Author Topic: Camera Angles  (Read 911 times)

Offline Krupinski

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Camera Angles
« on: December 13, 2011, 05:58:26 PM »
How do you set up Camera Angles in Film Viewer? Is there a way to 'free' the camera, so you're no longer attached to yours or another persons plane?

Offline Devil 505

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Re: Camera Angles
« Reply #1 on: December 13, 2011, 06:12:48 PM »
I found both of these very helpful in making my first AH vid.

Fulmar's tutorial videos: http://bbs.hitechcreations.com/smf/index.php/topic,280348.0.html


Here is my vid: Blood & Iron (shameless plug)  http://www.youtube.com/watch?v=BJEe-HCncro&feature=g-upl
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Offline TinmanX

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Re: Camera Angles
« Reply #2 on: December 15, 2011, 10:02:12 AM »
Here's my tips for AHFV (Film Viewer). You can see my videos from the link in my sig to see how these tips pan out;

1: Turn on trails in AHFV - make a note of your start time.
2: Run your clip and pause at the end.
3: Set your camera start point co-ords. Ideally this will be an angle which allows for the least possible 'swing' in the camera - more or less the same general direction faced as the end point.
4: Set your camera end point co-ords. This should be a position that encompasses as much of the plane trails as possible.
5: Add the start time and adjust duration.
6: Run the clip and take a look.
7: First adjustments should be to Start Time and Duration, you can change the feel of a clip just by adding an extra half a second here or there.

For a 'free' camera feel, use 'fixed' viewing mode and 'world relative' camera type - Camera moves relative to the world.
For a camera shot that is fixed in the world but also fixed on the AHFV target, use 'world pointing'
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Offline Rob52240

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Re: Camera Angles
« Reply #3 on: December 15, 2011, 10:48:50 AM »
I've never used trails before, thanks for the tip.  Now how do I enable them?
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Offline TinmanX

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Re: Camera Angles
« Reply #4 on: December 15, 2011, 11:32:02 AM »
There's a check box next to the recorded views box.
"...and then we discovered why. Why this 'Cheech', who had fought with gods and demons, why he flew the Zeke. He was being kind, giving us a chance to run away."
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I'm the "timid" "runner" in the zeke "BnZing" you.

Offline TinmanX

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Re: Camera Angles
« Reply #5 on: December 15, 2011, 04:41:30 PM »
Here's a really quick tutorial I threw together, i plan to do a fuller version on solely the film viewer very soon but this takes in the basic shot setup through to final render.

http://www.youtube.com/watch?v=YATSiYjx1RI&feature=youtu.be
"...and then we discovered why. Why this 'Cheech', who had fought with gods and demons, why he flew the Zeke. He was being kind, giving us a chance to run away."
Aces High Films
I'm the "timid" "runner" in the zeke "BnZing" you.

Offline Krupinski

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Re: Camera Angles
« Reply #6 on: December 15, 2011, 05:08:30 PM »
Here's a really quick tutorial I threw together, i plan to do a fuller version on solely the film viewer very soon but this takes in the basic shot setup through to final render.

http://www.youtube.com/watch?v=YATSiYjx1RI&feature=youtu.be

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Offline Drano

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Re: Camera Angles
« Reply #7 on: December 15, 2011, 06:09:12 PM »
Here's a really quick tutorial I threw together, i plan to do a fuller version on solely the film viewer very soon but this takes in the basic shot setup through to final render.

http://www.youtube.com/watch?v=YATSiYjx1RI&feature=youtu.be

Thanks. Was wanting to give this a go now that I have a PC that'll handle the job. Now I know what all those other buttons in the viewer do.
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Offline Krupinski

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Re: Camera Angles
« Reply #8 on: December 18, 2011, 07:11:18 PM »
I'm having trouble filming my shots, my Film Viewer likes to stutter alot. Any advice?

Processor: i7-2820QM CPU @ 3.2Ghz

Should be more than enough to run Film Viewer and Fraps/MSI without stutters...
« Last Edit: December 18, 2011, 07:29:07 PM by Krupinski »

Offline TinmanX

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Re: Camera Angles
« Reply #9 on: December 18, 2011, 08:54:29 PM »
Are you recording (capturing) at a reduced film rate? I capture with AHFV running the films at .25x-.33x and then ramp it up later with a film editor.

A few other tips for better AHFV performance;
When is Full Screen mode, you can still control your fil with AHFV and the Shot App. Use Alt+Tab to cycle between the windows. Play the clip through a few times in Full Screen to load all of the shapes and wotnot into your cache. If you happen to have 2 monitors, you can move AHFV onto your slave screen to control the film and keep Full Screen open throughout.
As soon as your shot starts (depending on how much lead time you've allowed) pause the film and cycle through all of your views to make sure the textures and shapes are loaded before capturing.
"...and then we discovered why. Why this 'Cheech', who had fought with gods and demons, why he flew the Zeke. He was being kind, giving us a chance to run away."
Aces High Films
I'm the "timid" "runner" in the zeke "BnZing" you.

Offline TinmanX

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Re: Camera Angles
« Reply #10 on: December 18, 2011, 08:57:44 PM »
Another tip. What are you capturing to? Some computer have an easier time (or rather perform better) writing their capture to an external drive, be it a hard drive or flash drive.
"...and then we discovered why. Why this 'Cheech', who had fought with gods and demons, why he flew the Zeke. He was being kind, giving us a chance to run away."
Aces High Films
I'm the "timid" "runner" in the zeke "BnZing" you.

Offline Krupinski

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Re: Camera Angles
« Reply #11 on: December 18, 2011, 09:20:23 PM »
Another tip. What are you capturing to? Some computer have an easier time (or rather perform better) writing their capture to an external drive, be it a hard drive or flash drive.

I have a 127GB SSD and a 596GB HDD

I'm capturing to the HDD, will try what you suggested.

Offline TinmanX

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Re: Camera Angles
« Reply #12 on: December 18, 2011, 10:54:21 PM »
Rgr. Let me know how you get on.
"...and then we discovered why. Why this 'Cheech', who had fought with gods and demons, why he flew the Zeke. He was being kind, giving us a chance to run away."
Aces High Films
I'm the "timid" "runner" in the zeke "BnZing" you.

Offline Krupinski

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Re: Camera Angles
« Reply #13 on: December 19, 2011, 12:04:32 AM »
I got rid of the stuttering... not sure how I did it and it's starting to act up again.  :(

Anyways, here's a sample I made... Windows Movie Maker decided to resize it for me, any way to avoid that?

http://www.youtube.com/watch?v=PCVK3nhkOAg&feature=channel_video_title

Offline TinmanX

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Re: Camera Angles
« Reply #14 on: December 19, 2011, 01:24:07 AM »
Looking good. I would find a second camera position and take another run at the film so that the begginning section is covered by a closer shot and then transition between the two. For an ending though that shot looks great but the start tracks a little too far from the POV.

My movie maker template specifies 1920x1080 width. Make sure you set your manually. Also, don't use Movie Maker to upload the clip for you, make sure you use YouTube's upload page for that.
« Last Edit: December 19, 2011, 01:48:24 AM by TinmanX »
"...and then we discovered why. Why this 'Cheech', who had fought with gods and demons, why he flew the Zeke. He was being kind, giving us a chance to run away."
Aces High Films
I'm the "timid" "runner" in the zeke "BnZing" you.