As I promised to test from this thread in the Bug Reporting section:
http://bbs.hitechcreations.com/smf/index.php/topic,319262.0.htmlI flew a K4 and Yak9T firing single shots at a B25H offline from 200 yards, full zoom. Both guns Mk108 and NS-37 took the same number of rounds to dismantle or destroy the B25H if I fired no rounds forward of the bomb bay. That probably records as a cockpit hit.
1.) 2 rounds into the outer wing panels broke them from the engine nacel. Then 1 round in the nacel broke the remaining wing from the fuslage.
2.) 2 rounds to the rear of the engine nacel produced fire. A third round broke the wing from the fuslage.
3.) 1 round between the nacel and fuslage produced littel or no damage. A second round more often produced an engine fire. Sometimes the second round snapped the wing of at the root. The third round anywhere on the wing snapped off the wing.
4. 1 round removes a rudder. 1-2 removes the elevator.
5.) 4 rounds into the fuslage aft of the bomb bay kills the bomber.
6.) Many times from the K4 on hits that threw no visible debri, I still got the sounds of debri hitting my aircraft.
B25H as modeled seems to be one tough Bird. Shoot the cockpit for the old one shot tater kill on this aircraft. Or hold down on the trigger longer.
Anecdotaly while testing with fighters, not all fighters loose their wing or any parts if your round contacts the trailing edge area. Same with the aft 3rd of the fuslage and tail empennages. Fighters are a bit harder to hit by choice anywhere but near the cockpit during testing. I used up alot of fighters trying for wing and empennage trailing edges. For some players offline practice this factor could give the impression the Mk108 and NS-37 are 100% every round that makes contact one shot fighter killers. Both the Mk108 and NS-37 rounds now seem to be equaly missing at close range opposed to my testing last year before the 2.25 release.