Situation:When one of the 'zone' bases around the strategic complex has been captured, it simply relocates instantly to the rear. If all of those bases are under control again, the complex will jump back.
Problem:This is the best thing that can happen to the defender. It not only puts the strats out of the attackers range (the whole point of that thing), but there is no detrimental side effect. In reality, there would be delays, production disruption etc. A side would usually do everything possible to avoid this situation in the first place.
In AH, the defender has no interest from keeping the attacker away, nor does the attacker has any interest to push toward the strategic targets. A paradox situation.
Adjustment:When the complex relocates to the rear, destroy all
City squares as if being bombed. Normal rebuild times apply.
Depending on the status of the factories, this may have only a minor or even none initial effect. But even then it could make follow up raids on the factories a reasonable prospect.
Intention:To fix the paradox mentioned above, to add a tad of "strategy" (push for the strats!) while creating a battle for this specific area (so that it's viable to push along an already established axis of advance instead of just jumping over the map to capture random bases), and to finally make long range bomber ranges more attractive under certain circumstances.
Addition:To create an incentive for the defender to retake his industrial heartland, you may consider to implement a similar mechanism, just reversed, when the strategic complex moves back.
That is all... for now!
