Juggler, you are correct, but the second half of it is either hording is increased, or succesfull captures become excedingly rare.
1) attackers horde to capture base, defenders easily 'retake' the base, because the attackers didn't plan on guarding their new base
2) attackers horde is even larger, to protect their new base, defenders let it go
3) attackers horde is even larger, defenders counter with their own horde
#1- this would be the consiquence of not guarding or defending their target
#2- again a consiquence of the defenders not defending
#3- Massive battle spread over a large area

I see no problems here!
With your system, we could see several things happen, not nessicarilly all. Which ones we see, if we see them, and how severe they are would depend on how the group affected reacts to the preasure put on their style of play.
1) GV's nearly impossible to use in a counter-strike, attackers have planned for this, and some of their defense fighters are heavy and specificly tasked with blunting a GV counter-attack. GV camping increases to nearly 100% of all GV usage, fights become stagnant and GV use declines.
2) Smaller, more open, and flexible fights are even more rare than with our current system, as you need a larger group to defend. Options further limited, hording is increased by lack of choice.
3) CV's are valued much higher, as defending a captured port is much more difficult (due to their usual proximity to enemy bases vs that of friendly bases), hiding of captured CV's skyrockets.
4) war wins are much more difficult, as effective defense with just a small group is much more difficult. When you attack one side, the other side jumps you and takes advantage of your inability to counter-attack or even defend effectivly.
5) ability to build up momentum in an advance is impossible. To simultaneously mount a strong defense AND maintain the attack, you must strip one of your fronts bare, leaving it vulnerable.
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#1- this would show good planning by the mission leader, tI bet the counter attackers would bring jabos also

#2- I bet 3 muppets in jets could stop a counter attack with no GVs present. 3 enemies in jets could keep muppets busy for goons to get past!

#3- The timetable would allow time for close CVs to bring their weight to bear in an original attack, counter attack or BOTH

Keep one eye out to sea, there are bad guys out there

I think it would make "creative use of CVs" more frequent! The CV hiding issue can be fixed in other ways!
#4- why can't the country defend? why can't it counter attack? You may be out #d but I bet not as much as you are now

#5- This is just speculation, there is no-one "IN CHARGE" to strip a front! evreyone still has choice and I would argue more choice with my idea! Also I would apply #2 to this also

Again, I think instead of trying to slap a bandage on the abscess and accomodating our capture-system to the horde, we should instead try to find ways to reduce hording (such as making captures by small groups easier). The option of hording still exists for those that want to, but its no longer encouraged. All options are equally effective, and choice without preasure of results is given to the players.
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I don't know how many more times I need to say that I AGREE WITH EASIER CAPTURES! Raise the radar alt to 200' and reduce the % of buildings destroyed requirement!
I think that was the 4th time I said that!
JUGgler