Author Topic: Return salute dot command  (Read 1705 times)

Offline RTHolmes

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Re: Return salute dot command
« Reply #15 on: September 13, 2011, 01:16:54 PM »
... how about just a variation of the .s command - if you don't add a player's name, the default .s will just send a salute to the last player that saluted you.

nailed it :aok
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Offline Raptor05121

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Re: Return salute dot command
« Reply #16 on: September 13, 2011, 02:59:32 PM »
+1
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Offline Chilli

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Re: Return salute dot command
« Reply #17 on: September 14, 2011, 12:33:01 PM »
I agree it would give you popular folks a break from the keyboard and chat buffer distraction.  And for you censoring types .SU will do just as nicely.

I very seldom get the cross country  :salute unless someone just shot me down.  So, along with the .SU to return salute, hows about a .SD (smack down) salute to the either the guy that shot u down or that u shot down.  Maybe .SUK for the one that killed you.

I know that I am making fun, but I think these all are legitimate dot commands that would get lots of use and promote good will in dogfights.  Maybe then, 200 will be spammed by more positive text than political rants.

Offline MickDono

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Re: Return salute dot command
« Reply #18 on: September 14, 2011, 02:58:01 PM »
+1

Offline oneway

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Re: Return salute dot command
« Reply #19 on: September 14, 2011, 03:02:03 PM »
In order to implement this functionality, a client sided variable/text line (in some file) would have to be kept.

The obvious notion would be to clear this variable if a 'Salute' was returned.

But what if the salute was not returned?

The variable would remain and if you typed .s or dot whatever then the program would send a salute to a player perhaps no longer online?...

Naturally this would lead to some mechanism to either time out the variable (3 minutes ?), and perhaps also nulling it when the program first enters an online mode to avoid that problem.

Also...in order to store the variable on the client...the program would have to either sniff and trap the incoming text in the text buffer to identify a salute...or add a hard coded flag that a salute had been sent (I was saluted recently = true)...

Not a trivial matter either way for feature that in the end would have little utility in advancing the game

My two cents

Offline Wiley

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Re: Return salute dot command
« Reply #20 on: September 14, 2011, 03:12:26 PM »
It wouldn't need to be kept in a file, it would merely need to be stored in memory.  When your client displays (salute) yourname it would just need to trap the person that did it.  If they were offline, it would just fall through and nothing would happen.  About as basic as coad can get.

Wiley.
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Offline RTHolmes

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Re: Return salute dot command
« Reply #21 on: September 14, 2011, 03:21:55 PM »
hint: .r

;)
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What most of us want to do is simply shoot stuff and look good doing it - Chilli

Offline nrshida

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Re: Return salute dot command
« Reply #22 on: September 14, 2011, 11:48:10 PM »
 :aok
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Offline Specs

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Re: Return salute dot command
« Reply #23 on: September 15, 2011, 01:51:39 AM »
You might even want to add a number if say, you just fought 2 impressively & both salute you, .rs2 could return to the last 2 that saluted you.
also an abbreviated <salute all> could be handy, like .SA

Offline Specs

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Re: Return salute dot command
« Reply #24 on: September 15, 2011, 01:59:26 AM »
P.S.
 Come to think of it .SA = <Salute all> could end up an over used macro?
maybe you just need to say it like you mean it.

Offline Chilli

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Re: Return salute dot command
« Reply #25 on: September 15, 2011, 03:15:15 AM »
I was thinking (danger Will Robinson), these salutes should be in the form of a PM (personal message).  That way the person intended to receive the compliment sees it and the chat buffer is not unnecessarily spammed.

Although, a bunch of compliments passed back and forth over the chat buffer might be refreshing, I could see how it might interfere with other functions like giving orders or prepping for a mission.

Still, in any form it is a win win for game play.