Author Topic: Improve the flight model -- make it even more realistic  (Read 4326 times)

Offline coombz

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Re: Improve the flight model -- make it even more realistic
« Reply #90 on: November 02, 2011, 10:25:15 AM »
 :headscratch:

yeah OK
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Offline Midway

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Re: Improve the flight model -- make it even more realistic
« Reply #91 on: November 02, 2011, 10:43:09 AM »
only 4 pages?   weak troll Midway.   you can do better.

--> 7 <--  :D

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Offline IrishOne

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Offline mensa180

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Re: Improve the flight model -- make it even more realistic
« Reply #93 on: November 02, 2011, 03:10:48 PM »
Are the wind settings in AH arena wide?  e.g. I set the wind speed and direction [optional alt] , and the entire arena now has those conditions?  Or can I set the wind differently in some areas?  Maybe a few more layers in terrain.res's could be 'wind maps'.  two layers, direction and gradient for speed.  And if possible (don't know if it's already like this?) but set wind direction in z plane too, not just x,y.

Of course modeling the interactions between these fluids at their boundaries could be more than they're worth...
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Offline FLS

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Re: Improve the flight model -- make it even more realistic
« Reply #94 on: November 02, 2011, 03:59:44 PM »
I believe the wind setting simply acts as a force on any aircraft anywhere in the arena. So there is no wind in the arena, there is just the effect of wind on the aircraft CG. I expect Hitech will correct me if I'm wrong.

Offline RTHolmes

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Re: Improve the flight model -- make it even more realistic
« Reply #95 on: November 02, 2011, 04:03:47 PM »
Are the wind settings in AH arena wide?  e.g. I set the wind speed and direction [optional alt] , and the entire arena now has those conditions?  Or can I set the wind differently in some areas?  Maybe a few more layers in terrain.res's could be 'wind maps'.  two layers, direction and gradient for speed.  And if possible (don't know if it's already like this?) but set wind direction in z plane too, not just x,y.

I understand you can have several layers of different wind (not sure how many) and you can set the wind direction in the z-axis too - iirc some events have used a strong downdraught to enforce alt caps. pretty sure the layers apply to the whole terrain (ie. no local wind.)
« Last Edit: November 02, 2011, 04:05:25 PM by RTHolmes »
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Offline FLS

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Re: Improve the flight model -- make it even more realistic
« Reply #96 on: November 02, 2011, 04:29:35 PM »
You can set 15 layers. Each layer is 2000 ft high and covers the entire arena. You can set 8 directions and the speed can be 0-127 mph. The updraft/downdraft can be -127 to 127 mph.

Offline RTHolmes

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Re: Improve the flight model -- make it even more realistic
« Reply #97 on: November 02, 2011, 04:34:40 PM »
imagine the "HTC hates us knits/rooks/bish! we ALWAYS have to fly into the wind!" whines ;)
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Offline katanaso

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Re: Improve the flight model -- make it even more realistic
« Reply #98 on: November 02, 2011, 05:44:46 PM »
You can set 15 layers. Each layer is 2000 ft high and covers the entire arena. You can set 8 directions and the speed can be 0-127 mph. The updraft/downdraft can be -127 to 127 mph.

Model a vortex with that! :)
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Offline FLS

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Re: Improve the flight model -- make it even more realistic
« Reply #99 on: November 02, 2011, 05:50:35 PM »
That's what the custom arenas are for.  :D

Offline hitech

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Re: Improve the flight model -- make it even more realistic
« Reply #100 on: November 02, 2011, 09:20:02 PM »
I believe the wind setting simply acts as a force on any aircraft anywhere in the arena. So there is no wind in the arena, there is just the effect of wind on the aircraft CG. I expect Hitech will correct me if I'm wrong.

You are wrong.

Wind is modeled as wind when turned on in the arena.

HiTech

Offline VonMessa

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Re: Improve the flight model -- make it even more realistic
« Reply #101 on: November 03, 2011, 04:40:02 AM »
You are wrong.

Wind is modeled as wind when turned on in the arena.

HiTech

Well, he wasn't entirely wrong.

You did correct him...
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Offline FLS

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Re: Improve the flight model -- make it even more realistic
« Reply #102 on: November 03, 2011, 04:57:02 AM »
You are wrong.

Wind is modeled as wind when turned on in the arena.

HiTech

Does the wind affect the clouds?

I haven't played with wind in a while but IIRC setting opposing winds in adjoining layers and crossing the boundary just results in a lateral displacement as the CG crosses the boundary. Maybe I didn't have the velocity high enough?

Also it seems a crosswind still affects you while flying through a hanger.
« Last Edit: November 03, 2011, 07:03:39 AM by FLS »

Offline FLS

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Re: Improve the flight model -- make it even more realistic
« Reply #103 on: November 03, 2011, 05:02:54 AM »
Well, he wasn't entirely wrong.

You did correct him...

It's certainly easier to avoid mistakes if you don't help people.  :D

Offline IrishOne

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Re: Improve the flight model -- make it even more realistic
« Reply #104 on: November 03, 2011, 10:16:01 AM »
Well, he wasn't entirely wrong.

You did correct him...

 :rofl
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