SSD should not make much difference in how your AH runs - maybe with the exception of the odd plane texture being loaded mid-flight. It will however make things load much much faster.
When my sons computer started bluescreening a week ago, I reinstalled windows and installed a Revodrive3 pci-e SSD at the same time. It is about 3 times faster than a single SATA based SSD. A file copy of gigabyte size just happens in a snap compared to regular hdd:s - but the difference in Steam game load times wasn't anything breathtaking. I suspect this is because loading a game involves decompressing and syncing things online - stuff that the ssd does nothing for.
Thanks, Ripley!
I asked this question as I generally understand it most/all of AH should load into system mem (if you have enough usuable mem available) upon load up & should run from there & if so then an SSD would not do much for the game running......................
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But as I understand the OS as well (Windows, regardless of vers), 1 of the main reasons why Windows is "backwards compatible" is that the OS still contains old code logic to enable it to run legacy software from an era where these workarounds were necessary, both from a software & hardware standpoint & so I believe will still page out data to the HDD from mem & from the HDD back to mem regardless of the amount of mem installed. This is why I'm asking if a SSD can help in this area. The terrain files that are d'ld when a new TOD is started are going on your HDD (why you don't need to DL them every time you start the game) & I suspect that the OS is paging this data back & forth as it thinks it's needed regardless of the amount of mem onboard & it is this reasoning as to why I'm looking at using SSD's as these will at least boost the speeds that this paging is done & thus has to help the game to run smoother (not necessarily faster) w/ less hitching, stuttering, etc. I just don't believe that all this stuttering is caused from CPU, FSB, vid card issues. Some of this has to be coming from this old legacy coding within the OS & to a certain extent the software (including AH) still looks to make use of this coding if the software is intended to operate across a wide OS/hardware platform.
Skuzzy please correct me if I'm wrong here.
Heck the OS will still use system mem as dedicated graphics mem regardless of how much graphics mem is on a vid card. I can see that taking place even w/ AHII & is 1 of the reasons why IMO we see stuttering ingame w/ modern graphics cards (due to the difference between graphics mem speeds & graphics bus bandwidth & speeds vs system mem speeds & FSB bandwidth & speeds when frame data is being transferred across the buffers). This should not be happening w/ modern graphics cards but it is. I remember Nvidia drivers of yore had a setting in them that you could use to limit the amount of system mem to use to help w/ stuttering (by forcing the use of as much graphics mem as you had onboard before going out to system mem because of what I have posted earlier). I wish they still had this setting in their drivers......................
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I know that this issue here has nothing to do w/ a SSD but I was already on my soapbox......................
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So from my understanding of all this it appears that a SSD can help out considering all that I'm thinking is true & is thus why I'm finally looking into them for use in my "flight simulator". Since this is the main usage of my box then the issues concerning current SSD's are not a major factor w/ me using them.
Don't misunderstand me here, AH runs VERY GOOD on my box right now...........I have NO complaints w/ AH running on my box at all.
I'm just always looking to enhance the experience & sometimes we may overlook something due to the details.....or the costs of those details.
Or maybe I'm bored........................
..alright gonna go fly some!