I agree with what you have said here on this last post Gun, accept that you aren't being accused here of anything. The furball will always be in the game, and that's fine with me, but there are many other things that we could have in here in (that we have had in the past even) to give us the options to do more stuff. At some point everyone jumps into the furball and they can be fun, but they also get stale.
You are helping make our point when you talk about the reasons you don't hit factories....because it is worthless, exactly our point. Same for the HQ, means nothing in the game, and further, if you do hit them you make maybe 1 or 2 perks. High risk, long flights, no country or personal reward.
We aren't saying take out the furball (that's a big part of the game), we are just asking for the old strat system back as it allowed us to do other things. The zones changed the tactics of base taking as you have to plan around the factories, or use them to ones advantage. We lost all that.
About the new guys, adopting one is the ONLY way they have of learning anything. Problem is that the community as a whole is very negative against new players. Any country on any day during the peak times will prove it as some random new guy is asking basic questions (how do I open the bomb doors, etc.) and he gets hounded. The game has no help system for them, it's a very high learning curve in here. At least with the old strat system there was a low key target, with some danger (train, getting jumped, etc.), that allowed new and old players a different option. With the factories sprinkled around the entire country there was always one up in my experience, maybe a sector or two behind enemy lines, but that was part of the risk.