Author Topic: Starting point for skins  (Read 1686 times)

Offline ink

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Re: Starting point for skins
« Reply #15 on: November 17, 2011, 06:17:07 PM »
Pardon me for another question that may have you all rolling your eyes but since I have Coreldraw, can I work in vector for things like outlining and placing mask outlines, where I seem to have more control or should I stay in bitmap "Photopaint" all the time? I'm still learning features I have not used. Expect some pretty primitive questions from me for about a year.  :-)

that I cant help ya with, :headscratch: I don't use vector drawings.

Offline mensa180

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Re: Starting point for skins
« Reply #16 on: November 17, 2011, 09:43:22 PM »
If your editor allows vectors (I only use photoshop/illustrator, don't know which programs do and don't other than those) then definitely keep anything you're going to be resizing a lot as a vector.
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Offline Swoop73

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Re: Starting point for skins
« Reply #17 on: November 17, 2011, 09:53:07 PM »
Thanks, Mensa. I'll try it. Had this package "CorelDRAW X4" for a couple of years but primarily used it for photos. Whole lot of new stuff to learn.
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Offline VonMessa

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Re: Starting point for skins
« Reply #18 on: November 18, 2011, 01:07:01 PM »
I, personally have never used vectors for making skins as there is not a lot of re-sizing to be done.
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Offline Krusty

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Re: Starting point for skins
« Reply #19 on: November 18, 2011, 01:10:01 PM »
I could see it being useful for creating custom-recreations of historic noseart. I spent probably 20 layers on P-47D-25 "Rabbit"s nose art of Bugs Bunny.

The vector graphics system IMO doesn't really cater to skinning, which is more about pixel blending. However I wouldn't condemn somebody for trying it out  :cheers:

Offline Swoop73

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Re: Starting point for skins
« Reply #20 on: November 19, 2011, 06:20:21 AM »
Thanks for the input. The only reason I was wondering about vector format is to work with and position lines and mask outlines. The actual artwork in RGB would remain unchanged. I'm having a tough time getting an accurate outline of, say, a wing and just do do the outline, vector allows me to push nodes around and get everything just right. I haven't found a way to adjust a line in RGB...I have to start over. Could just be my own ignorance since I'm in VERY new territory. Give me another decade, folks, and I'll be a force to be reckoned with!   :-)
"Had to...Had to keep 'em from the bombers"
325th Ace Art Fiedler on why he and 3 other Checkertails
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Offline mensa180

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Re: Starting point for skins
« Reply #21 on: November 20, 2011, 02:03:03 PM »
Same swoop, pen tool ruled for an outline, then just rasterize when you don't need it anymore and use a clipping mask layer so you only 'color in the lines' so to speak.
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Offline mensa180

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Re: Starting point for skins
« Reply #22 on: November 20, 2011, 02:03:40 PM »
Same swoop, pen tool ruled for an outline, then just rasterize when you don't need it anymore and use a clipping mask layer so you only 'color in the lines' so to speak.
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