Author Topic: GV Turns  (Read 1308 times)

Offline chaser

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Re: GV Turns
« Reply #15 on: November 18, 2011, 03:24:02 PM »
The faster your going the worse the effect. It affects the M18 the worst. It's make run n gun especially hard if you ever have to turn and fire cause as soon as you let off the turn it swings way back around. Every GV is affected though. Just jot quite to the extent as the M18.

Offline AWwrgwy

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Re: GV Turns
« Reply #16 on: November 18, 2011, 11:54:03 PM »
is it worse in some GVs than others? I havent found it a problem, in fact it seems a bit like the kind of understeer you get with very heavy vehicles on soft ground. I havent driven a tank but I imagine they arent a scalpel-sharp steer.

The faster your going the worse the effect. It affects the M18 the worst. It's make run n gun especially hard if you ever have to turn and fire cause as soon as you let off the turn it swings way back around. Every GV is affected though. Just jot quite to the extent as the M18.

M-3.

Find target. Turn. Jump to gun. Can't find target. Jump back to driver. Turn again. Jump back to gun.



wrongway
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Offline Chalenge

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Re: GV Turns
« Reply #17 on: November 19, 2011, 12:24:22 AM »
From the cupola I can steer with rudder pedals without a problem. Using A and D is less than the experience it could be but because of the pedals it doesnt bother me. The heading hold feature works as usual.
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Offline chaser

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Re: GV Turns
« Reply #18 on: November 19, 2011, 12:39:43 AM »
Thats why I don't use the A and D keys to steer. They make it even worse than my twisty stick that I use.

Offline 715

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Re: GV Turns
« Reply #19 on: November 19, 2011, 03:00:39 AM »
is it worse in some GVs than others? I havent found it a problem, in fact it seems a bit like the kind of understeer you get with very heavy vehicles on soft ground. I havent driven a tank but I imagine they arent a scalpel-sharp steer.

All vehicles are affected.  I've viewed videos of real tanks maneuvering around and none of them do anything like this, in fact the steering is rather precise.  There is nothing in physics that would cause a vehicle to turn back, there's no rubberband pulling them back towards the original heading.

Offline chaser

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Re: GV Turns
« Reply #20 on: November 19, 2011, 04:51:11 PM »
All vehicles are affected.  I've viewed videos of real tanks maneuvering around and none of them do anything like this, in fact the steering is rather precise.  There is nothing in physics that would cause a vehicle to turn back, there's no rubberband pulling them back towards the original heading.

Excatly. So I don't know why ours spring back the opposite direction. If it has to do with the auto hold then I can do without it.

Offline hitech

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Re: GV Turns
« Reply #21 on: November 20, 2011, 01:52:00 PM »
When I complained about this Hitech said it was part of the auto heading feature of GVs- in other words it's an underdamped oscillator.  You bring the tanks heading say 45 degrees to the left and try to straighten out and the tank turns back by itself to something like 20 degs to the left of your initial heading.  I find it extremely annoying: you see a tree ahead you turn to miss it but the tank just turns back towards hitting it and you have to turn again.  Or you anticipate this effect and way oversteer your tank knowing it will turn back.  That, however, slows you down since turning engages brakes on one track and having to way over turn also means more slow down than necessary.  However, only about 20 to 25% of AHers are tankers so this problem is unimportant.

when i was speaking of auto turn , should not be more that 1 or 2 degrees

Offline chaser

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Re: GV Turns
« Reply #22 on: November 20, 2011, 02:46:02 PM »
when i was speaking of auto turn , should not be more that 1 or 2 degrees


But right now if you make say a 45 degree turn the M18 will swing back 10-15 degrees. Maybe more than that. It really takes away from its run n gun abilities because if you ever have to turn to miss a tree its going to swing back while your trying to shoot.