Author Topic: Field Guns Disappear = ghost when zoomed  (Read 289 times)

Offline Chilli

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Field Guns Disappear = ghost when zoomed
« on: January 29, 2012, 07:17:51 PM »


Above you can see the shape of the field gun, that disappears as you zoom in more.  When zoom out gun becomes solid again.  When zoom in, gun disappears completely ( shown bellow).



Zoomed in more and gun is completely gone.  The same as if it was distant.  Might explain my difficulty in differentiating downed guns and operational guns (shown as a small grey dot as viewed from above - not pictured her).  Level of detail is missing and close range.  I experimented with graphic detail sliders full and off and same result.  I can see the emplacements better or worse, but the guns themselves are no different at any level of detail setting.



Above screen shows the gun is masking the shaded area as background in an outline cutout exposing the concrete behind.

Quote
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System Information
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Time of this report: 1/29/2012, 20:11:08
       Machine name: MERCURY
   Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp.080413-2111)
           Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.               
       System Model: Dimension 5100               
               BIOS: Phoenix ROM BIOS PLUS Version 1.10 A03
          Processor: Intel(R) Pentium(R) 4 CPU 2.80GHz (2 CPUs)
             Memory: 3326MB RAM
          Page File: 435MB used, 3753MB available
        Windows Dir: C:\WINDOWS
    DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
     DxDiag Version: 5.03.2600.5512 32bit Unicode

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DxDiag Notes
------------
  DirectX Files Tab: No problems found.
      Display Tab 1: No problems found.
        Sound Tab 1: No problems found.
          Music Tab: No problems found.
          Input Tab: No problems found.
        Network Tab: No problems found.

--------------------
DirectX Debug Levels
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Direct3D:    0/4 (n/a)
DirectDraw:  0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay:  0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow:  0/6 (retail)

---------------
Display Devices
---------------
        Card name: NVIDIA GeForce 210
     Manufacturer: NVIDIA
        Chip type: GeForce 210
         DAC type: Integrated RAMDAC
       Device Key: Enum\PCI\VEN_10DE&DEV_0A65&SUBSYS_12123842&REV_A2
   Display Memory: 1024.0 MB
     Current Mode: 1600 x 900 (32 bit) (60Hz)
          Monitor: HP S2031 Series Wide LCD Monitor
  Monitor Max Res: 1600,900
      Driver Name: nv4_disp.dll
   Driver Version: 6.14.0012.8558 (English)
      DDI Version: 9 (or higher)
Driver Attributes: Final Retail
 Driver Date/Size: 10/7/2011 23:50:00, 4226688 bytes
      WHQL Logo'd: Yes
  WHQL Date Stamp: n/a
              VDD: n/a
         Mini VDD: nv4_mini.sys
    Mini VDD Date: 10/7/2011 23:50:00, 12791488 bytes
Device Identifier: {D7B71E3E-4925-11CF-9C7A-1E3203C2CB35}
        Vendor ID: 0x10DE
        Device ID: 0x0A65
        SubSys ID: 0x12123842
      Revision ID: 0x00A2
      Revision ID: 0x00A2
      Video Accel: ModeMPEG2_C ModeMPEG2_D
 Deinterlace Caps: {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
                   {6CB69578-7617-4637-91E5-1C02DB810285}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive
                   {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalSt retch
         Registry: OK
     DDraw Status: Enabled
       D3D Status: Enabled
       AGP Status: Enabled
DDraw Test Result: Not run
 D3D7 Test Result: Not run
 D3D8 Test Result: Not run
 D3D9 Test Result: Not run

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Offline Chilli

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  • Posts: 4278
Re: Field Guns Disappear = ghost when zoomed
« Reply #1 on: January 29, 2012, 07:29:55 PM »
This is the closest to what I have observed from doing a search topic.  However, in my case, zoom does not help, especially from the air, only small grey dots for auto ack.  Black dots for 37 and larger guns are a bit easier to see.  Anyone else seeing the same thing or am I dealing with a hardware issue?

something is up with the draw distances on some things.

i few over the cruiser at 2000feet and didnt see ANY guns. if i zoomed in MAX i could see them, but before this patch i could see the guns from like 10000, unzoomed.

and the stealth ships is funny too, sometimes they just disappear and reappear