Author Topic: Game Scale?  (Read 1555 times)

Offline JUGgler

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Re: Game Scale?
« Reply #15 on: September 16, 2011, 02:34:02 PM »
  OMG, I should have finished high school    :huh

Or maybe that computer class in college


JUGgler
« Last Edit: September 16, 2011, 02:36:19 PM by JUGgler »
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Offline Ardy123

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Re: Game Scale?
« Reply #16 on: September 16, 2011, 03:10:03 PM »
Scaling is not normally done, scaling in graphics is only to change the size of objects relative to each other.
I understand that object scaling only changes them relative to other objects, but say I made my cube in 'Blender' and according to blenders coordinate units it was 10,10,10. In game, then, if I placed the cube next to a tree, it should be shorter than the tree barring that the is taller than 10 feet, correct?
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Offline Nathan60

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Re: Game Scale?
« Reply #17 on: September 16, 2011, 03:10:20 PM »
 OMG, I should have finished high school    :huh

Or maybe that computer class in college


JUGgler

Jugs I dont think it is the lack of an education  thats the problem here...I finished hs and I still have no clue  what thye are talking about,  but  all those  paint chips I ate as a kid could be a factor(I liked  the  blue paint it tasted like blueberries  and less burney)
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Offline hitech

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Re: Game Scale?
« Reply #18 on: September 16, 2011, 03:14:53 PM »
I understand that object scaling only changes them relative to other objects, but say I made my cube in 'Blender' and according to blenders coordinate units it was 10,10,10. In game, then, if I placed the cube next to a tree, it should be shorter than the tree barring that the is taller than 10 feet, correct?

As I have said for the third time, Aces High basic unit is feet. Yes it would be smaller then the tree. So why are you interested with the basic units?

HiTech

Offline Ardy123

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Re: Game Scale?
« Reply #19 on: September 16, 2011, 03:47:39 PM »
As I have said for the third time, Aces High basic unit is feet. Yes it would be smaller then the tree. So why are you interested with the basic units?

HiTech

Was considering to try and make a static model to be imported into an off line arena and wanted it to appear in the same scale as existing objects, if possible. I looked over the ac3d format and I guess the rotation matrix specified could be used to 'scale' ie...

*rot 2.0 0.0 0.0 0.0 2.0 0.0 0.0 0.0 2.0 would double the size....

I haven't studied the available AH tools as well as I should, so sorry if this doesn't make any sense, ie not possible.

http://www.inivis.com/ac3d/man/ac3dfileformat.html
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Offline MK-84

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Re: Game Scale?
« Reply #20 on: September 16, 2011, 05:01:51 PM »
I'm going to guess that maybe he's trying to get an idea or representation of what AH "thinks" is a foot? :headscratch: 

Offline W7LPNRICK

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Re: Game Scale?
« Reply #21 on: September 16, 2011, 05:18:01 PM »
Here I got ya, yall are thinking to hard.

http://www.youtube.com/watch?v=eWM2joNb9NE

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Offline FLS

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Re: Game Scale?
« Reply #22 on: September 16, 2011, 06:22:58 PM »
I'm going to guess that maybe he's trying to get an idea or representation of what AH "thinks" is a foot? :headscratch: 

Scale is 1 to 1. Hitech said a foot is a foot.  :D

I think that when Ardy figures out his actual question he'll also have the answer.

Offline Ardy123

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Re: Game Scale?
« Reply #23 on: September 16, 2011, 06:42:55 PM »
Scale is 1 to 1. Hitech said a foot is a foot.  :D

I think that when Ardy figures out his actual question he'll also have the answer.

Modeling tools don't operate in 'feet' they operate in generic arbitrary units on an XYZ axis. So the questions was how do those units relate to the game, ie is one unit a foot, or a mile, etc...

HTC said it was foot.
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Offline Vudu15

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Re: Game Scale?
« Reply #24 on: September 17, 2011, 09:34:22 AM »
"Too stupid to live" comes to mind, & "Attempted hijack failed". :bhead

yea right along with asking a question that really doesnt matter, what is he going to do with this information?
I thought it was something silly you can calm down a bit....thanks.
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Offline FLS

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Re: Game Scale?
« Reply #25 on: September 17, 2011, 10:34:37 AM »
Modeling tools don't operate in 'feet' they operate in generic arbitrary units on an XYZ axis. So the questions was how do those units relate to the game, ie is one unit a foot, or a mile, etc...

HTC said it was foot.


Thanks. I got that when Easyscor answered you. I was responding to Mk-84.