In AH most of us don't lack the gunnery skill for dead-6 or shallow turning Low E Angle Off shots at 200-300. Either climbing at 20 degree, level, or diving at 20 degree. This is really the most you would get from the K14 along with possibly more consistant shots to 400 under the above simplistic conditions. If you could get anyone not AFK in the MA to cooperate and fly that suicidaly for 1-2 seconds with you on thier tail. Stick stirring will defeat the K14 at close distances.
Many of us lack the ACM skill to force the other guy into easy guns solutions inside of 200. Or the timing skill for 90 degree high speed snap shots. The kinds of ACM manuvers to force a con into any easy sub-200 snap shot in real life would damage the gyro in the K14. The K14 manual warned the pilot to lock the gyro before engaging in aerobatic style manuvering or it would damage the internal gyro. You also locked the gyro and turned on the fixed 100Mil ring and cross before engaging in bombing or firing rockets. The K14 was useless for 90 degree snap shots.
It does not operate like the offline/TA LCG green cross Insta-Guns-Solution gunsight. You guys should all just admit you want an AimBot then start going to AimBot's Anonymous meetings....
The amount of travel of the 6-star is limited to about half the width of the reflector plate referencing from the center of the reflector plate. Or about 50Mil. If you know that a 100Mil ring width is 1\10 of the distance to the con at any range. Then 50Mil travel is a very small lead distance which indicates the K14 was expected to be used for Low E Angle Off shooting which was pretty normal for WW2 air combat.
In Aces High we fight each other more often performing Hi-G aerobatic style manuvering because we can see each other's giant DayGlo Icons from 3.5 miles away.