Author Topic: SKYRIM!  (Read 24532 times)

Offline rogwar

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Re: SKYRIM!
« Reply #345 on: January 23, 2012, 07:41:32 PM »
"Remember always wear your armor."

Offline PFactorDave

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Re: SKYRIM!
« Reply #346 on: January 23, 2012, 08:36:58 PM »
"Remember always wear your armor."

Is that the same thing as, "No glove, no love."?   :bolt:

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Offline Seanaldinho

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Re: SKYRIM!
« Reply #347 on: January 23, 2012, 09:05:36 PM »
Is that the same thing as, "No glove, no love."?   :bolt:

Dont be silly with your willy! :D :aok

Offline EskimoJoe

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Re: SKYRIM!
« Reply #348 on: January 23, 2012, 09:06:14 PM »
Wrap it before ya tap it...
Put a +1 on your geekness atribute  :aok

Offline titanic3

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Re: SKYRIM!
« Reply #349 on: January 23, 2012, 09:27:18 PM »
I reeeeaaallllyyy wanna be Mr.Obvious. Can I say it? Can I? Can? Can I!?


  the game is concentrated on combat, not on shaking the screen.

semp

Offline rogwar

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Re: SKYRIM!
« Reply #350 on: January 24, 2012, 07:16:57 AM »
There is that one blacksmith that always says that...   :D

Offline wil3ur

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Re: SKYRIM!
« Reply #351 on: January 24, 2012, 09:17:27 AM »
There are a couple ladies who make it a big point of saying that "Anything's for Sale" when you walk into their shops.  I haven't been able to find a way to take 'em upstairs yet though.
"look at me I am making a derogatory remark to the OP"


Offline Raphael

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Re: SKYRIM!
« Reply #352 on: January 24, 2012, 10:29:36 AM »
there is a beta out, I guess is some fixes and such
Remember 08/08/2012
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Offline APDrone

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Re: SKYRIM!
« Reply #353 on: January 27, 2012, 01:43:39 PM »
I'm waiting for somebody to yell at me for working the forge at 3AM.
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Offline ink

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Re: SKYRIM!
« Reply #354 on: January 27, 2012, 01:52:11 PM »
cant friggen wait till the Creation Kit comes out......

I will be making a mod that will put you on an adventure to capture a Dragon egg, raise it up and then be able to ride it :x

been messing with "Skyedit" but it is limited in what can be done,(although some people have made great mods with it) so far I am just working on a mod that gives proper weights to all the weapons.


Offline Raphael

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Re: SKYRIM!
« Reply #355 on: January 27, 2012, 02:24:24 PM »
cant friggen wait till the Creation Kit comes out......

I will be making a mod that will put you on an adventure to capture a Dragon egg, raise it up and then be able to ride it :x

been messing with "Skyedit" but it is limited in what can be done,(although some people have made great mods with it) so far I am just working on a mod that gives proper weights to all the weapons.


hey! nice!
Remember 08/08/2012
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Game ID => Raphael
XO of Jg5

Offline Ghosth

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Re: SKYRIM!
« Reply #356 on: January 30, 2012, 07:12:35 AM »
I too have been waiting for the creation kit, meantime have been exploring some alternate characters.

Skyrim nexus has some very good alternate start RP save games.

An Orc with reasonable starting skills and perks (hvy armor, 2 handed,)
A couple of different "thief" starts, one where you join the thieves guild right away.
A couple of very hardcore "poor" starts, one where you are shipwrecked.
And an "Imperial" where you start at lvl 2 fighting a dragon at the whiterun guard tower.

Some of these have the main quest disabled, others don't.

I also recently finally worked though the whole "throat of the world/defeat Alduin" quest.
Was bugged (esbern doesn't talk) trying to hammer out a cease fire so I could capture a dragon at Whiterun)
Finally figured out how to find the stages and worked through it. Pretty nicely done in my opinion overall.

The mods I can't wait to see

A: Single combat with Ulfric, winner becomes High King.

B Dragon as mount for fast travel around Skyrim.

C Declare war against the High Elves ie Thalmor

D Option to remove unwanted quests from Journal on a line by line basis.




Offline Tac

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Re: SKYRIM!
« Reply #357 on: January 30, 2012, 07:23:09 AM »
Im waiting for it to do a re-worked magic system. I have three different magic systems planned out and just hoping the creation kit is actually user friendly and not some insane excel-based open-100-files-1-at-a-time 'editor' .

Offline dedalos

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Re: SKYRIM!
« Reply #358 on: January 30, 2012, 08:56:49 AM »
cant friggen wait till the Creation Kit comes out......

I will be making a mod that will put you on an adventure to capture a Dragon egg, raise it up and then be able to ride it :x


OK Ink, I have to ask.  Why on earth would you ride an egg?  It is slippery and not very comfortable.  Why not ride the dragon?  :rolleyes: lol
Quote from: 2bighorn on December 15, 2010 at 03:46:18 PM
Dedalos pretty much ruined DA.

Offline wil3ur

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Re: SKYRIM!
« Reply #359 on: January 30, 2012, 09:48:44 AM »
I too have been waiting for the creation kit, meantime have been exploring some alternate characters.

Skyrim nexus has some very good alternate start RP save games.

An Orc with reasonable starting skills and perks (hvy armor, 2 handed,)
A couple of different "thief" starts, one where you join the thieves guild right away.
A couple of very hardcore "poor" starts, one where you are shipwrecked.
And an "Imperial" where you start at lvl 2 fighting a dragon at the whiterun guard tower.

Some of these have the main quest disabled, others don't.

I also recently finally worked though the whole "throat of the world/defeat Alduin" quest.
Was bugged (esbern doesn't talk) trying to hammer out a cease fire so I could capture a dragon at Whiterun)
Finally figured out how to find the stages and worked through it. Pretty nicely done in my opinion overall.

The mods I can't wait to see

A: Single combat with Ulfric, winner becomes High King.

B Dragon as mount for fast travel around Skyrim.

C Declare war against the High Elves ie Thalmor

D Option to remove unwanted quests from Journal on a line by line basis.





To get this quest to work properly, I  had to google this.... but basically, go somewhere NOT on the mountain and use your Elder Scroll.  Then wait 24 in game hours, then travel to the top of the mountain and the quest will go through just fine.

I sat there for 30 minutes waiting for the dragon to land as they just kept flying overhead.  It was very annoying, but this fixed it.
"look at me I am making a derogatory remark to the OP"