Author Topic: waterd files  (Read 769 times)

Offline ebfd11

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waterd files
« on: August 03, 2011, 09:50:48 AM »
Ok gents I have a pic, black and white cartoon jpeg I want to convert to my waterd bmp pic but everytime I convert it ti .bmp pic and load it the terrain editor crashes. Am i missing a step or better yet what is the process I need to do?

Lawndart
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Offline 68falcon

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Re: waterd files
« Reply #1 on: August 03, 2011, 09:56:53 AM »
Two possible problems are not saving as "indexed" color and the image size should be 16384x16384.
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Offline ebfd11

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Re: waterd files
« Reply #2 on: August 03, 2011, 09:58:56 AM »
OK let me try  that, BMP at a 16384x16384 ratio.


LawnDart
PIGS ON THE WING 3RD WING

InGame id: LawnDart
RIP Skullman Potzie and BentNail

Offline ebfd11

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Re: waterd files
« Reply #3 on: August 03, 2011, 10:58:03 AM »
does it need to be monochrome bmp??? I know dumb questions LOL
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Offline Easyscor

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Re: waterd files
« Reply #4 on: August 03, 2011, 04:20:44 PM »
Grayscale, yes.

Before you can import it, you must have the import export folder (imptexpt) with two files inside: waterc.bmp and waterd.bmp.

The easiest way to create them is to export whatever you already have directly from the TE, then copy your new waterd.bmp file into the imptexpt folder replacing the exported waterd.


White is land, everything else is water depth. Be carefull not to have too many depth changes or your final terrain will be huge.

Don't forget to save a version of your final waterd file at 4096, so you can use it as a mask to paint the ground textures. This will avoid painting ground textures too far out into the water, then go back and touch up the beaches and shallows.

Have fun.
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