Author Topic: Bf-110 Option to Remove Rear Gun  (Read 1209 times)

Offline AWwrgwy

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Re: Bf-110 Option to Remove Rear Gun
« Reply #15 on: August 23, 2011, 03:54:05 PM »
While we're at it I'd like extra canisters of ammo loaded into my B17s and I'd like to pull the waist gunners out. We could easily add a few thousand rounds to the tail guns.

I think I can find a few historical references to B-17s with no waist gunners. Not the extra tail ammo however.



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Offline titanic3

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Re: Bf-110 Option to Remove Rear Gun
« Reply #16 on: August 23, 2011, 03:54:53 PM »
Alright, I understand, I'm all for realism, but I know the rule of no field mods are allowed, but I wasn't sure, so I asked if it was possible. No big deal, no need to go all out on the "Crimson Skies generation". We're not all idiots.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline Scotty55OEFVet

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Re: Bf-110 Option to Remove Rear Gun
« Reply #17 on: August 23, 2011, 05:29:35 PM »
You cannot get rid of the rear gun in the 110...what ever will Boxman do without it???!!!
"War can only be abolished through war...in order to get rid of the gun it is necessary to take up the gun."



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Offline Slade

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Re: Bf-110 Option to Remove Rear Gun
« Reply #18 on: August 23, 2011, 05:36:37 PM »
Quote
Slade: No amount of pulling stuff off a 110G is going to make it an uber plane.

It was my error to type syntax that could have possible been inferred that the 110 could ever become an "uber" plane.  That was not my intent.   :bhead

Let me be more specific:  if the changes I mentioned could make the plane 1-5% more responsive as a fighter I would make the changes IF it was actually done in WWII.

I commonly take just enough fuel to arrive over a battles zone as light as possible.  It would be nothing more than this type tactic.  Tweaking the gun load out to achieve a minor improvement.  Thats all.  Nothing more.  No in-the-field mods requested.  Maybe a gun loadout change IF it was historically accurate.   :salute

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Offline JUGgler

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Re: Bf-110 Option to Remove Rear Gun
« Reply #19 on: August 23, 2011, 05:38:43 PM »
The 110G2 is fine the way it is, and I might add is quite PWNtastic  :aok



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Offline Raptor05121

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Re: Bf-110 Option to Remove Rear Gun
« Reply #20 on: August 27, 2011, 02:29:15 AM »
It was my error to type syntax that could have possible been inferred that the 110 could ever become an "uber" plane.  That was not my intent.   :bhead

Let me be more specific:  if the changes I mentioned could make the plane 1-5% more responsive as a fighter I would make the changes IF it was actually done in WWII.

I commonly take just enough fuel to arrive over a battles zone as light as possible.  It would be nothing more than this type tactic.  Tweaking the gun load out to achieve a minor improvement.  Thats all.  Nothing more.  No in-the-field mods requested.  Maybe a gun loadout change IF it was historically accurate.   :salute



Like stated before, it wouldn't make you 1-5% more responsive. It wouldn't even make you five-TENTHS of a percent more responsive.

Its not a minor improvement, its a null improvement. I can guarantee if somehow HTC took it out, but retained the flight models, you would come on here telling us how you're now outturning Zeros and such. It would be a placebo effect.

If you want to have a more responsive 110, fly a 109 with gondolas.
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Offline icepac

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Re: Bf-110 Option to Remove Rear Gun
« Reply #21 on: August 27, 2011, 12:27:43 PM »
Why remove the gun when firing off it's entire load of ammo gives you a 4mph boost that lasts 3 minutes at 20k feet?

Offline Slade

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Re: Bf-110 Option to Remove Rear Gun
« Reply #22 on: August 27, 2011, 01:14:53 PM »
Raptor05121,

Quote
you would come on here telling us how you're now outturning Zeros and such.

Can you please help me understand how you think I have communicated that my goal was for a 110 to "outturning Zeros and such"?  Can you show me the words I used that communicated that?
« Last Edit: August 27, 2011, 01:32:25 PM by Slade »
-- Flying as X15 --