Author Topic: Demographic change? Peak vs off - hours  (Read 2584 times)

Offline uptown

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Re: Demographic change? Peak vs off - hours
« Reply #45 on: November 21, 2011, 12:12:39 PM »
who are the 'mega squads' other than vDudes and CLAIM JUMPERS?
Well first you should ask me what I consider a "mega" squad. And to that I say, any squad over 10 members. POTW,Jokers,Precision,and yours if it has over 10 members.... :uhoh
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Offline B4Buster

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Re: Demographic change? Peak vs off - hours
« Reply #46 on: November 21, 2011, 12:22:33 PM »
I'd be interested in seeing if there was a noticeable drop in numbers after World of Tanks was released last year.
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Offline Lusche

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Re: Demographic change? Peak vs off - hours
« Reply #47 on: November 21, 2011, 12:24:51 PM »
I realize you said the numbers are disproportionate but that would suggest that the prime time numbers are at what they were from years past.


No, it would not. Average prime time can fall by 30% while off hours can fall by 50% (made up numbers just for arguments sake, don't quote me on them!)
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Offline uptown

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Re: Demographic change? Peak vs off - hours
« Reply #48 on: November 21, 2011, 12:25:38 PM »
I'd be interested in seeing if there was a noticeable drop in numbers after World of Tanks was released last year.
That could be part of it, but then again the influx of players from FighterAce should have made up for that I'd think  :headscratch:
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Offline Lusche

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Re: Demographic change? Peak vs off - hours
« Reply #49 on: November 21, 2011, 12:30:25 PM »
I'd be interested in seeing if there was a noticeable drop in numbers after World of Tanks was released last year.

The had been a drop in numbers all the time since about 2008 ... Personally I have a hard time attribute all that to specific singular factors (with the exception of economy). And I have an even harder time doing that without any "behind the scene" knowledge. After all, I'm just a player...   :joystick:
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Offline Lusche

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Re: Demographic change? Peak vs off - hours
« Reply #50 on: November 21, 2011, 12:37:30 PM »
That could be part of it, but then again the influx of players from FighterAce should have made up for that I'd think  :headscratch:

Many FA's (maybe the majority even ?), never transitioned to AH. They hung up their sticks, or scattered over all other kind of games.

Another thing is.. we should probably not think in terms of" XYZ took our players away" but "XYZ (or other influences) made less new players signing" up in the first place. AH, like other games had always been a revolving door. The "loyal for 10 years" class pf players that sometimes tend to dominate the forum is actually a very small minority and has always been. Such a game is to a huge extend about getting new players to sign on (and then to keep them as long as possible, but that has a limit).
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Offline SPKmes

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Re: Demographic change? Peak vs off - hours
« Reply #51 on: November 21, 2011, 12:42:52 PM »
I have noticed that maybe there has been a decline in the Aussie/kiwi lot...(although more kiwi's now than when I started) but there has been a noticeable decline in the American late nighters...I notice that they still play during the normal hours but just don't stretch it out like they used to.....Uptown mention a number of them...some show up from time to time and almost get a good between base furball of old happening but of late it dwindles off as one side rallies up and goes in for some real estate..... 

Offline uptown

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Re: Demographic change? Peak vs off - hours
« Reply #52 on: November 21, 2011, 01:17:02 PM »
...some show up from time to time and almost get a good between base furball of old happening but of late it dwindles off as one side rallies up and goes in for some real estate..... 
ah ha! And that suggests to me that big squad operations and the take a base crowd do in fact have a effect on players wanting to stay logged in. Either the big missions will overwhelm an area to make it pointless to try and defend or the missions take away the players that were engaged in the furballs to go take bases elsewhere. Once this becomesthe norm (as it has), folks will log out and not return. The late nighters then log on to find one sided fights and lose interest.
Now consider the new or overseas players logging on to find this the case. Their only recourse is to fight against unmanageable numbers which isn't fun, or go milking alone on a massive map where you don't see any action at all, which is also boring because there isn't a strategic goal that has any real effect on the outcome of personal efforts.
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Offline coombz

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Re: Demographic change? Peak vs off - hours
« Reply #53 on: November 21, 2011, 01:29:56 PM »
I have noticed that maybe there has been a decline in the Aussie/kiwi lot...

I'm moving to Wellington in Jan so I'll be bumping up the NZ numbers a tiny tiny bit ;)


from one crappy timezone for AH, to another!  :lol
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Offline The Fugitive

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Re: Demographic change? Peak vs off - hours
« Reply #54 on: November 21, 2011, 01:34:08 PM »
I think HTC's release of the boxed game in Europe may be an attempt at "advertising". More people., who play games will see it there and with the free trial, give a go.

Now, will they be able to keep them? I'm not sure I'd subscribe after seeing the game play we have now.

Offline Noir

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Re: Demographic change? Peak vs off - hours
« Reply #55 on: November 21, 2011, 01:39:12 PM »
maybe being indexed in steam would help? The box game concept is pretty much dead.
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Offline Jayhawk

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Re: Demographic change? Peak vs off - hours
« Reply #56 on: November 21, 2011, 02:05:43 PM »
How do you create an environment that can be fun and exciting for a small number of players, but still be able to handle large influxes of players.  To keep the large influxes from rolling across a map, the fields become harder to take.  That makes it nearly impossible for a small number of players to have much impact, there is also no incentive for someone to defend a field if two or three players are attacking it.

I know we have different sized fields, but there really isn't a significant difference between them, the towns are all the same size.  What would the effect be if that difference was exaggerated? Difference sized towns, small fields would become little dirt patches (maybe certain aircraft are unable to launch), Large fields would become more fortified (tanks can't just roll onto the field).  The smaller fields would give the low number people something to do and maybe split up the fight when larger numbers are around.  Of course you don't want to make the large fields so much more difficult that it encourages the hordes more.  I am still a proponent of more strategy involved.  If taking a large field required removing strategic elements around it, cutting off re-supply, cutting off adjacent field support, it may split up the hordes more.

This is not a well thought-out idea, simply a idea that popped in my head.  It would require a TON of changes and new models, which is a huge inhibiting factor.  Eh, just a thought.
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Offline Lusche

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Re: Demographic change? Peak vs off - hours
« Reply #57 on: November 21, 2011, 02:19:51 PM »
Finally I found one(!) actual review of the German edition Aces High, but sadly on a minor game website.

The reviewer first states coincidentally  came across this unknown game.
His resume was
+ Very exciting Team Matches against real opponents
+ Many different playable objects in the air and on the ground
- Cheap physics and driving characteristics (He found it ridiculous that vehicles weighing tons couldn't pass through foliage)
- Animations barely solid
- Explosions not massive enough

In addition to that he's critizising the lack of a full German translation (unnecessarily increasing the difficulty), especially when considering the (in his eyes) very expensive subscription plan. Also he wasn't satisfied with the calibration(setup?) of his XBox controller.

----

To me, the whole article read like a benevolent review of a not overly ambitious budget game. And that's how it's actually sold here. Or better: How they are trying to sell it...


Link: http://www.spieleberichte.de/?id=3888&page_id=/neuigkeiten/kommentar/Aces_High.htm
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Offline Wobbly

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Re: Demographic change? Peak vs off - hours
« Reply #58 on: November 21, 2011, 02:25:55 PM »
I'd be interested in seeing if there was a noticeable drop in numbers after World of Tanks was released last year.

That's where I am, I thought I would give it a go and sneer at its arcadiness, but its fun. I don't miss AH in its present format but I still have affection for the game I played up to 100 hours a month on, and I would come back if there were changes that made it interesting for me again.
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Offline uptown

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Re: Demographic change? Peak vs off - hours
« Reply #59 on: November 21, 2011, 02:37:31 PM »
Interesting find Lusche. All in all I don't think it was a bad review, although the poster does have some valid points. The translation and controller issues are a huge problem. Ones that never occurred to me to be quite honest.
Also I'm glad he touched on the vehicle VS bushes issue that have aggravated us all at one time or another  :lol
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