Thanks I didn't know that.
well then einstein, the clean max flap deployment speeds shouldn't be dictated by the added lift needed for the extra weight and drag of a drop tank. unless speculation is the new standard...
The data posted is not mutually exclusive. Some planes will have a different max speed for deploying the flaps than the max speed for having the flaps down. In AH we only have one speed per flap setting, so we have to bridge those differences as best we can.
Given that you had to set 3/4 flaps and not retract them under 160mph when fully loaded probably played into them making the decision..
I am conflicted about how HTC should model this stuff btw. If this is true for the P-40 then it should be true for other planes as well.
It calls for 1/4 to 1/2 flap for short field takeoff, not 3/4 flap.What should be true for other planes? The P-40 used a simple split flap, probably the worst flap for providing increased lift. Most other US aircraft had better flap designs, no reason to punish them because of the P-40s issues.
I'm sorry, you are correct it calls for 1/2 flaps and not to retract below 160mph.On the second point, my primary concern is that it is an educated guess unless it is specifically stated in a source document. Allowing some modeling for the P-40 based on a guess but holding other aircraft to only documented numbers seems contradictory to HTC's SOP.
The Kanonenvogel had 6 rounds per pod, this is not even close to being open for debate.
What should be true for other planes? The P-40 used a simple split flap, probably the worst flap for providing increased lift. Most other US aircraft had better flap designs, no reason to punish them because of the P-40s issues./quote]what type of flaps were on the a6m, 109, 110, yak, f4f, b-239, c-202, c-205, ki-61, la5, la7...you get the idea right? it's not just about u.s. aircraft.
Announced on the home page...Version 2.26 Patch 2 Changes======================Fixed a bug in flak targeting that would allow flak to simultaneously target different long range targets if no target was close to it.
nobody notice this?
Knew there was something wrong with that thing.