Well first of all I enjoy looking at my plane. Bomber climb outs can be long and boring and sometimes I just like to cam around the formation and look at the beautiful.
Another reason is busywork. F3 view cuts down on the amount of busy work I have to do as a buff pilot. Don't get me wrong I enjoy going into the top turret and slowly scanning around for cons, but when the poop hits the fan jumping from gun position to gun position doesn't work. What happens if I get attack by 2 cons and I manage to down 1 of them? I would then have to jump from gun to gun to gun to gun to gun to see if I could find the second fighter. Now IRL I'm sure one of the 30 men under my command would've seen it and would be able to call it, thus this is what F3 represents. And please don't say "get a gunner", I trust very few people to gun for me and I usually prefer to do the job myself.
It is my opinion that the F3 view system works fine as it is and does not be replaced with a more complex view system or removed at all. Removing F3 view would just simply create more busywork for the buff pilot and would GREATLY weaken the ability for bombers to defend themselves.
This post is mainly about people thinking the A20 having an unfair SA ability and because of this reason they want the whole system removed which I feel is absurd. Simply removing the ability to fire would solve all the problems.
Remember this is a game, not a flight sim. I want to have fun, not spend time jumping from gun to gun to gun to gun to gun to gun to gun to gun to gun to gun to gun to gun to gun to just to survive.
I can understand that. I'm not a big proponent of taking F3 away from Bombers. This is a side effect of AH attaching the view capability to the hangar the plane spawns from instead of the plane itself. [maybe that can be changed
]
I don;t feel F3 makes heavys artificially deadly, so I don;t think I would be in favor of taking it awy from them. But for planes used as dog fighters. I'm just a purist. When I'm attacking a plane I look to maneuver into his blind spots. F6F, F4U, Il-2, A20, are all very vulnerable to low six attacks. If someone is bombing gvs in A20 or Il-2 and I dive my 109 down to take him out, I will attack from the low six o'clock, and try to keep my speed up so I'm not a sitting duck on the deck. 109s are very sluggish at 450mph so I have to make a well executed attack run. Get speed, but don;t auger, level out with sluggish controls, in a good firing positions because corrections will be limitted. Hold fire until 400 or closer other wise hits with taters are sketchy. A second more and...The A20, or Il-2, rips a hard left turn that I can't follow right at the critical moment. How did he see me? oh wait he's reversing and even at 450 I can't out run his bullets.
Yes someone could have yelled check 6, or he could have heard me coming, and if so, he got a well earned kill by timing a perfect maneuver on bandit he couldn't see or judge distance and speed on. I salute him.
But 90% of the time, he sees me because the game cheats for him with F3 mode. I can adjust to the capability, but first I have to remember what planes have cheat mode and which ones don't. I keep asking myself, why is that something that should have to be learned? Why is F3 [during MA gameplay] in the game?
It just seems more logical, more consistant, normal, and more intuitive, to have A20 and Il-2 pilots learn to fly those planes within the actual visual capability of the plane, rather than everyone learn to adapt to cheat mode in a handful of select planes. But I am not going crazy over it.
As a purist and gamey stuff like that ruins the framework that the competition is based on.