed TrackIR which of course had a problem running but I did copy the required .dll over and now FT is happy. No more running and running. It tracks me right away now. It is a drag on my performance but I haven't tested it online to see if it's something I can live with or not.

But at any rate I do have an issue with the views I can't seem to figure out. I put Wraith's .ini on the list and am using that. Got a question about it. I seem to have views perfectly OK as long as they're in my forward hemisphere. If I try to move my head farther left or right or up the view stops moving or the cam stops tracking my face. I'd like to move my head less and get more travel. How do I do this? I tried stretching out the curve lines farther but that didn't seem to get it done. Am I backasswards on that?


Drano, wtg on getting it running!  Okay, first, here's a link to my understanding of how the Curves feature works: http://bbs.hitechcreations.com/smf/index.php/topic,305477.msg3987127.html#msg3987127.  It's probably repetitive stuff at this point, but your remark about wanting less head movement for more ingame movement is really key. 

First, the Y (vertical) scale on the Curves graph is input movement, and the X scale (the horizontal one) is output movement in the game.  So to move your head less and yet get more movement in the game, it sounds almost like you need to do the opposite of my settings. I like lots of neutral zone and roughly a 1:3.5 ratio for input/output.  So (example) I move 35 degrees and I get roughly 100 degrees of in-game head movement.

In your case, you want a higher ratio, maybe 1:4 or 1:5 movement ratio.  That is, you move 30 dgs in real life and you get 120 dgs (or more) of movement in the game.  To get that, you'll want a steeper curve line from left to right, Not flatter.  If you have the curve flatten out, it will mean less output movement until it steepens up again.   You'll probably also have to play with the neutral zone number; maybe make it smaller so that it's more sensitive to your movement.  I found that to achieve what I wanted, I opened the curves dialog and as I tweaked, I watched the XYZ numbers under the camera view.  If you study that, you'll see how much your head is moving in degrees.  Then set the curves to achieve the ratio you want.  It sounds like a lot of work but it's not.

Also, remember that you can INVERT certain axes' response.  So if you move forward and that gets interpreted as a backward movement in the game, just tick the "invert axis" box for the Z translation.  I had to do that for my settings, but maybe you don't need that (here a snip from my ini file, which has the X axis iand Pitch axis inverted. 

invertYaw=false
invertPitch=true
invertRoll=false
invertX=true
invertY=false
invertZ=false

So you might need to uncheck that for your needs.

For anyone interested in this stuff: I know some of this stuff seems complicated, but really it isn't IF you've worked with either TrackIR or Freetrack before.  If you're completely new to this, then yes, setting your curves and axes can take a while because you don't really know what your preferences are yet.  I'd worked with Freetrack, so I knew what I wanted my response curves to look like.  So I literally got FTNOIR to work after my first try at it.  Not everyone will be that lucky, unfortunately., at some point it'll just take trial and error.  Head-tracking is probably the most individualized gear around, since everyone's preferences are different.

Hang in there,  Drano :aok

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o--[--Wraith----   
The Musketeers 
(In-game: Wraithe)
"Never try to teach a pig to sing; it wastes your time and it annoys the pig." -- R. A. Heinlein

Offline Drano

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Re: So who has a Freetrack setup?
« Reply #18 on: May 20, 2011, 05:10:43 PM »
Thanks for the help Wraith. Is it normal that the views only go to somewhere past the 3/9 line and stop? I'd like to swivel all the way back if I could. BTW I did try it for a few hops offline and following the drones was quite natural but in passing them I would lose them as my view would only follow so far back. Will keep tweaking the curves.
"Drano"
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

FSO flying with the 412th Friday Night Volunteer Group

Offline Wraith_TMS

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Re: So who has a Freetrack setup?
« Reply #19 on: May 20, 2011, 07:53:57 PM »
Thanks for the help Wraith. Is it normal that the views only go to somewhere past the 3/9 line and stop? I'd like to swivel all the way back if I could. BTW I did try it for a few hops offline and following the drones was quite natural but in passing them I would lose them as my view would only follow so far back. Will keep tweaking the curves.

No problem; I know how frustrating this stuff can be sometimes.

Okay: actually, no it's not normal for the view to stop at the 3/9 line.  When properly set, you should be able to look all the way to your six view (even beyond...).  For instance, in my case, I can look at the edge of my monitor, and I've tweaked it enough that doing that will show my six view ("over my shoulder" view).  That's where getting the response ratio right comes in.

You have to adjust the response curve so that say 30 degrees of real-life head movement (the Y scale) equates to say, 110 degrees of (X scale) head movement.  Picture your had being the pivot point for this movement.  When starting straight ahead in both real-life and in the game, that is 0 degrees.  However, by tweaking the curve settings, you can vary the amount of difference between the real and the game movement; it's a ratio.  So as you move away from 0 degrees by turning your head, how you've set your curve will determine how much your "head" turns in the game.  I don't want to be repetitive about that, but it's an essential point.  I wish I could post some pics of the dialogs so I could visually show what I mean...

Another thought: depending on the size of your mointor, you might want to fiddle with your screen field of view (FOV) in Aces High.  This might help you by increasing how much field of view you see in the game when you swivel your head.  (I have mine set for 116 degrees, for instance.)  You can set that tin the graphic settings dialog.  I only recommend this if you've got a wide screen monitor.

Remember also that you have curves for pitch, yaw and roll, AND x/y/z movement (so you can "lean" over the side of your aircraft and look down, once you've set it right).  By playing with these settings, you will eventually dial in what works.   So don't give up on it; you can look "over your shoulder" and even up and over (like a multiple hat view).  One of my favorite things about the program is going vertical on a target and actually following him in views by rolling my head and looking "up" when I'm going over the top (actually looking at the upper corner of the monitor), like a pan view.  After a while it's very natural to keep a guy padlocked simply by using natural head movement.  It hasn't made me a better pilot but it sure makes the immersion a wonderful thing.

You'll get it!
 
o--[--Wraith----   
The Musketeers 
(In-game: Wraithe)
"Never try to teach a pig to sing; it wastes your time and it annoys the pig." -- R. A. Heinlein

Offline Drano

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Re: So who has a Freetrack setup?
« Reply #20 on: May 20, 2011, 09:05:25 PM »
I've actually done something wrong. I was messin with the curves and somehow got two of em stuck at the top right and can't drag em back. Be nice if there was a restore button on them. Since that's happened I haven't been able to get it to work in AH again since earlier. When I start the game with NoIR running my face is against a wall and my views won't change unless I do a ctrl+f5 and stop it. FSO later on so tomorrow's another day. Gametime approaches.

Think I must have hit save at some point. I'll just delete your .ini and copy over a fresh one and start over.
"Drano"
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

FSO flying with the 412th Friday Night Volunteer Group

Offline Drano

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Re: So who has a Freetrack setup?
« Reply #21 on: May 21, 2011, 07:47:38 PM »
Been messin with it a little more tonight. I think I'm closer but I'm still movin my head WAAAAY more than I'd want to. Unless that's how this one works. I have my rotations in yaw and pitch set with a deadband of 9 and going all the way to 175. It will get all the way round now but I have to really twist my head for that to happen almost where I'm not looking at the screen! Roll has a deadband of 15 and only goes to 15. It was reading any stupid roll of my head as I tracked left or right in the extreme and it was annoying me.

Translations I have at minimum levels. I found setting them too low messes up AH. Set them too high and it takes a lot of head travel to make anything at all happen. I have them at under 5 with deadband of 9. I have front and back set to minimums. Want to get these other axii straightened out and add that one.

I just want to kinda twitch my nose one way or the other to adjust my views, not give myself a cervical problem! It's looking like I've got this thing max'd out but maybe not.

On top of it all the tracker really likes tracking my face on the side my desk lamp is on, not so much the other (darker) side.
"Drano"
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

FSO flying with the 412th Friday Night Volunteer Group

Offline Wraith_TMS

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Re: So who has a Freetrack setup?
« Reply #22 on: May 23, 2011, 04:07:35 PM »
Been messin with it a little more tonight. I think I'm closer but I'm still movin my head WAAAAY more than I'd want to. Unless that's how this one works. I have my rotations in yaw and pitch set with a deadband of 9 and going all the way to 175. It will get all the way round now but I have to really twist my head for that to happen almost where I'm not looking at the screen! Roll has a deadband of 15 and only goes to 15. It was reading any stupid roll of my head as I tracked left or right in the extreme and it was annoying me.

Translations I have at minimum levels. I found setting them too low messes up AH. Set them too high and it takes a lot of head travel to make anything at all happen. I have them at under 5 with deadband of 9. I have front and back set to minimums. Want to get these other axii straightened out and add that one.

I just want to kinda twitch my nose one way or the other to adjust my views, not give myself a cervical problem! It's looking like I've got this thing max'd out but maybe not.

On top of it all the tracker really likes tracking my face on the side my desk lamp is on, not so much the other (darker) side.

Hopefully you had a chance to tweak it over the weekend, Drano.  The program can be as sensitive as the settings you give it.  As far as I can tell, it's not really limited that way, with the actual limits being determined by the geometry it can read (i.e., if you've turned your head 90 degrees, the camera can't see the features the program calculates upon.)  But otherwise, I think it's just a matter of finding those sweet spots.  Without seeing the Curves Dialog in front of me, I'm not sure what the numbers equate to, but the neutrals set at 9 sounds a lot like most of mine.  I think I have 9 for most of the axes.  I eliminated Roll completely in my profile.  It just added too much confusion (I set the curves to minimum in/out and a very high neutral zone).  I don't miss using the Roll axis because I can achieve a roll-like panning view simply by dint of having set up my pitch and yaw well.  So I just track the target in my view and that roll-like effect just comes about naturally.

As for "twitching your nose" :lol have you tried enabling TrackIR snap mode?    I believe Ctrl+3 or Ctrl+4 (not sure) is the command that switches from TIR pan mode to TIR snap mode.  So if you just move your head, the view snaps to that vector as if you'd used snap mode with a hat switch.  I tried it myself but didn't like it because it was too hard to judge when my view would switch from say, Forward-left to Left.  Using Pan mode is simpler and more intuitive to me.  BUT, you do have that choice so it's yet one more way to do it.

FWIW,
...
o--[--Wraith----   
The Musketeers 
(In-game: Wraithe)
"Never try to teach a pig to sing; it wastes your time and it annoys the pig." -- R. A. Heinlein

Offline Bellator

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Re: So who has a Freetrack setup?
« Reply #23 on: June 23, 2011, 01:32:34 PM »
I've been using one. I spent a whole $4.38. And yea, it is a little tricky getting it set up the way you want it but it works great for the money.
I'm just using the red LED's. I've wired it for the 5-volt USB.
If your a cheapskate like me and you want the infared LED's. I suggest you tear up some old TV remotes for the LED's.
And for all you guys that are using the Track-IR and have a problem with the backet breaking you might try this.
For a bracket I use a cap. I cut a piece of tin roofing flashing into something of a Y shape. You can bend the short ends of the Y up and drill holes for the LED's.
You do the same with the long end making it the LED for the top. Also paint it flat black to reduce any reflection. Get killed and throw it at the wall, you ain't gonna hurt it.

http://www.youtube.com/watch?v=AuC7uYV3xcA&feature=mfu_in_order&list=UL

<S> Bellator

Offline Drano

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Re: So who has a Freetrack setup?
« Reply #24 on: June 23, 2011, 02:06:44 PM »
Gave up on mine. Could get it to work OK offline but it wasn't cuttin it for me for online play. It's not the setup but more of my current machine isn't up to it. Next generation of Drano's PC for sure.

"Drano"
80th FS "Headhunters"

S.A.P.P.- Secret Association Of P-38 Pilots (Lightning In A Bottle)

FSO flying with the 412th Friday Night Volunteer Group

Offline Vulcan

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Re: So who has a Freetrack setup?
« Reply #25 on: June 25, 2011, 05:48:08 PM »
Gah my Emagin VR Headset has died  :bhead

Admittedly it's given me 5 years of awesome 3d stereo head tracked gaming. There's a new headset due from vuzix but not til august, looks like I need an interim solution. Might give the face track thing a go.

Offline Vulcan

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Re: So who has a Freetrack setup?
« Reply #26 on: June 25, 2011, 07:53:06 PM »
OK got FTNOIR running, and the tir dll, but in AH it comes up with the face in the cockpit floor and no movements. Tried wraithes ini... no joy, anyone got any pointers?