Author Topic: Ac fuel as a supply drop  (Read 3382 times)

Offline Krusty

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Re: Ac fuel as a supply drop
« Reply #45 on: August 10, 2011, 03:26:03 PM »
Krusty
Honestly no I wouldn't want that to happen.

That is your answer. It's all score related. You've been put down, shot down, or forced down. Your sortie is over. It would take a mere sliver of a fraction of the time to just reup a new plane and try again, but for perks, for kills, for score, for whatever reason you don't want to do that.

The person who last got a round in ya doesn't "deserve" the kill because he didn't get a kill if you can still land your ac refuel it and take off again.

He "deserves" it because he shot you down. He drained your fuel tanks. There is such a thing as manuever kill, you know? You don't have to fire a shot to get a kill. Either he flew you into the ground with no damage because YOU messed up and were gaming the game to fly at 25% internal fuel, or he shot you and put holes in your gas tank, making you run dry. Either way he earned the kill and force you out of the fight and onto the ground.


I'm not asking for nor do I want a instant repair or even more ammo just a fuel boost.

No, you just want instant do-overs. Your sortie is over. You lost. You have infinite tries. So just try again. It's not about how hard it would be to implement, IMO. It's the basic underlying principle of the matter. You were beat. You went into a fight and came out on the bottom end of the winning spectrum. Why should you deny the other player his/her well-earned kill? It's petty and it's like a toddler stamping his feet for a cookie before dinner (or fill in whatever selfish analogy here).

The ONLY function this would serve is to aid griefers and weak pilots that can't fly anything in a fight unless it has almost no gas onboard. The solution to 1 is an attitude adjustment. The solution to 2 is skill based and requires, simply, "more practice."



EDIT: Note that neither of those solutions involve changing the game...
« Last Edit: August 10, 2011, 03:27:49 PM by Krusty »

Offline surfinn

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Re: Ac fuel as a supply drop
« Reply #46 on: August 10, 2011, 08:11:50 PM »
Krusty I'm not sure why yr so passionate about this topic. It's either personal with me, or you feal like this would have negative affect on your kill ratio.

The incident that made me think gee this sure should be a good option. I upped my fm2 with drop tanks and a full load of fuel climbed to 22k went to an area outside a dar ring where I thought I might have a chance at jumping p51D's. Found one dove on him killed him after a brief fight. At this time I had 50% fuel left and started to rtb. I always try to land at a base behind our lines. On the way back just outside of my base's dar ring I was jumped by three ac. After a very long fight all three were down and i was rtb with damage (no fuel leak though) I ran out of fuel and was able to glide and set my ac down within feet of the field. I really would have liked to land those kills. Its not everyday ya fight off three other ac at once :cool:

I personally never up with 25% fuel unless the base is being swarmed. In that case I'm not likely to land any way much less get far enough away from the base to use this option.

As far as the deserved comment goes. I just don't know what to say about that that I Haven already. If he shot ya down, made you augur or ditch with heavy damage then yes he deserves the kill. If the ac is able to still fly after fuel is added then no its not a deserved kill any more than it would have been in WW2. Think about it if the enemy con was still in the air and you tried to land a undamaged plane he would shot you on the ground so that comment makes zero since to me.

Can you outline a scenario for me where this would rob a player of their well earned kill?
 

Offline cohofly

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Re: Ac fuel as a supply drop
« Reply #47 on: August 10, 2011, 11:09:00 PM »
+1 to the idea. I think that on those few occasions when I have run out of fuel, it has been very close to the field (Closer than an enemy spawn). I would think that in real life saving a perfectly working aircraft would be a high priority. I dont think that the original poster intended this as a quick fix for a pranged aircraft. Whether a pilot is carrying kills or not is really not the point, and as for denying another pilot a kill, Im sure that if I landed and sat in friendly territory long enough , I could deny him his "kill" anyhow. I find that many in game dont seem to have any problem with GVs being repaired instantly in the field. So what is the problem then with a Jeep bringing a Jerry can of fuel to a plane that is whithin easy reach of the field.

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Offline Karnak

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Re: Ac fuel as a supply drop
« Reply #48 on: August 10, 2011, 11:33:22 PM »
+1 to the idea. I think that on those few occasions when I have run out of fuel, it has been very close to the field (Closer than an enemy spawn). I would think that in real life saving a perfectly working aircraft would be a high priority.
Not counting your sortie as "Landed" has literally nothing to do with whether the aircraft would have been recovered or not, historically.

Landing successfully is a gameplay reward.  If you don't make it back, you didn't earn it.  That may be due to enemy actions in putting holes in your fuel tanks or forcing you to keep fighting when you wanted to withdraw, or it could be because you didn't take enough fuel, but either way you failed to make it back to a field for a "Landed" reward.


Most of us have been there.  I've had to use max cruise settings on many occasions.  I've even shut off one of my engines to save fuel and make it.  I've shut all engines off and glided just so I'd have power to land with.  If I don't make it, it is just how it goes.
« Last Edit: August 10, 2011, 11:35:18 PM by Karnak »
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Offline VonMessa

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Re: Ac fuel as a supply drop
« Reply #49 on: August 11, 2011, 06:24:42 AM »
Not counting your sortie as "Landed" has literally nothing to do with whether the aircraft would have been recovered or not, historically.

Landing successfully is a gameplay reward.  If you don't make it back, you didn't earn it.  That may be due to enemy actions in putting holes in your fuel tanks or forcing you to keep fighting when you wanted to withdraw, or it could be because you didn't take enough fuel, but either way you failed to make it back to a field for a "Landed" reward.


Most of us have been there.  I've had to use max cruise settings on many occasions.  I've even shut off one of my engines to save fuel and make it.  I've shut all engines off and glided just so I'd have power to land with.  If I don't make it, it is just how it goes.


That is a pretty clear and concise assessment of how it works.

If one does not have enough fuel to make it back to the tarmac, one has erred.
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Offline B-17

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Re: Ac fuel as a supply drop
« Reply #50 on: August 11, 2011, 07:22:32 AM »
Cohofly... I would think you are correct on the fact that a country would try to salvage a perfectly working plane.

What if instead of the Jeepload/M3Load/whateverload of the fuel, what if there were a couple of extra fuel cans put in the cockpit or something? Or maybe in a small storage area I am unaware of on only certain aircraft?

Offline Raptor05121

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Re: Ac fuel as a supply drop
« Reply #51 on: August 13, 2011, 08:00:20 AM »

No, you just want instant do-overs.

Shall we go back to the "repair pads are not real so we wont have them yet use a .ef command that will pull you out of that smoldering wreck and give you a factory fresh plane in half a second?" argument?
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Offline Letalis

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Re: Ac fuel as a supply drop
« Reply #52 on: August 13, 2011, 03:48:24 PM »
There are other, more plausible, realistic and worthwhile uses for the jeep,m3,c47 etc.  -1
If you are running out of gas without damage, you're doing it wrong.
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Offline cactuskooler

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Re: Ac fuel as a supply drop
« Reply #53 on: August 13, 2011, 04:51:47 PM »
I wouldn't trust you with driving a garbage truck   :lol

Come on, you can trust me with a Jeep and flammable liquids!

Which gives me another idea. How about when a Jeep carrying extra fuel is strafed, bombed or crashes off a 30k mountain, it explodes with a modest sized mushroom cloud?



I don't care if I can fuel planes, just let me have the high explosi... fuel option!
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Offline skorpion

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Re: Ac fuel as a supply drop
« Reply #54 on: August 13, 2011, 07:37:40 PM »
Come on, you can trust me with a Jeep and flammable liquids!

Which gives me another idea. How about when a Jeep carrying extra fuel is strafed, bombed or crashes off a 30k mountain, it explodes with a modest sized mushroom cloud?

(Image removed from quote.)

I don't care if I can fuel planes, just let me have the high explosi... fuel option!
:rofl
+1

Offline surfinn

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Re: Ac fuel as a supply drop
« Reply #55 on: August 15, 2011, 02:59:48 AM »
oh man thats great  :lol :lol

Offline Tilt

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Re: Ac fuel as a supply drop
« Reply #56 on: August 15, 2011, 08:18:55 AM »
I see a lot of POV's that would also lend weight to the  arguement that re-arm pads on bases should also go.

Frankly whilst generally  pro the idea of player supplied fuel and bullets (if not bombs if properly modelled) I have long thought that the re arm pads should go.

Particularly when re arm pads pay no head to the general logistic status of the base upon which they are to be found.

I like the idea of squads being able to set up forward fuel/ammo dumps and use them appropriately (by transporting supplies to a location). Actually bases are generally so close together now there is hardly any need but I can think of some terrains where it would have worked very well.

From my perspective the arguement that it games the game is bogus, particularly when compared to and viewed in the light of the current (as ever was) rearm pad model.
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Offline surfinn

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Re: Ac fuel as a supply drop
« Reply #57 on: August 15, 2011, 02:39:09 PM »
OK so its a small modification to existing resupply. It will add more fun to the game so its a win win for everyone. Man I relay like the expoding mushroom cloud cactus.

Offline Seighin

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Re: Ac fuel as a supply drop
« Reply #58 on: August 15, 2011, 05:14:10 PM »
+1
This would be a great addition to the game.
Also would like to add, how about GV's needing refueling. They burn gas yes? This could add a great dynamic to the game.
I can see the posts now... "Oh Crap my Tiger II ran out of fuel again on the way home to land my 7 kills. Can someone run me some fuel"
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Offline Krusty

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Re: Ac fuel as a supply drop
« Reply #59 on: August 15, 2011, 05:20:19 PM »
GVs have no fuel burn in this game. The distances they travel never even remotely approach the limits of their fuel storage.

Tilt: I get that you don't like the hotpad, but you still must GET to the hotpad to use it, no? You cannot use the hotpad if you run out of gas 1 foot off of the pad, no? This is a wish to get you more and more free rewards for no work on your part. The hotpad doesn't repair you, it doesn't do anything you couldn't do simply by reupping a fresh plane (I won't get into the ord debate issue, I know it could be better!). Given 2 choices of ending a sortie and starting a new one or hotpadding, there is NO artificial benefit to taking the hotpad route.

This is totally different and you cannot compare the two. This is a power-up for people that either game the game or screwed up and ran out of gas. It's a pacifier for the whiners that want to land their kills but weren't able to. The challenge in the game is to make it back. If you don't, then you need to try again, try harder, and keep your fuel state in mind.

You really cannot compare them at all. No matter what happens if you use the hotpad you still must use your brain and RTB before you run out of gas. This is just a wish for people that don't think their actions through.