Author Topic: Stuff in the update that isn't flashy, but interesting  (Read 2259 times)

Offline MAINER

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Re: Stuff in the update that isn't flashy, but interesting
« Reply #15 on: January 29, 2012, 08:23:37 AM »
You're right. It's classier.  :D

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Offline chaser

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Re: Stuff in the update that isn't flashy, but interesting
« Reply #16 on: January 29, 2012, 10:10:16 AM »
I notice that too. I was offline playing with the 88, taking shots at the Russian tank. Most of the rounds bouncing off would make the pretty little black clouds at so point after about 10 seconds after hitting the tank. Odd. Of course I knew I was using the AA mode.

That's very interesting. I wonder who is going to kill the first plane with an 88 round that ricocheted off of a tank up into the air!  :rofl :rofl

Offline Widewing

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Re: Stuff in the update that isn't flashy, but interesting
« Reply #17 on: January 29, 2012, 11:00:22 AM »
I notice that too. I was offline playing with the 88, taking shots at the Russian tank. Most of the rounds bouncing off would make the pretty little black clouds at so point after about 10 seconds after hitting the tank. Odd. Of course I knew I was using the AA mode.

 I can hit tanks okay with the 88. It's aircraft that is a large challenge. Constantly adjusting range is a pain in the neck. So, I decided to concentrate on direct hits on planes flying directly at me or directly away and have had some success. 88s are far less effective than the 5" naval gun, and it's because the 5" shoot VT fused rounds that use a small radar to detonate the shell. Thus, range is never and issue.
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Offline wil3ur

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Re: Stuff in the update that isn't flashy, but interesting
« Reply #18 on: January 29, 2012, 11:11:51 AM »
I've managed a few air kills in 88's.  So far my longest range shot was just under 6K out, puffy instakill.  I haven't had a chance to shoot at any GV's yet with it, but I'm very much looking forward to it. :)
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Offline jimbo71

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Re: Stuff in the update that isn't flashy, but interesting
« Reply #19 on: January 29, 2012, 01:21:03 PM »
The PBY in no way is in the same class as the Fi156.
Waste of coding efforts and no, a rescued pilot would still not get to land their kills.  They lost the plane.
I don't know; seems like in real life, a rescued downed pilot does not loose credit for accumulated kills from the sortie regardless of loosing his plane.

And the pilot of the Storch should receive the downed pilots perks for doing it.
:aok  Why not?  There should be a reward involved for the Storch pilot for sticking his neck out for the rescue.

This bird has added a new twist to the game.  And I think has potential to add down the road in future patches / versions.  From someone who enjoys tanking, I haven't heard the question "anybody need supplies?" asked near as much lol   
This is a good thing


« Last Edit: January 29, 2012, 01:23:13 PM by jimbo71 »
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Offline 715

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Re: Stuff in the update that isn't flashy, but interesting
« Reply #20 on: January 29, 2012, 01:25:14 PM »
I've finally managed to kill a few planes using the 88's.  The "interesting but not flashy" aspect that I was surprised was modeled is that virtually all of the planes I killed were by direct hits of the shell before the timer went off.  In other words I had the range wrong (it's hard to predict and set the range properly on a moving target) but apparently HTC doesn't just model the damage done by the timed flak burst at one point in space, they actually model the whole travel of the shell.

Offline titanic3

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Re: Stuff in the update that isn't flashy, but interesting
« Reply #21 on: January 29, 2012, 01:26:27 PM »
If allow pilots to be rescued, all you're going to see is "PICK ME UP! I HAVE 2 KILLS!!!!". It'd be annoying as hell.

  the game is concentrated on combat, not on shaking the screen.

semp

Offline jimbo71

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Re: Stuff in the update that isn't flashy, but interesting
« Reply #22 on: January 29, 2012, 01:40:50 PM »
If allow pilots to be rescued, all you're going to see is "PICK ME UP! I HAVE 2 KILLS!!!!". It'd be annoying as hell.

No more annoying than someone claiming to be sexy all de time  :D
xxxJCxxx

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Offline titanic3

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Re: Stuff in the update that isn't flashy, but interesting
« Reply #23 on: January 29, 2012, 02:05:00 PM »
Only on Tuesdays  :D. If you're sexy and you know it, clap your hands!

  the game is concentrated on combat, not on shaking the screen.

semp

Offline Changeup

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Re: Stuff in the update that isn't flashy, but interesting
« Reply #24 on: January 29, 2012, 02:22:27 PM »
I don't know; seems like in real life, a rescued downed pilot does not loose credit for accumulated kills from the sortie regardless of loosing his plane.
 :aok  Why not?  There should be a reward involved for the Storch pilot for sticking his neck out for the rescue.

This bird has added a new twist to the game.  And I think has potential to add down the road in future patches / versions.  From someone who enjoys tanking, I haven't heard the question "anybody need supplies?" asked near as much lol   
This is a good thing




Im agreeing with you
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Offline Karnak

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Re: Stuff in the update that isn't flashy, but interesting
« Reply #25 on: January 29, 2012, 03:02:25 PM »
I don't know; seems like in real life, a rescued downed pilot does not loose credit for accumulated kills from the sortie regardless of loosing his plane.
You don't lose credit for them in AH either, even as it stands now.

Once you destroy an enemy in AH there is no way to lose credit for it.
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Offline Ramon

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Re: Stuff in the update that isn't flashy, but interesting
« Reply #26 on: January 29, 2012, 06:29:31 PM »
What an awesome idea...rescue downed pilots in a Storch!  That would be great if it could be used in FSO.  You could have a squad dedicated to Air Rescue.  That would mean near the end of the night there would be an increasing number of pilots instead of decreasing.  Could actually change the outcome.  It would be a fun mission to head out to rescue your squaddie.  Low level...sneak in...land...pick him up...and out you go!  Sounds great to me! 

Offline jimbo71

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Re: Stuff in the update that isn't flashy, but interesting
« Reply #27 on: January 29, 2012, 10:57:07 PM »
Im agreeing with you

I know... and I was agreeing with you

Only on Tuesdays  :D. If you're sexy and you know it, clap your hands!

Clap Clap :rofl
xxxJCxxx

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Offline Wiley

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Re: Stuff in the update that isn't flashy, but interesting
« Reply #28 on: January 30, 2012, 09:51:53 AM »
I've finally managed to kill a few planes using the 88's.  The "interesting but not flashy" aspect that I was surprised was modeled is that virtually all of the planes I killed were by direct hits of the shell before the timer went off.  In other words I had the range wrong (it's hard to predict and set the range properly on a moving target) but apparently HTC doesn't just model the damage done by the timed flak burst at one point in space, they actually model the whole travel of the shell.

That's interesting.  Some squaddies and I were knocking around in the training arena the other night, and what we thought we saw was that the AP rounds would impact a plane with a direct hit, the AA rounds would pass through it with no hit if you hit them directly with the shell.

Wiley.
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Offline 715

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Re: Stuff in the update that isn't flashy, but interesting
« Reply #29 on: January 30, 2012, 12:35:43 PM »
That's interesting.  Some squaddies and I were knocking around in the training arena the other night, and what we thought we saw was that the AP rounds would impact a plane with a direct hit, the AA rounds would pass through it with no hit if you hit them directly with the shell.

Wiley.

I was using AA and they directly impacted the targets and killed them immediately without a puffy ack burst (just a small hit graphic).  Did it last night again at very short range (less than the 1.5K minimum).