Author Topic: Main Arena Icons Too Long  (Read 1102 times)

funked

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Main Arena Icons Too Long
« Reply #15 on: July 20, 2000, 05:05:00 AM »
punt

Yosus

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Main Arena Icons Too Long
« Reply #16 on: July 20, 2000, 05:40:00 AM »
I'd like to add my voice to the 'nays' to the billboard icons, at the very least, have a reduced icon scheme as suggested above.

Maybe this could be implemented in the SEA arena where if all goes well we might also have a two sided conflict, (discussion on First Allied thread).

Come to think of it, in an arena where plane types belong to specific sides, we shouldn't need icons at all?

Cheers
Yosus



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Offline Duckwing6

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Main Arena Icons Too Long
« Reply #17 on: July 20, 2000, 06:18:00 AM »
I don't know if making icon range less will make the fights more fun .. IMHO most people will go even higher and be even less aggressive.

Offline LLv34_Camouflage

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Main Arena Icons Too Long
« Reply #18 on: July 20, 2000, 07:09:00 AM »
Yep, good ideas.  I'd like to have some (lots   )icons editing options in the arena settings too.

H2H and SEA are the right places to do the testing, imho.

Camo

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Offline popeye

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Main Arena Icons Too Long
« Reply #19 on: July 20, 2000, 07:35:00 AM »
Duckwing6 has a good point.  If people are not being agressive (enough for some) with the current system, with all it's advantages, do we expect people to just charge right in when the see a high dot and will have no idea what/who it is until they are fully committed to a fight?  Or, are we all going to be grabbing to 30k from rear fields to be sure to have an advantage when we find that dot?  Then running away from any higher dots, while  yelling on the radio "any friendlies in sector x.x????"

Be careful what you wish for.  

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Offline JimBear

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Main Arena Icons Too Long
« Reply #20 on: July 20, 2000, 08:05:00 AM »
Vyper's comments are very true for the real world where 20:10-20:20 eyesight will carry you. In this virtual world of Mr.Magoo's I would respectfully disagree on changing the distance at which tags show. You want to agrue for a change in the data shown, I am with you.

Lobby for a HA where NO TAGS are the rule, I and my squad will be there. Then the inyourface down and dirty dog fights can happpen...untill you lose sight as they cut brush trying to get home  

Offline MarkVZ

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Main Arena Icons Too Long
« Reply #21 on: July 20, 2000, 08:24:00 AM »
I totally agree with you funked.
From the full-scale flying I do, it is[/i] hard to spot traffic (cons   let alone identify it, and thats only with the relatively easy task of flying light-planes!  With all there is to keep a pilot busy in a WWII warbird, I would find it extremely tough to identify, let alone spot anything from the range we can in AH.  I saw a 182 *just* about land on a Kitfox at Oshkosh a few years back when they were on final, about to flare.  The 182 got within a few feet of the Kitfox, just above him, and finally, in a very jerky motion (pilot probably crapped himself) it went full throttle and got the hell out of there.  You'd think that the 182 would have been able to see this bright yellow Kitfox he was about to land on, but when you're taking care of other tasks, you tend to keep your eyes fixed on the panel.  We have no distractions, thus letting us scan the sky constantly.  Couple that with 5-mile icons, you have much more information before entering a furball than WWII pilots had.  Leave friendly icons alone though, so they eliminate wild goose chases, like popeye suggested.

Offline MarkVZ

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Main Arena Icons Too Long
« Reply #22 on: July 20, 2000, 08:30:00 AM »
DP, sorry

[This message has been edited by MarkVZ (edited 07-20-2000).]

Offline CavemanJ

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Main Arena Icons Too Long
« Reply #23 on: July 20, 2000, 08:37:00 AM »
I dinnae about icons helping judge E state.
I start trying to evaluate a contact's E state as soon as I see the dot.  When I'm approaching a furball I watch for the dots BnZ'ing through the fight, hoping they're bandits and planning to catch them at the top of thier zoom (then zoom up again myself).  Time I get there I've already got 1, occasionally 2 targets picked out.  Half the time I've picked a friendly aircraft, and have to reevaluate the situation (like I'm not already doing that second to second   ).

funked

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Main Arena Icons Too Long
« Reply #24 on: July 20, 2000, 09:08:00 AM »
JimBear - The point is that the 5-mile icons give us capability BEYOND what a real pilot with excellent eyesight can do.  All I'm proposing is to give us some realistic IFF and range estimating ability, as opposed to the Bionic Man/Radar/HUD Star Wars stuff we have now.

Caveman - Yes you can judge energy from the angular motion of the dot, but when you combine the dot motion with closure rate information from the range number, you can estimate it rather better.  And in this game you can do it at ranges where a real pilot would be struggling just to get a tally.

[This message has been edited by funked (edited 07-20-2000).]