Author Topic: The Death Star  (Read 4018 times)

Offline BaldEagl

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Re: The Death Star
« Reply #30 on: June 30, 2011, 12:02:32 AM »
No Flight Simmer should be denied the Thrill of The Death Star ............I say bring it back for a week or two ....even if it will not be permanent.


 HL

Sounds like an AH Con idea.
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Offline hubsonfire

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Re: The Death Star
« Reply #31 on: June 30, 2011, 12:41:18 AM »
Formations are, have been, and will remain, rubbish. Nix them, add gunners, let some fun be had.
mook
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Offline BaDkaRmA158Th

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Re: The Death Star
« Reply #32 on: June 30, 2011, 01:57:21 AM »
I cannot understand how back in the dialup days, death stars were possible. "GASp, and people still had fun!"


And now that everyone uses highspeed internet, they cant be added back because of LAG!? yet we have FORMATIONS that can lazer gun any plane out of the sky with "all guns on target" abilities. And ONE guy,ONE GUY....that has "three chances" to..Lanc stuka your tank spawn..Lanc stuka your fighter hangers, and Lanc stuka your freggin' CV causing the ruining of fun for Hundreds of other players.

Are you %^&ing kidding me!?  :bhead

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Offline MK-84

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Re: The Death Star
« Reply #33 on: June 30, 2011, 02:16:15 AM »
I cannot understand how back in the dialup days, death stars were possible. "GASp, and people still had fun!"


And now that everyone uses highspeed internet, they cant be added back because of LAG!? yet we have FORMATIONS that can lazer gun any plane out of the sky with "all guns on target" abilities. And ONE guy,ONE GUY....that has "three chances" to..Lanc stuka your tank spawn..Lanc stuka your fighter hangers, and Lanc stuka your freggin' CV causing the ruining of fun for Hundreds of other players.

Are you %^&ing kidding me!?  :bhead

+10 for the days of old.

Please read my post.  With the differences to our respective games, ONE aircraft making ONE pass can totally wipe out our "Deathstar"  regardless of the gunners.  I have very fond memories of that, but it is not realistic in the game we now play.  That being said *hijack* I really would like to know the status of my single "gunner" in my aircraft.

Offline oneway

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Re: The Death Star
« Reply #34 on: June 30, 2011, 03:12:55 AM »

I cannot understand how back in the dialup days, death stars were possible. "GASp, and people still had fun!"



Not sure how they made it possible but they did...and they did it with little problem...

I do not like the term Death Star...

It was a party...so much fun it should have been illegal...

I guess it is illegal....?

Sigh

Offline Tilt

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Re: The Death Star
« Reply #35 on: June 30, 2011, 04:25:07 PM »
Manning a b17 death star  during a UK AW con was informative....all the gunners lagged seriously behind the pilot some more than others....poor bogie was shot at from 4 different time zones  :devil
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Offline BaDkaRmA158Th

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Re: The Death Star
« Reply #36 on: June 30, 2011, 04:48:25 PM »
I did read your post, and ill say "prove it"

Do you have ANY idea what a b-17 or another heavy bomber could handle if the gunners had any kind of skill like the LTAR's do?



hah, go ahead, come on in for that "easy" kill.
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Offline Wiley

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Re: The Death Star
« Reply #37 on: June 30, 2011, 05:24:02 PM »
I did read your post, and ill say "prove it"

Do you have ANY idea what a b-17 or another heavy bomber could handle if the gunners had any kind of skill like the LTAR's do?



hah, go ahead, come on in for that "easy" kill.

Are you effectively saying that a single bomber with manned guns would be more dangerous than a formation being run by 1 guy?

I'd be pretty surprised, assuming the attacking fighter is setting up properly.  For the average guy attacking in a hurry in the main it might be similar but for a guy that's being at all careful, the volume of fire that can be brought to bear on him just isn't there.

Wiley.
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Offline guncrasher

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Re: The Death Star
« Reply #38 on: June 30, 2011, 05:28:31 PM »
I think KOOL, Gooss, and Piles3 are the only guys left of the original 327th who still play. I haven't been on in almost a year, I actually forgot and let my account lapse, I had been playing so little in the last 3-4 years. STICK "retired" before the move to AH, I think YES did either right before or right after, and Eagle made his final approach and folded his wings a couple of years ago.

Yeah, those were the days, when we'd stay up until 2-3AM flying, you just couldn't quit. That lasted well into AH II. But as much as I love AH, the community here was never quite what it was there.

Man, the mere mention of "BigWeek" brings back floods of memories. Wow.

Thanks TC.

<S>

I was the co of the 327th steel rain (bomber group) back in the day.  the only one I see playing regularly now is mef4u.  every once in a while i see piles.  I havent seen kool or spaz in perhaps 3 years.  only reason I found ah was because spaz told me about it a few years back.  I came back about 4 or 5 years ago but I seldom see anybody.

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Offline Zoney

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Re: The Death Star
« Reply #39 on: June 30, 2011, 07:00:35 PM »
As someone who thinks he has "bomber killin" skills, I would truly love to try attacking a deathstar manned by capable gunners.   999000 would not be welcome to crew that deathstar as he is not human.  I know he is an AI program designed to thwart me and my ilk.  Not you INK, ilk, it's different :).
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Offline Karnak

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Re: The Death Star
« Reply #40 on: June 30, 2011, 07:42:29 PM »
As someone who thinks he has "bomber killin" skills, I would truly love to try attacking a deathstar manned by capable gunners.   999000 would not be welcome to crew that deathstar as he is not human.  I know he is an AI program designed to thwart me and my ilk.  Not you INK, ilk, it's different :).
I bet such a bomber would be less deadly and less survivable than the current versions.  999000 having 4-7 machine guns to use instead of just 1 or 2, the guns focused on one fighter rather than unfocused, ect, ect...
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Offline Zoney

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Re: The Death Star
« Reply #41 on: June 30, 2011, 08:29:45 PM »
I bet such a bomber would be less deadly and less survivable than the current versions.  999000 having 4-7 machine guns to use instead of just 1 or 2, the guns focused on one fighter rather than unfocused, ect, ect...

We are sympatico oh Karnak the Magnificent <S>.
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Offline BaldEagl

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Re: The Death Star
« Reply #42 on: June 30, 2011, 10:36:13 PM »
Three good gunners in the top, tail and ball positions of a death star could be as formidable as the current setup as they wouldn't have the convergence issues and they'd be more formidable against multiple attackers.  Then add the chin and side gunners.  I think you guys underestimate the death star.
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Offline Captain Virgil Hilts

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Re: The Death Star
« Reply #43 on: July 01, 2011, 01:07:21 AM »
I was the co of the 327th steel rain (bomber group) back in the day.  the only one I see playing regularly now is mef4u.  every once in a while i see piles.  I havent seen kool or spaz in perhaps 3 years.  only reason I found ah was because spaz told me about it a few years back.  I came back about 4 or 5 years ago but I seldom see anybody.

semp

I have seen KOOL, Gooss, and Piles in the last year or two. Gooss is even on the boards at times. KOOL is probably pretty busy with the kids now, I think Gooss' kid is close to being grown. Spaz was supposed to be moving real close to me a couple of years or so ago, but I never heard from him again. I haven't seen Piles in person since his last "world tour" while he was still "in". I know KOOL was flying 2-3 years ago. Last couple of times a 327th group of any real size was on was when my Dad died a few years ago, and when Eagle died. The site is still up http://www.327th.com/main.htm and still has a few on the roster. I doubt it is up to date, shows Gooss updated it 5/09. It does have a link to Eagle's Memorial Flight. I think most of those who still fly regularly are guys who joined well after the move to AH.

Just noticed, the site has you listed on the memorial, you might want to get that corrected.
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Offline BaDkaRmA158Th

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Re: The Death Star
« Reply #44 on: July 01, 2011, 04:30:02 AM »
Well remembering back, it was still possible to defend yourself single handed, if you only got attacked by one enemy, anything else it was a clock ticking to death.

I also remember having to go through the 1-2-3-4-5.ect keys to jump to different gunner placements, kind of a pain.


The only thing i dont like is if your guns out of ammo, your formation can still put down fire because of the different angles of attack.

-shrugs-
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BaDfaRmA

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