Author Topic: Artillery  (Read 841 times)

Offline MK-84

  • Gold Member
  • *****
  • Posts: 2272
Re: Artillery
« Reply #15 on: December 12, 2011, 01:18:46 PM »
Haha good one you are joking right?  The new vehicles system is based off of the WoT style even Hitech said so.

Although similar... I highly doubt that one company would say they used another company's idea.  Why not show us where that was quoted :aok

Offline MK-84

  • Gold Member
  • *****
  • Posts: 2272
Re: Artillery
« Reply #16 on: December 12, 2011, 01:20:35 PM »
Oh, I forgot to add my opinion, I think artillery has no place in this game.

Theres very little to aim artillery at.

It would spread GV's out more, making them easier picking for aircraft.

It would be harder to find a fight.

so -1

Offline Tank-Ace

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5298
Re: Artillery
« Reply #17 on: December 12, 2011, 06:26:11 PM »
How? Its main target would almost certianly be structures. If you're trying to use this as a GV-buster you're an idiot.

Targets in list of priority:

1) town (its a 150mm heavy gun for christs sake. A battery of these things will flatten a town in minutes, with no travel time).

2) airfield structures. Knock down the hangers, knock down the ord.

3) CV's.....  hehehehehehe, screw you noe horders.

4) field guns

5) resupply convoys

6) random trees...... 'effing trees  :noid.

7) tanks




OK, maybe not the trees and convoys, but still, out of the main (to say nothing of obvious) targets, GV's will still be on the bottom.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline PuppetZ

  • Nickel Member
  • ***
  • Posts: 372
Re: Artillery
« Reply #18 on: December 15, 2011, 02:02:29 PM »
While I see how a lone gun would be ineffective for destroying a GV because of lack of precision, I can see it be used, in numbers, as a kind of interdiction weapon, to deny spawn camper a safe spot. With multiple, player manned, artillery pieces shelling an area under the direction of a spotter. Enough to rattle the campers cages and keep them on their toe. With a few of them, a couple player could very well create a very hazardous corridor to a base. Same thing goes for the attacking side. I can very well imagine tracted artillery in game as well as see a couple situation where they could be fun to use. That would give attackers and defenders another tactical choice. Never a bad thing.

 :salute
LCDR. Frank 'PuppetZ' Perreault, Squadron intelligence officer

VF-17 Jolly Rogers
'Kids, you tried and failed miserably. The lesson is : never try'

Offline Raptor05121

  • Nickel Member
  • ***
  • Posts: 486
Re: Artillery
« Reply #19 on: December 17, 2011, 08:11:35 PM »
How about a GV-only ultra-zoomed clipboard map that displays a red dot (for enemy) or grey dot (for smoke) that is reported from friendly GVs or Storchs?
InGame: xRaptorx of the ***Alchemists***

Quote from: dirtdart
To suggest things that do not meet this basic criteria is equal to masturbation.  It may feel good to you, will not produce any tangible results, and you may be embarrassed if you get caught. 

Offline Tank-Ace

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5298
Re: Artillery
« Reply #20 on: December 17, 2011, 10:09:04 PM »
Bad idea, IMO. Then we're getting into the range of GPS targeting, advanced IFF systems, and guided munitions, if we can exactly pinpoint the location of an enemy from upwards of 10 miles away.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline guncrasher

  • Plutonium Member
  • *******
  • Posts: 17419
Re: Artillery
« Reply #21 on: December 17, 2011, 10:11:13 PM »
How about a GV-only ultra-zoomed clipboard map that displays a red dot (for enemy) or grey dot (for smoke) that is reported from friendly GVs or Storchs?

oh man just like the one wot has?


semp
you dont want me to ho, dont point your plane at me.

Offline Scherf

  • Gold Member
  • *****
  • Posts: 3409
Re: Artillery
« Reply #22 on: December 18, 2011, 05:36:58 AM »
What's the range on those rockets on the Sherman? I had high hopes for those things but I guess I dont have the time or patience to get used to firing them by feel. By the time I find the range, someone's picked me off.
... missions were to be met by the commitment of alerted swarms of fighters, composed of Me 109's and Fw 190's, that were strategically based to protect industrial installations. The inferior capabilities of these fighters against the Mosquitoes made this a hopeless and uneconomical effort. 1.JD KTB

Offline Tank-Ace

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5298
Re: Artillery
« Reply #23 on: December 18, 2011, 01:39:05 PM »
well it depends on the terrain, since that can affect the range you're shooting for even if its not the true range, but somewhere around a couple miles it looks like.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline Butcher

  • Platinum Member
  • ******
  • Posts: 5323
Re: Artillery
« Reply #24 on: December 18, 2011, 03:23:28 PM »
Oh, I forgot to add my opinion, I think artillery has no place in this game.

Theres very little to aim artillery at.

It would spread GV's out more, making them easier picking for aircraft.

It would be harder to find a fight.

so -1

I don't see any reason to add artillery to the game, it goes to serve no purpose other then town killing or trying to shell planes taking off, in an indirect mode an entire ammo count would be needed to take down 5 buildings in town, useless.

-1
JG 52

Offline SDGhalo

  • Copper Member
  • **
  • Posts: 109
Re: Artillery
« Reply #25 on: December 18, 2011, 03:23:52 PM »
How about a GV-only ultra-zoomed clipboard map that displays a red dot (for enemy) or grey dot (for smoke) that is reported from friendly GVs or Storchs?

you dont need an ultra zoom map all you need is a some one to be the forward observer in either the Storch, some one in a jeep or the M8, the guy should have experiance in calling in fire missions even though its staright simple

Offline Rino

  • Plutonium Member
  • *******
  • Posts: 8495
Re: Artillery
« Reply #26 on: December 18, 2011, 03:45:24 PM »
     I have no big issue with artillery, I just don't want to see a World of Aces High  :D
80th FS Headhunters
PHAN
Proud veteran of the Cola Wars

Offline Tank-Ace

  • Persona Non Grata
  • Platinum Member
  • ******
  • Posts: 5298
Re: Artillery
« Reply #27 on: December 18, 2011, 03:54:45 PM »
Butcher, its really no more useless than bombers, especially with out spawn points.

You could kill towns, field structures, strats, CV's, shore batterys.

The only real difference between what bombers do and what artillery does is that bombers have longer range, and drop their ordnance from high over head, while artillery sends it flying along a flatter trajectory.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"