Author Topic: New tank gunnery range/bomb range terrain coming soon.  (Read 4232 times)

Offline B-17

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Re: New tank gunnery range/bomb range terrain coming soon.
« Reply #15 on: November 21, 2011, 04:32:37 PM »
Offline users, rejoice!!!

:x :x :x

Offline bustr

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Re: New tank gunnery range/bomb range terrain coming soon.
« Reply #16 on: November 21, 2011, 04:54:31 PM »
Until he posts the map.

You guys do know you can change all of your offline drones to tanks sitting around your feild, any feild type. Then you can drive out away from the feild and work on your ranging that way. Or just for opetics ranging, spawn on a feild that you can drive to the end of a north facing runway on the ocean. Pull up the offline target. The center circle is 20 feet in diameter. Try dropping rounds in it at 2500 yards. It will just be showing resting on the water at that range.
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Offline USRanger

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Re: New tank gunnery range/bomb range terrain coming soon.
« Reply #17 on: November 21, 2011, 04:58:22 PM »
I didn't forget about the terrain.  I had to start over due to a hard drive crash.  I lost all my AH stuff a few months ago & have rebuilding ever since.  Expect it within the next few weeks. :salute
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Offline SmokinLoon

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Re: New tank gunnery range/bomb range terrain coming soon.
« Reply #18 on: November 21, 2011, 05:00:47 PM »
   :salute

Thanks a million!   :)
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Offline USRanger

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Re: New tank gunnery range/bomb range terrain coming soon.
« Reply #19 on: November 21, 2011, 09:48:51 PM »
Question for those interested:

Should I hide some auto acks here & there, so that something fires back at you as you roam through the course?  Ack lethality can always be turned down so that it doesn't do any damage, or the real studs could take them on at default settings.
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Offline skorpion

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Re: New tank gunnery range/bomb range terrain coming soon.
« Reply #20 on: November 21, 2011, 10:06:29 PM »
Question for those interested:

Should I hide some auto acks here & there, so that something fires back at you as you roam through the course?  Ack lethality can always be turned down so that it doesn't do any damage, or the real studs could take them on at default settings.
HELL YES!!! :banana:

i always love taking my M8 through enemy fields to see how long i can last in the fire  :joystick:

Offline SmokinLoon

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Re: New tank gunnery range/bomb range terrain coming soon.
« Reply #21 on: November 21, 2011, 11:04:43 PM »
Question for those interested:

Should I hide some auto acks here & there, so that something fires back at you as you roam through the course?  Ack lethality can always be turned down so that it doesn't do any damage, or the real studs could take them on at default settings.

It wouldnt hurt.  It would give us some things to watch for just as if we were on the battlefield.   ;)
Proud grandson of the late Lt. Col. Darrell M. "Bud" Gray, USAF (ret.), B24D pilot, 5th BG/72nd BS. 28 combat missions within the "slot", PTO.

Offline USRanger

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Re: New tank gunnery range/bomb range terrain coming soon.
« Reply #22 on: November 22, 2011, 05:46:58 PM »
Question for those interested:

Should I hide some auto acks here & there, so that something fires back at you as you roam through the course?  Ack lethality can always be turned down so that it doesn't do any damage, or the real studs could take them on at default settings.

Last call for opinions before I get started.  As with all of my terrains, it will also include custom terrain textures & objects. :salute
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Offline Melvin

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Re: New tank gunnery range/bomb range terrain coming soon.
« Reply #23 on: November 22, 2011, 05:57:46 PM »
Perhaps somewhere along the course could you give us a hilltop firing position, complete with a long range base and/or town to shoot at?

Ya know, so guys can practice rockets and HE fire.

 :salute
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Offline Mano

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Re: New tank gunnery range/bomb range terrain coming soon.
« Reply #24 on: November 22, 2011, 06:01:40 PM »
Thank you Mr Ranger.

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Offline Butcher

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Re: New tank gunnery range/bomb range terrain coming soon.
« Reply #25 on: November 22, 2011, 06:05:48 PM »
Would be interesting to have a Tank range based on the specific tank for example there would be 6-7 ranges each by distance with 2 copies of a single tank, example range 1 would be an M4a3(76) facing you at 500/1000/1500/2000 yards while a second M4a3 is turned sideways.
Range two would be a T34/85, range three a Panther and so on.

The reason for 2 tanks is so people can understand the size of the "silhouette" is how you learn to range a tank, obviously the larger the silhouette the closer the tank, using one facing you and and sideways, gives a good clear idea of what you are looking for and how to range.

Just ideas, someone was asking about this earlier how to "judge" the range.  :cheers:
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Offline B-17

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Re: New tank gunnery range/bomb range terrain coming soon.
« Reply #26 on: November 22, 2011, 09:04:50 PM »
Or you could just drive over, so it's facing sideways..?

Offline USRanger

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Re: New tank gunnery range/bomb range terrain coming soon.
« Reply #27 on: November 22, 2011, 10:15:08 PM »
Work has begun.  It will include both rural and urban areas.
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Offline Vinkman

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Re: New tank gunnery range/bomb range terrain coming soon.
« Reply #28 on: November 23, 2011, 11:13:11 AM »
Work has begun.  It will include both rural and urban areas.

Great idea. Thakns for the effort Ranger.
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Offline B-17

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Re: New tank gunnery range/bomb range terrain coming soon.
« Reply #29 on: November 24, 2011, 10:09:17 PM »
This is going to be the highlight of my month...


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