For my 2 cents it's hard to see why this rule, at either an hour or 12 hours, has generated so many posts and rants. I've never understood the huge gripe on the spying thing. I know HiTech takes a hard line on it. But so what if people see you coming and tell people on occasion? I thought the idea was to engage the enemy. Are secret missions to catch a remote base really what fuels the game? why is so much done to protect this sacred activity? If so why was radar was set to 65ft to help stop all the NOE-ing?
On the 12 hour thing. I personally have no country loyalty, and will switch maybe once on night on occation to balance out a lopsides fight. Sure sometimes there's more action between the other two countries. But I have found that action creates reaction in this game because folks are drawn to a dar bar like moths to a flame. If your squad of 4 or 6 or 8 folks flies to a base where there is nothing going on, in few minutes there will be plenty of uppers.
Big squads will need to choose a country for the night, before switching to make sure they don't end up trapped on different sides. Is that really a big deal?
So Bruv119 checks the roster and sees the muppets are all on Knits. He sends a note to Grizz and says "You guys staying Knits?" After a few smartalec and cryptic remarks, Grizz says "yep" and the Many of the Few can choose one of the opposing sides and all is well.
I wonder if Skuzzy or Lusche could provide stats on number of side switches per evening? I'm shocked this is such a big deal, but hey continue to have at it.