So change the lethality for the MA. This is a game, not a simulator. We fly for fun and as close to realism as possible, but there are factors that would probably bore/annoy most players. There is no engine warm-up, there is no taxiing, no fuel mixture, no prop pitch, no mechanical failures. So why should there be a random deaths from AI guns?
The auto-ack on CV's and fields/towns are there for a reason. But they don't kill from 10k+ away, 15,000ft in the air. They only affect a small area.
Puffy ack on the other hand, kills people in the most random fashion: through mountains, zig-zagging/in a dogfight 10,000ft in the air, or as soon as they break the magic 3,000ft line.
Puffy ack needs to either affect a smaller area, have its lethality reduced if the same "killzone" is kept, or have diminishing amounts of accuracy based on distance/altitude/speed.
I don't know about the guys who are FOR puffy ack, but I like to fight other players and if killed, killed by them, not some random computer generator.