Author Topic: Logistics  (Read 2877 times)

Offline Butcher

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Re: Logistics
« Reply #15 on: December 28, 2011, 12:42:27 PM »
+1   .........Will gay people be in these gay target areas?

Other non captured targets would be good to bomb as requested.  Disperse these throughout the map.  You still get points and it does affect the other side unless you bomb their main cities of course so they wil have a reason to defend these "small" areas of opportunities also.  Example:  a fuel plant bombed affects 25% fuel (and would go no lower than this) for all airfields and ports within a XXX mile radius provided by an area ring on map such as the dar rings do for radar.

In another game I play called War in the Pacific, pilot experience effects what bombload they can carry, under 70 gets 500lbs, above 70exp get the 1,000 or 2,000lb bombs.

Now this can be reflected in the Main Arena by having Ammo Factories, when they drop below 66% you can't take 2k bombs, 33% 1k bombs.
however there would be at least 2-4+ factories for this to be balanced, otherwise a single mission could level the entire factory and cause unfair balance.
JG 52

Offline wil3ur

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Re: Logistics
« Reply #16 on: December 29, 2011, 07:27:53 PM »
In another game I play called War in the Pacific, pilot experience effects what bombload they can carry, under 70 gets 500lbs, above 70exp get the 1,000 or 2,000lb bombs.

Now this can be reflected in the Main Arena by having Ammo Factories, when they drop below 66% you can't take 2k bombs, 33% 1k bombs.
however there would be at least 2-4+ factories for this to be balanced, otherwise a single mission could level the entire factory and cause unfair balance.

They should also do the same with Airfields and Max Aircraft active at one time.  That way you won't have an ubermission of 70 people taking off from one small airfield, they'd have to utilize maybe 1 large field, or 2 mediums, or 4 small to launch that amount of planes, causing people to form up... and also adding a bit of strategy into how you assault a front.

 :noid
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Offline B-17

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Re: Logistics
« Reply #17 on: January 05, 2012, 10:42:53 PM »
Good one... A single airstrip won't up 60-80 buffs, times 3, in 5 minutes...

Offline Butcher

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Re: Logistics
« Reply #18 on: January 05, 2012, 11:11:29 PM »
Good one... A single airstrip won't up 60-80 buffs, times 3, in 5 minutes...

Bigger problem is for snapshots, FSO's and scenarios - trying to limit how many "buffs" can take off from one field would be a total pain in the neck.

Same for hording, how do you limit how many planes take off from 1 airfield?


Its possible, however I think if HTC would of had an answer to this it would of been delt with long ago, except the hordes have changed just about every few years.

First it was a dozen Me110s and a few goons.
Then it was a dozen Me110s, few fighters and a few goons.
Then it was a few Me110s, bunch of 4 engines and a few goons.
Then it was a few fighters and few 4 engine lancs with a few goons.
Then it was 4 dozen fighters and a few goons.

Next will be "Vote the NOOOOOOOOOOOOOK!" with one B29 and a dozen goons.

After that I am guessing 5 years from now "Nuclear Submarine to n00k town" with a few goons.

I will still be drinking a beer saying "Dude when did they add nuclear subs? last patch? since when?"
2 Years later I will still be begging for the horde to let me "dogfight someone 1vs15"

Same poop, different patch.
JG 52

Offline EVZ

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Re: Logistics
« Reply #19 on: January 05, 2012, 11:30:51 PM »
Rail yards would supply bases on land, however each "sector" of bases would require a railyard, which means it would have to be defended before you could knock out its resupplying methods.
I like the railyard as a target, big, easy to hit, great for those little 50Kg or 100 lb bombs ... divide it up into squares (like buildings in a town) so that damage is spread out and measured as a percentage, extend the time it takes for bldgs, hangers, ord, etc, in it's sector to pop in a ratio based on damaged %, Say 1 min per every 20% damage. Maybe have some random locomotives and railcars that give perks if destroyed... ? Allow it to be captured (take the roundhouse), but only after ALL bases (4 or 5?) in it's sector are captured.

The only drawback I see would be adding it to the maps.
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Offline Raphael

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Re: Logistics
« Reply #20 on: January 06, 2012, 12:06:30 AM »

 :noid
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Offline B-17

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Re: Logistics
« Reply #21 on: January 06, 2012, 12:17:47 AM »
Lol what are you implying, Raphael?? :noid:

The railyard idea is great, and the resupply concept is in need of a bit of work :( it works okay as it is now, but it's gotten stale, and I think if perks were involved, more players might try to be strategic, rather than HORDEHORDEHORDEHORDEHORDECAPC APCAPGOONGOONGOONHORDEHORDEHO RDEHORDE.........

Offline prowl3r

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Re: Logistics
« Reply #22 on: January 07, 2012, 09:10:50 AM »
+1 to all but with the v1 and 2 non mannable but like an auto ack that fires randomly at enemy bases and doesnt flash the dar for a fun tgt if you happen to come across one
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Offline Raphael

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Re: Logistics
« Reply #23 on: January 07, 2012, 11:17:50 AM »
tipping!
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Offline B-17

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Re: Logistics
« Reply #24 on: January 07, 2012, 11:18:43 AM »
Maybe there could be random explosions within a certain radius of a town/airfield/city.

:D

^
Like that?

I shoud think it would flash the base, but there would be no dot, and no dar-bar.

Also, at least 25 perks if one is shot down.

Offline Colt44

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Re: Logistics
« Reply #25 on: January 07, 2012, 01:32:06 PM »
Quote
I agree that there needs to be a whole gander more worth of target to hammer other than the near impenetrable city and industrial complex, and fields.

The old strat system offered targets spread clear out over the map. 

I urge HTC to figure something out. 


Nuff said.... :salute

Offline Butcher

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Re: Logistics
« Reply #26 on: January 07, 2012, 06:41:52 PM »
At least with good strat targets, we don't have "Fields, V-bases and Ports" but a wide range of targets. I honestly would love to fly a simple small mission to a strat, with a historical setup (whether Zeros and betties or He-111s and 109s).

However anything that avoids Me-163s, would be appreciated :)
JG 52

Offline TheRhino

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Re: Logistics
« Reply #27 on: January 08, 2012, 11:58:00 PM »
Here's a proposterous idea...

What if we had all of those bases, but the V1, V2 and X-planes bases did not appear on the map? Possibly even if the V-rockets were programmed to fire every x amount of minutes until the base was found and destroyed?

Just an idea  :salute
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