Author Topic: K-14 Gunsight.  (Read 656 times)

Offline Mitsu.

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K-14 Gunsight.
« on: February 29, 2012, 02:48:02 AM »
Please simulate this feature for American planes! :)

http://www.lonesentry.com/blog/k-14-gunsight.html
« Last Edit: February 29, 2012, 02:50:01 AM by Mitsu. »

Offline Karnak

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Re: K-14 Gunsight.
« Reply #1 on: February 29, 2012, 02:55:28 AM »
Late war Spitfires had it too, but I think it would be very awkward to use in AH.  It was pretty awkward in reality, though one Spit IX unit that did service testing with them saw a massive increase in deflection accuracy.
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Offline MachFly

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Re: K-14 Gunsight.
« Reply #2 on: February 29, 2012, 03:37:28 AM »
The number of axis aircraft in aces high would significantly decrease.

I would not mind having it though.
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Offline bustr

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Re: K-14 Gunsight.
« Reply #3 on: February 29, 2012, 05:13:11 PM »
This won't work very well in the AH hi G turning furballs. You cannot jerk your nose around making rapid corrections while trying to hold the star ring centered on your target for 1 full second before you can open fire. It does not work instantainously like the offline LCG green cross or all over the LCD screen as an instantaious reference. Nor does it compensate for vertical movement.

The one second requirement is allowing the internal gyroscope to move back the six star opposite your line of turn to a relative steady hold point in response to the G force of your turn. Your reflector plate is about 120mm across which keeps your lead to low G angle OFF shots. This won't work auto ranging to adjust your center dot's elevation for dead 6 shooting, Hoing, picking, or vulching because your aircraft is closing a linear path which the gunsight is unable to auto change the diameter of the star ring or bullet drop compensation of the center dot.

Then at the last moment when your target breaks hard L/R the gyroscope cannot respond to a rapid direction change. The star ring's diameter can be increased/decreased manualy for range. This does not raise/lower the center of the ring for ballistic compensation. It tracks across the center of the 120mm reflector plate. Your armeror after setting your bore sighted range and your horizontal convergence then adjusts the center dot to center on your pattern at some range.

I suspect Internet latency would impact players outcomes differently increasing the numbers of complaints in the game bug section and in the general section. One second is a life time in this game to packets on the Internet.
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Offline curry1

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Re: K-14 Gunsight.
« Reply #4 on: March 01, 2012, 11:42:59 PM »
This won't work very well in the AH hi G turning furballs. You cannot jerk your nose around making rapid corrections while trying to hold the star ring centered on your target for 1 full second before you can open fire. It does not work instantainously like the offline LCG green cross or all over the LCD screen as an instantaious reference. Nor does it compensate for vertical movement.

The one second requirement is allowing the internal gyroscope to move back the six star opposite your line of turn to a relative steady hold point in response to the G force of your turn. Your reflector plate is about 120mm across which keeps your lead to low G angle OFF shots. This won't work auto ranging to adjust your center dot's elevation for dead 6 shooting, Hoing, picking, or vulching because your aircraft is closing a linear path which the gunsight is unable to auto change the diameter of the star ring or bullet drop compensation of the center dot.

Then at the last moment when your target breaks hard L/R the gyroscope cannot respond to a rapid direction change. The star ring's diameter can be increased/decreased manualy for range. This does not raise/lower the center of the ring for ballistic compensation. It tracks across the center of the 120mm reflector plate. Your armeror after setting your bore sighted range and your horizontal convergence then adjusts the center dot to center on your pattern at some range.

I suspect Internet latency would impact players outcomes differently increasing the numbers of complaints in the game bug section and in the general section. One second is a life time in this game to packets on the Internet.

I feel like you argument applies to real life as well.  No way it could be easier when actually flying a plane in a combat situation.
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Offline james

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Re: K-14 Gunsight.
« Reply #5 on: March 02, 2012, 04:25:21 PM »
With a large screen that would rock!
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Offline Wiley

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Re: K-14 Gunsight.
« Reply #6 on: March 02, 2012, 04:40:38 PM »
I feel like you argument applies to real life as well.  No way it could be easier when actually flying a plane in a combat situation.

Some squaddies and I were talking about something similar to that the other day.  With things like the rangefinding rings on gunsights, how useful were they in real life?  In the game, how often do we get the time to look at a bandit and go 'hey, his wings are across the diameter of the circle in my gunsight.  He's at 300 yards.'  Unless you're sneaking him from dead six, practically never.

Icons and a 2D monitor might change how we perceive the world, I don't know.  It just seems to me as stated above, a second is an eternity in a turnfight.  I would expect it to have very limited utility in the game, only working for shots that are relatively easy to set up anyways.

Wiley.
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Offline Ack-Ack

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Re: K-14 Gunsight.
« Reply #7 on: March 02, 2012, 05:30:39 PM »
AW used to model the K-14 gunsight for all planes.  You used the [ ] keys to adjust the range on the piper.

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Offline Drano

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Re: K-14 Gunsight.
« Reply #8 on: March 02, 2012, 05:56:53 PM »
Better gunsights. Lazer cannons. Doesn't matter. I'd still miss.  ;)
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Offline bustr

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Re: K-14 Gunsight.
« Reply #9 on: March 03, 2012, 04:20:27 PM »
In AH most of us don't lack the gunnery skill for dead-6 or shallow turning Low E Angle Off shots at 200-300. Either climbing at 20 degree, level, or diving at 20 degree. This is really the most you would get from the K14 along with possibly more consistant shots to 400 under the above simplistic conditions. If you could get anyone not AFK in the MA to cooperate and fly that suicidaly for 1-2 seconds with you on thier tail. Stick stirring will defeat the K14 at close distances.

Many of us lack the ACM skill to force the other guy into easy guns solutions inside of 200. Or the timing skill for 90 degree high speed snap shots. The kinds of ACM manuvers to force a con into any easy sub-200 snap shot in real life would damage the gyro in the K14. The K14 manual warned the pilot to lock the gyro before engaging in aerobatic style manuvering or it would damage the internal gyro. You also locked the gyro and turned on the fixed 100Mil ring and cross before engaging in bombing or firing rockets. The K14 was useless for 90 degree snap shots.

It does not operate like the offline/TA LCG green cross Insta-Guns-Solution gunsight. You guys should all just admit you want an AimBot then start going to AimBot's Anonymous meetings.... ;)

The amount of travel of the 6-star is limited to about half the width of the reflector plate referencing from the center of the reflector plate. Or about 50Mil. If you know that a 100Mil ring width is 1\10 of the distance to the con at any range. Then 50Mil travel is a very small lead distance which indicates the K14 was expected to be used for Low E Angle Off shooting which was pretty normal for WW2 air combat.

In Aces High we fight each other more often performing Hi-G aerobatic style manuvering because we can see each other's giant DayGlo Icons from 3.5 miles away.

bustr - POTW 1st Wing


This is like the old joke that voters are harsher to their beer brewer if he has an outage, than their politicians after raising their taxes. Death and taxes are certain but, fun and sex is only now.

Offline 4Prop

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Re: K-14 Gunsight.
« Reply #10 on: March 03, 2012, 04:41:42 PM »
In AH most of us don't lack the gunnery skill for dead-6 or shallow turning Low E Angle Off shots at 200-300. Either climbing at 20 degree, level, or diving at 20 degree. This is really the most you would get from the K14 along with possibly more consistant shots to 400 under the above simplistic conditions. If you could get anyone not AFK in the MA to cooperate and fly that suicidaly for 1-2 seconds with you on thier tail. Stick stirring will defeat the K14 at close distances.

Many of us lack the ACM skill to force the other guy into easy guns solutions inside of 200. Or the timing skill for 90 degree high speed snap shots. The kinds of ACM manuvers to force a con into any easy sub-200 snap shot in real life would damage the gyro in the K14. The K14 manual warned the pilot to lock the gyro before engaging in aerobatic style manuvering or it would damage the internal gyro. You also locked the gyro and turned on the fixed 100Mil ring and cross before engaging in bombing or firing rockets. The K14 was useless for 90 degree snap shots.

It does not operate like the offline/TA LCG green cross Insta-Guns-Solution gunsight. You guys should all just admit you want an AimBot then start going to AimBot's Anonymous meetings.... ;)

The amount of travel of the 6-star is limited to about half the width of the reflector plate referencing from the center of the reflector plate. Or about 50Mil. If you know that a 100Mil ring width is 1\10 of the distance to the con at any range. Then 50Mil travel is a very small lead distance which indicates the K14 was expected to be used for Low E Angle Off shooting which was pretty normal for WW2 air combat.

In Aces High we fight each other more often performing Hi-G aerobatic style manuvering because we can see each other's giant DayGlo Icons from 3.5 miles away.



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