The problem with the strategy system is, the country that wins does it by taking bases faster than the other countries. If I were to have 120 people who were dedicated to honestly following my commands, I'd send 50 of them to horde and roll bases on one front and 50 to horde on the other doing the same thing. The remaining 20, I would put to work on both fronts porking enemy ords.
That is how to 'win the war'. Anything other than that is essentially slowing down your country's ability to win the war.
Your country is far better off taking a base while the other country is taking one of yours. You can always come back later and take it back when there aren't any of those pesky red aircraft in the area, or at least not enough to oppose your horde.
I'm not complaining or saying this is how the game should be played, but given the way the game works, I am just stating the facts as I see them.
Chilli's also got it dead on with this part:
The problem with mounting a defense against a horde is, the "cap" that is achieved by design of the horde. When done properly, aircraft and vehicles are not allowed to leave their hangars at that base. Okay so you say, what is stopping them from coming from another base. The answer is, in the time that it takes to organize a defense and make it to the field under horde control, a well planned mission will have troops going into the maproom.
And this is why having strats affect gameplay never works. Unless a horde is met instantly with a superior force, it works out exactly as Chilli describes it. By making losing the defense weaken your capability to fight, through inability to up with enough fuel or whatever, the only thing it does is demoralize and frustrate the losing side to the point of ineffectiveness. This is neither fun, nor compelling gameplay.
What's the solution? I haven't the foggiest, but this is the problem that needs to be overcome as I see it though.
Wiley.