Author Topic: Coast Watchers  (Read 578 times)

Offline EVZ

  • Nickel Member
  • ***
  • Posts: 540
Coast Watchers
« on: December 15, 2011, 01:19:10 PM »
How about adding an Icon similar to the DAR BAR for Enemy Carrier Groups that are within a reasonable range of the coast? Coast watchers were an important asset in every theatre of the pacific war and provided info that would make amphibious operations in the game more realistic and equitable. As is Bases and Ports can be attacked in secret and taken without any defense being mounted.   :huh
I am my Ideal ! - You may now return to your petty bickering.

Offline FBCrabby

  • Nickel Member
  • ***
  • Posts: 379
      • AHFreebirds.com
Re: Coast Watchers
« Reply #1 on: December 15, 2011, 02:19:46 PM »
-1

In common practice, people tend to really really bring the task group close to the shore to allow LVT's... Can the shore battery be able to range a close cv on its own quickly yes... But they don't need the luxury of a icon range to give them a short cut.
AH-Freebirds.com - FB$ - Proud Squadron Of Aces High II

Actively Recruiting! - Join FB$ Today!

Offline EVZ

  • Nickel Member
  • ***
  • Posts: 540
Re: Coast Watchers
« Reply #2 on: December 15, 2011, 03:50:16 PM »
-1

In common practice, people tend to really really bring the task group close to the shore to allow LVT's... Can the shore battery be able to range a close cv on its own quickly yes... But they don't need the luxury of a icon range to give them a short cut.

Says the guy who would rather not have people shooting back ... In reality shore batterys are/were Zeroed on KNOWN RANGES and equipped with extensive range finding gear.

 :bolt:
I am my Ideal ! - You may now return to your petty bickering.

Offline Babalonian

  • Platinum Member
  • ******
  • Posts: 5817
      • Pigs on the Wing
Re: Coast Watchers
« Reply #3 on: December 15, 2011, 04:59:47 PM »
How about adding an Icon similar to the DAR BAR for Enemy Carrier Groups that are within a reasonable range of the coast? Coast watchers were an important asset in every theatre of the pacific war and provided info that would make amphibious operations in the game more realistic and equitable. As is Bases and Ports can be attacked in secret and taken without any defense being mounted.   :huh

I would like an incentive to not drive carriers straight up to the front door.  Even if it's something as simple and blunt as the task groups map icon displaying for the enemy when it's within that enemy's radar ring, and only having its position updated every two minutes on the map until it withdraws to a safe distance.  This might also help spawn more random mid-sea arena action when two CVs cross paths within radar (or whatever-distance) range (lets face reality, WHO sits in a CV tower and scans the horizon for other enemy fleets it may happen upon during various long-distance voyages?  Loose lips sink ships, but someone should really revise the AH's Navy's mute-only recruitment policy.).
« Last Edit: December 15, 2011, 05:01:24 PM by Babalonian »
-Babalon
"Let's light 'em up and see how they smoke."
POTW IIw Oink! - http://www.PigsOnTheWing.org

Wow, you guys need help.

Offline Ardy123

  • Gold Member
  • *****
  • Posts: 3417
Re: Coast Watchers
« Reply #4 on: December 15, 2011, 05:05:38 PM »
I would like an incentive to not drive carriers straight up to the front door. 

An easy fix could be if you bring the CV too close to the shore it runs aground. Then once this happens, you can't move it again for a period of time.
Yeah, that's right, you just got your rear handed to you by a fuggly puppet!
==Army of Muppets==
(Bunnies)

Offline FBCrabby

  • Nickel Member
  • ***
  • Posts: 379
      • AHFreebirds.com
Re: Coast Watchers
« Reply #5 on: December 15, 2011, 06:00:26 PM »
An easy fix could be if you bring the CV too close to the shore it runs aground. Then once this happens, you can't move it again for a period of time.


+1

"hehe" drive my tank up to it :D
AH-Freebirds.com - FB$ - Proud Squadron Of Aces High II

Actively Recruiting! - Join FB$ Today!

Offline ImADot

  • Platinum Member
  • ******
  • Posts: 6215
Re: Coast Watchers
« Reply #6 on: December 16, 2011, 08:44:54 AM »
An easy fix could be if you bring the CV too close to the shore it runs aground. Then once this happens, you can't move it again for a period of time.


I haven't been in the Terrain Editor for a while, but if the terrain was made where the water around the actual land was made "shallow" out to a certain distance by using the water depth settings, would that prevent a CV group from getting "too close to shore"?
My Current Rig:
GigaByte GA-X99-UD4 Mobo w/ 16Gb RAM
Intel i7 5820k, Win7 64-bit
NVidia GTX 970 4Gb ACX 2.0
Track IR, CH Fighterstick, CH Pro Throttle, CH Pro Pedals

Offline Babalonian

  • Platinum Member
  • ******
  • Posts: 5817
      • Pigs on the Wing
Re: Coast Watchers
« Reply #7 on: December 16, 2011, 06:41:19 PM »
An easy fix could be if you bring the CV too close to the shore it runs aground. Then once this happens, you can't move it again for a period of time.


Add a prompt when setting the CV cource that says something like "Cource runs perilusly close to land.  Running aground is possible, proceed?" and then an arena message along the lines of "vAdmiral Has Run TG34 Aground!  High tide in 20 minutes." and you got a winner.  :aok

I haven't been in the Terrain Editor for a while, but if the terrain was made where the water around the actual land was made "shallow" out to a certain distance by using the water depth settings, would that prevent a CV group from getting "too close to shore"?

Your idea then being that the CV has to keep a certain distance, but the shoreline for LVTs, PTs, etc. to forward spawn at is still at an acessable ditance from the town?
« Last Edit: December 16, 2011, 06:45:13 PM by Babalonian »
-Babalon
"Let's light 'em up and see how they smoke."
POTW IIw Oink! - http://www.PigsOnTheWing.org

Wow, you guys need help.

Offline ImADot

  • Platinum Member
  • ******
  • Posts: 6215
Re: Coast Watchers
« Reply #8 on: December 16, 2011, 06:52:38 PM »
Your idea then being that the CV has to keep a certain distance, but the shoreline for LVTs, PTs, etc. to forward spawn at is still at an acessable ditance from the town?

That's my theory. Not sure if it would or could work that way.
My Current Rig:
GigaByte GA-X99-UD4 Mobo w/ 16Gb RAM
Intel i7 5820k, Win7 64-bit
NVidia GTX 970 4Gb ACX 2.0
Track IR, CH Fighterstick, CH Pro Throttle, CH Pro Pedals

Offline HawkerMKII

  • Silver Member
  • ****
  • Posts: 1133
Re: Coast Watchers
« Reply #9 on: December 17, 2011, 06:31:51 AM »
So, you want this guys watching the coast :x

http://www.youtube.com/watch?v=OFzdleJarI0
8th of November 1965, 173RD Airborne <S>

Offline EVZ

  • Nickel Member
  • ***
  • Posts: 540
Re: Coast Watchers
« Reply #10 on: December 17, 2011, 10:12:06 AM »
So, you want this guys watching the coast :x http://www.youtube.com/watch?v=OFzdleJarI0
Actually I had more of a Bermuda Shorts and Sandals thing in mind, with topless Tahitian babes serving Mint Julips ... Ya Know ? Thought I might apply for the job. :devil
I am my Ideal ! - You may now return to your petty bickering.