Scaling is not normally done, scaling in graphics is only to change the size of objects relative to each other.
I understand that object scaling only changes them relative to other objects, but say I made my cube in 'Blender' and according to blenders coordinate units it was 10,10,10. In game, then, if I placed the cube next to a tree, it should be shorter than the tree barring that the is taller than 10 feet, correct?