What do you think? Of course what I said isn't an absolute, I wouldn't think that I lost if I left the fight PW'd by ack or something
Now that's a difference, and had you written that in your first post (which was very much absolute) it would have had a different tone to it
But to elaborate my personal stance: Getting shot down
is losing. Getting kills is winning, and so is getting home as well as "having fun" which means having a good fight. Flying a wasted sortie without any enemy contact is losing, too. Sometimes there is a mission goal that doesn't even need a kill, if i made those bombers miss the CV or protected a goon - that's a win too. (Of course getting kills in the process is much more fun)
All these small wins and losses add up. Most people have many of those, it's just different how they are weighted for them. For myself, getting home is very important, damage or not, kills or not. Getting shot down with two kills is much worse for me than getting home with none. Maybe that's a remnant of a juvenile "pretending to be a fighter pilot" that makes me cherish my virtual life, even though they are unlimited.
If I had to categorize myself: I'm much more a killer than a fighter. (There are many like out there like me, but few do admit
)
So that may also have answered this
"
Why do so many play "not to lose"?
Because it's
my fun.
And now I'm off to shoot down some low, overloaded buffs or afk Jabo's