Author Topic: remove friendly fire recoil  (Read 2100 times)

Offline stabbyy

  • Copper Member
  • **
  • Posts: 158
remove friendly fire recoil
« on: November 30, 2011, 08:45:27 AM »
title says most of it i think it should still be enabled however i don't think it should recoil to the person instead the person shooting the friendly should just shoot down the friendly at a cost of say -15 -20 perks or more or perhaps grounded for 5-15 mins after that flight....then say if that person shoots down a friendly again in the same sortie punishment doubles and so on but if you killed 5 or more people in a day u are grounded for say 6 hours? I'm not sure on the whole timeline and punishment thing it would be tricky to work out

reasons why? well i just lost a b29 which i really don't care about, but how i lost it was far from justified  i was chasing down b26s(yeah in a b29 not brightest idea i know) got 600 off him started opening fire... i start pinging him a friendly f6 drops in and starts to strafe them(then pulls up under my turret) killing me instantly.... bye bye 105 perks b26s get a free b29 kill...not exactly right

also when dealing with proxy weapons such as rockets especially German rockets if theres a friendly within around 200 yards of the rocket when it goes off you tend to die instantly(or fatally wounded) (or HE rounds near m8s/m3s/jeeps)

also happens allot when people drop in in front of you as your shooting at the guy at your 12 while they try to steal the kill(not much of a prob with p47s/p51s) but when your in a  190 or 109 or any plane with multiple cannons 1 small ping on a friendly and its useally game over(have had that happen chasing down b17s in a 262 luckily i stopped firing)

or enemy tanks parking beside crippled friendly tanks using them as a shield knowing if they hit that tank your hiding beside it will most likely blow them up(Ive actually seen a tiger kill its self trying to save a friendly panzer he instead hit the panzer failing to hit the m8 on his left side(3 yrds away) and went boom)

note I'm not whining or complaining i lost a b29 i think this makes my 15Th Ive lost(useally do to 163s) i just think its crap the way it happened and think it should be changed or friendly fire removed entirely(as it serves no purpose now given the fact its not even logical and more arcade'ish then real)

Thats my wish... and my general thought on the whole thing Im sure someone has something negative to say so go ahead get it out.... just don't make a post on a assumption and we're good also i know my spelling sucks(don't have to point it out)

Offline Rino

  • Plutonium Member
  • *******
  • Posts: 8495
Re: remove friendly fire recoil
« Reply #1 on: November 30, 2011, 08:47:53 AM »
     If it doesn't bother you, why post?  Also check your SA, should be relatively easy in an F3 machine like a Superfortress.
80th FS Headhunters
PHAN
Proud veteran of the Cola Wars

Offline coombz

  • Persona Non Grata
  • Gold Member
  • *****
  • Posts: 3701
Re: remove friendly fire recoil
« Reply #2 on: November 30, 2011, 08:49:55 AM »
your solution would create far more problems than the current system

Did you see my dad on dogfights yet?
I'll be seeing you face to face possibly next month.

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23933
      • Last.FM Profile
Re: remove friendly fire recoil
« Reply #3 on: November 30, 2011, 08:51:10 AM »
Current system is simple and works.  :old:

With your system... Would you like to being shot down by a friendly when landing your B-29 or Me 262, just for the fun of it?
« Last Edit: November 30, 2011, 08:53:00 AM by Lusche »
Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline Krusty

  • Radioactive Member
  • *******
  • Posts: 26745
Re: remove friendly fire recoil
« Reply #4 on: November 30, 2011, 08:51:37 AM »
It would only take 1 griefer 2 seconds to spoil the fun of 50 people.... Regardless of perks he loses. Read up on it. This topic goes back to day 1 of Aces High. Hitech chose to use killshooter because it is the best solution to prevent griefing.


Just check your fire. That's going back to day 2 of Aces High  :t

Offline ImADot

  • Platinum Member
  • ******
  • Posts: 6215
Re: remove friendly fire recoil
« Reply #5 on: November 30, 2011, 08:52:42 AM »
Too many people would grief just because they can...and don't care about the consequences. How's that fun for the guy that got shot down through no fault of his own?

Communication on range...there's a concept. If you see the guy diving in, stop shooting. If he would have given warning that he's making a run, you could have stopped shooting. Yeah, it sucks when you killshoot yourself because someone is trying to clear your 12 O'Clock, but to fix it you just open the door for the type of people I mentioned above.

Just like the majority of "problems with the game", the root of the problem is human nature and the way people behave in the anonymous world of online gaming.
My Current Rig:
GigaByte GA-X99-UD4 Mobo w/ 16Gb RAM
Intel i7 5820k, Win7 64-bit
NVidia GTX 970 4Gb ACX 2.0
Track IR, CH Fighterstick, CH Pro Throttle, CH Pro Pedals

Offline stabbyy

  • Copper Member
  • **
  • Posts: 158
Re: remove friendly fire recoil
« Reply #6 on: November 30, 2011, 08:57:19 AM »
    If it doesn't bother you, why post?  Also check your SA, should be relatively easy in an F3 machine like a Superfortress.

not as easy as you would think even in f3 mode in a gun you still have a hard time seeing under your plane(where the foward 4 50 cals sit) plus why would i shoot in f3 mode??

@coombz

i feel you did'int read the entire post i listed 3 solutions not 1
« Last Edit: November 30, 2011, 09:07:03 AM by stabbyy »

Offline stabbyy

  • Copper Member
  • **
  • Posts: 158
Re: remove friendly fire recoil
« Reply #7 on: November 30, 2011, 09:01:19 AM »
Too many people would grief just because they can...and don't care about the consequences. How's that fun for the guy that got shot down through no fault of his own?

Communication on range...there's a concept. If you see the guy diving in, stop shooting. If he would have given warning that he's making a run, you could have stopped shooting. Yeah, it sucks when you killshoot yourself because someone is trying to clear your 12 O'Clock, but to fix it you just open the door for the type of people I mentioned above.

Just like the majority of "problems with the game", the root of the problem is human nature and the way people behave in the anonymous world of online gaming.

very true but to stop firing is useally a luxury in these situations they tend to happen and be over before you can react

in this situation it was about 4sec guy dropped in pinged the bomber pulled up(lost sight of him) into my nose turret boom

Offline stabbyy

  • Copper Member
  • **
  • Posts: 158
Re: remove friendly fire recoil
« Reply #8 on: November 30, 2011, 09:04:38 AM »
It would only take 1 griefer 2 seconds to spoil the fun of 50 people.... Regardless of perks he loses. Read up on it. This topic goes back to day 1 of Aces High. Hitech chose to use killshooter because it is the best solution to prevent griefing.


Just check your fire. That's going back to day 2 of Aces High  :t

which is why i also stated it could just be removed entirely(much like the TA) as right now it only gets you killed not much point to it

Offline ImADot

  • Platinum Member
  • ******
  • Posts: 6215
Re: remove friendly fire recoil
« Reply #9 on: November 30, 2011, 09:09:12 AM »
very true but to stop firing is useally a luxury in these situations they tend to happen and be over before you can react

in this situation it was about 4sec guy dropped in pinged the bomber pulled up(lost sight of him) into my nose turret boom

Which is why communication is key...


The other alternative is, as you say, remove all friendly fire and have the bullets do no damage to either player. But then there's no risk involved in having 5 guys trying to hose down one con through each other's plane in the hopes of being the one to get the almighty pelt for their name in lights.
My Current Rig:
GigaByte GA-X99-UD4 Mobo w/ 16Gb RAM
Intel i7 5820k, Win7 64-bit
NVidia GTX 970 4Gb ACX 2.0
Track IR, CH Fighterstick, CH Pro Throttle, CH Pro Pedals

Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23933
      • Last.FM Profile
Re: remove friendly fire recoil
« Reply #10 on: November 30, 2011, 09:21:37 AM »
Option 1) friendly fire would not harm anyone
No need ever to watch your fire. 12 pilots on poor enemy's six can happily blaze away.

Option 2) elaborate warning / perk deduction /grounding system
Complicated. Easily abused by griefers. You are constantly in danger to get shot down by noobs or those that just think it's fun. Every friendly has to be treated as a potentioal enemy. Causes grief & chaos in the arena, very disrupting for general gameplay.

Option 3) Killshooter
Simple mechanism. No chance of actually ever playing the griefer. It's sucks dying from your own rounds, but if you have a tad of SA, it happens once in ages only. It's like with collisions - if it constantly happens to you, check your flying.


Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline hitech

  • Administrator
  • Administrator
  • *****
  • Posts: 12425
      • http://www.hitechcreations.com
Re: remove friendly fire recoil
« Reply #11 on: November 30, 2011, 09:48:53 AM »
A long time ago (sigh about 20 years) in a land far far away I was flying a P38.

I had a new record for myself of 8 kills on my shiny p38 and was flying home in the clear with no bullets left.

A brand spanking new guy comes along , flies behind me and pulls the trigger.

I die.

About 4 years later kill shooter was created.

HiTech


Offline Lusche

  • Radioactive Member
  • *******
  • Posts: 23933
      • Last.FM Profile
Re: remove friendly fire recoil
« Reply #12 on: November 30, 2011, 09:55:35 AM »
About 4 years later kill shooter was created.

HiTech


It takes you quite long to come up with a genuine idea, doesn't it?   :D

 :uhoh

 :bolt:


Steam: DrKalv
E:D Snailman

In November 2025, Lusche will return for a 20th anniversary tour. Get your tickets now!

Offline ImADot

  • Platinum Member
  • ******
  • Posts: 6215
Re: remove friendly fire recoil
« Reply #13 on: November 30, 2011, 10:01:55 AM »

It takes you quite long to come up with a genuine idea, doesn't it?   :D

 :uhoh

 :bolt:


I think the idea came quickly...it was the coad debugging and spell-checking that took so long...  :D   :bolt:
My Current Rig:
GigaByte GA-X99-UD4 Mobo w/ 16Gb RAM
Intel i7 5820k, Win7 64-bit
NVidia GTX 970 4Gb ACX 2.0
Track IR, CH Fighterstick, CH Pro Throttle, CH Pro Pedals

Offline 4Prop

  • Nickel Member
  • ***
  • Posts: 647
Re: remove friendly fire recoil
« Reply #14 on: November 30, 2011, 11:17:01 AM »