Author Topic: Establishing bases  (Read 1158 times)

Offline Tilt

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Re: Establishing bases
« Reply #15 on: November 28, 2011, 07:24:08 AM »
With respect to forward bases all you really need is the ability to drop air craft supplies on flat bits of treeless terrain and create a rule set that allows aircraft limited re arm and maybe even limited repair when stationary on the ground adjacent to these supplies.

It would not be a fully logistically supplied base however. Just a player created supply point. You would still need runway at an established base to land successfully or re arm with heavy ordinance or repair/replace any thing obviously broken.
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Offline Tank-Ace

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Re: Establishing bases
« Reply #16 on: November 28, 2011, 06:41:40 PM »
You're missing the point. It wouldn't be used as a forward base, it would be used as a behind-the-lines, unlimited equipment, hard to find base so we can bomb the CV, or level the strats.


While I wouldn't mind the end to CV hiding thing, there are other more realistic ways you can solve that issue.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline Tilt

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Re: Establishing bases
« Reply #17 on: November 29, 2011, 07:13:28 AM »
You're missing the point. It wouldn't be used as a forward base, it would be used as a behind-the-lines, unlimited equipment, hard to find base so we can bomb the CV, or level the strats.


IMO such a thing should not have access to unlimited equipment it should only have access  to such logistics as players can supply.

There is a Historical precedent.

Quote
In September 1944 the 1st Czech Fighter regiment of the VVS took 22 La5FN's behind enemy lines to be based at Zolna in support of the Slovakian uprising. Where they launched 540 combat missions taking out LW access to it's Czech based fields forcing deployment from  southern Poland. The Slovakian uprising failed to establish its self and the remaining Lavochkins were withdrawn on the 20th October.
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Offline Tank-Ace

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Re: Establishing bases
« Reply #18 on: November 29, 2011, 08:05:42 PM »
So, like 1 box of field supplys = 1 sortie by any fully laden fighter, 2 = 1 sortie by any fully laden bomber?


Would work, but I don't see much benefit to it.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline FLOTSOM

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Re: Establishing bases
« Reply #19 on: November 29, 2011, 08:57:02 PM »
well if the forward base has to be located within the spawning range (maximum range/radius that vehicles are allowed to spawn up to when creating a map, not at the preset spawn points themselves) of a friendly base. then they could be resupplied after creation buy vehicles spawning in nearby.

the base must start as a vb only, with limited ability to resupply/launch vehicles from, (i.e. only launch/resupply non-perked  light or medium vehicles)

then the next 10 c47 or equivalent cargo in vehicles can bring in enough gear to convert it to a small limited fighter resupply (limited fuel load out no ords)/vb but increased resupply capability for vehicles (can now do all vehicle resupply and spawn some non perked heavier units)

then the next 10 c47/vehicle equivalent can arm the base with AA, radar and increase the resupply capability of fighters, (bombs rockets drop tanks etc) and allow all vehicle spawning/resupply

the next 10 c47/vehicle can then enlarge the base to the size required to launch fighters from directly, and land and resupply bombers

the next 10 c47/vehicles can then complete the base so that it may launch or resupply all vehicles fighters and bombers....base is complete

base may never be capture, only destroyed.......

unless that is someone wants to run about a thousand c47's in and start building a town hahahahaha
FLOTSOM

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Offline Tank-Ace

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Re: Establishing bases
« Reply #20 on: November 29, 2011, 10:49:10 PM »
I'm not sure if our coading allows for such a complex system.


Come to that, I'm not even sure this is doable upon a second look. If we had the ability to edit the maps not just out of game, but IN game, WHILE they're in use, suggestions about editing/modifying the terrains probably wouldn't be cause for all the replys of "too much work" and "it would take too long" that such a suggestion brings now.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline kvuo75

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Re: Establishing bases
« Reply #21 on: November 29, 2011, 11:38:30 PM »
I'm not sure if our coading allows for such a complex system.


Come to that, I'm not even sure this is doable upon a second look. If we had the ability to edit the maps not just out of game, but IN game, WHILE they're in use, suggestions about editing/modifying the terrains probably wouldn't be cause for all the replys of "too much work" and "it would take too long" that such a suggestion brings now.


anything is possible. might be difficult, might take time, might not be worth it. etc., but it could be done.  how do we have magically moving strat cities now? all new base layouts and towns. etc. (all on the same maps)

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Offline Tank-Ace

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Re: Establishing bases
« Reply #22 on: November 30, 2011, 04:13:45 PM »
Yeah, it might be possible if they change how they do the coading, but perhaps not with the current system.


And IMO, it wouldn't be worth it.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline Tilt

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Re: Establishing bases
« Reply #23 on: November 30, 2011, 06:15:37 PM »
So, like 1 box of field supplys = 1 sortie by any fully laden fighter, 2 = 1 sortie by any fully laden bomber?


Would work, but I don't see much benefit to it.

Well they would be "aircraft supplies".... (only available from airfield supply depots)

I think the main use in game would end being the conversion of vehicle fields into temporary forward air fields as GV's from rear air fields spawned in and dropped "aircraft supplies".

I never grasped why supplies are a function of  barracks health. ( I have heard that grunts are required to use them but its a bit naff really)

Always seems to me that supplies should be a function of hanger/ammo/fuel health. And by hanger I would nominate the so called "indestructable" that we select ac/gv in. Harden  it up and and link field, gv and future ac supplies to it. Plus if a field has not fuel or ammo then that resource should not be available as a supply (even on the re arm pad IMO) from that field.



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Offline TheRhino

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Re: Establishing bases
« Reply #24 on: December 01, 2011, 03:52:37 PM »
well if the forward base has to be located within the spawning range (maximum range/radius that vehicles are allowed to spawn up to when creating a map, not at the preset spawn points themselves) of a friendly base. then they could be resupplied after creation buy vehicles spawning in nearby.

the base must start as a vb only, with limited ability to resupply/launch vehicles from, (i.e. only launch/resupply non-perked  light or medium vehicles)

then the next 10 c47 or equivalent cargo in vehicles can bring in enough gear to convert it to a small limited fighter resupply (limited fuel load out no ords)/vb but increased resupply capability for vehicles (can now do all vehicle resupply and spawn some non perked heavier units)

then the next 10 c47/vehicle equivalent can arm the base with AA, radar and increase the resupply capability of fighters, (bombs rockets drop tanks etc) and allow all vehicle spawning/resupply

the next 10 c47/vehicle can then enlarge the base to the size required to launch fighters from directly, and land and resupply bombers

the next 10 c47/vehicles can then complete the base so that it may launch or resupply all vehicles fighters and bombers....base is complete

base may never be capture, only destroyed.......

unless that is someone wants to run about a thousand c47's in and start building a town hahahahaha
This^

Sums it up nicely.  :salute
"May the Air Force be with you"


TheHawk, C.O. 457th 'Grey Nurse' SQN RAAF (Currently Inactive due to slow internet :( )

Offline TheRhino

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Re: Establishing bases
« Reply #25 on: December 01, 2011, 03:53:37 PM »
well if the forward base has to be located within the spawning range (maximum range/radius that vehicles are allowed to spawn up to when creating a map, not at the preset spawn points themselves) of a friendly base. then they could be resupplied after creation buy vehicles spawning in nearby.

the base must start as a vb only, with limited ability to resupply/launch vehicles from, (i.e. only launch/resupply non-perked  light or medium vehicles)

then the next 10 c47 or equivalent cargo in vehicles can bring in enough gear to convert it to a small limited fighter resupply (limited fuel load out no ords)/vb but increased resupply capability for vehicles (can now do all vehicle resupply and spawn some non perked heavier units)

then the next 10 c47/vehicle equivalent can arm the base with AA, radar and increase the resupply capability of fighters, (bombs rockets drop tanks etc) and allow all vehicle spawning/resupply

the next 10 c47/vehicle can then enlarge the base to the size required to launch fighters from directly, and land and resupply bombers

the next 10 c47/vehicles can then complete the base so that it may launch or resupply all vehicles fighters and bombers....base is complete

base may never be capture, only destroyed.......

unless that is someone wants to run about a thousand c47's in and start building a town hahahahaha
This^

Sums it up nicely.  :salute
"May the Air Force be with you"


TheHawk, C.O. 457th 'Grey Nurse' SQN RAAF (Currently Inactive due to slow internet :( )

Offline TheRhino

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Re: Establishing bases
« Reply #26 on: December 01, 2011, 03:54:36 PM »
well if the forward base has to be located within the spawning range (maximum range/radius that vehicles are allowed to spawn up to when creating a map, not at the preset spawn points themselves) of a friendly base. then they could be resupplied after creation buy vehicles spawning in nearby.

the base must start as a vb only, with limited ability to resupply/launch vehicles from, (i.e. only launch/resupply non-perked  light or medium vehicles)

then the next 10 c47 or equivalent cargo in vehicles can bring in enough gear to convert it to a small limited fighter resupply (limited fuel load out no ords)/vb but increased resupply capability for vehicles (can now do all vehicle resupply and spawn some non perked heavier units)

then the next 10 c47/vehicle equivalent can arm the base with AA, radar and increase the resupply capability of fighters, (bombs rockets drop tanks etc) and allow all vehicle spawning/resupply

the next 10 c47/vehicle can then enlarge the base to the size required to launch fighters from directly, and land and resupply bombers

the next 10 c47/vehicles can then complete the base so that it may launch or resupply all vehicles fighters and bombers....base is complete

base may never be capture, only destroyed.......

unless that is someone wants to run about a thousand c47's in and start building a town hahahahaha
This^

Sums it up nicely.  :salute
"May the Air Force be with you"


TheHawk, C.O. 457th 'Grey Nurse' SQN RAAF (Currently Inactive due to slow internet :( )

Offline SpencAce

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Re: Establishing bases
« Reply #27 on: December 01, 2011, 05:01:56 PM »
plus like .. infinity. holy crap i like this idea
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Offline Tank-Ace

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Re: Establishing bases
« Reply #28 on: December 01, 2011, 07:57:46 PM »
So really tilt, you're not asking to be able to create new bases at all, you're asking for the ability to drop A/C supplys that will rearm, refule, and possibly preform limited repairs on your aircraft, regardless of if you've landed on an airfield.


-1
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"