Author Topic: New GV Spawn Idea  (Read 1060 times)

Offline LLogann

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Re: New GV Spawn Idea
« Reply #15 on: July 30, 2011, 10:29:35 PM »
Anything would be better than what we have!

+1
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Offline SmokinLoon

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Re: New GV Spawn Idea
« Reply #16 on: July 31, 2011, 03:07:02 PM »
Another question I have is if these maps are not made by HTC, then do they need to have permission from the owner/maker of these maps to make adjustments to them?  For instance, my suggestion being to simply fill out the available "spawn in" options in the hanger... can HTC simply add in those spawn points as they fit? 

I ask because like many things in the wish forum the limitations of the "coading" software or "rights" to an object may prohibit something from happening.   
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Offline Mano

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Re: New GV Spawn Idea
« Reply #17 on: August 02, 2011, 11:34:10 AM »
I like the ideas presented by Vinkman, Tilt, et al.   .......<S>.........from a bean counters point of view, it might be less expensive
for AH if they simply added more spawn points around the area that is typically spawn camped. I like what they did with the vehicle
fields near Tank Town. For a southerly vehicle field there are 3 spawn points to the west and 3 spawn points to the east. It takes allot of tanks
to camp all of those spawn points.

It would also help if there were more GV spawn points at the fields as well. When the vehicle hangar is camped, no one can spawn.
It should take more than one tank to camp the field spawn point, would you agree?

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Offline Rob52240

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Re: New GV Spawn Idea
« Reply #18 on: August 02, 2011, 11:40:24 AM »
Anything to stop the spawn in on top of the enemy's spawn with infinite lives would be an improvement.  Also please fix the issue that causes tanks to flip over after running over a squirrel.
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.