Author Topic: Shifting GV Spawns  (Read 406 times)

Offline Penguin

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Shifting GV Spawns
« on: February 07, 2012, 07:53:00 PM »
As it stands, GV spawns are fixed points in space that can be found and camped.  Though it is important for players to prevent this, the problem can be avoided altogether if an algorithm were developed for moving GV spawns over time.  For instance, instead of a point, a general area would be defined as a GV spawn, and an algorithm applied during map creation would create, say a thousand potential points to spawn from.  During the game, players would spawn from a randomly selected point.  These points would be very cheap with regard to frame rates (no textures, physics, or collisions) and prevent the spawn camp fests that can currently occur.  This would encourage combat even during a rout, and allow for come-from-behind victories that keep the winning team on their toes. 

Mind you, this is just a basic algorithm, and a more advanced one could take variables such as enemy proximity and muzzle position, enemy density, friendly density, previous spawns, and lines of fire to and from the spawn in order to select a specific point.  This would encourage combat even further by preventing 'bunching up' and putting the focus on the "search and destroy" aspect of tank warfare throughout a battle.  It would also avoid punishing players who join later on in a battle by giving them a fair shot at influencing the outcome from the ground rather than just turning them into cannon fodder.

-Penguin

Offline Rob52240

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Re: Shifting GV Spawns
« Reply #1 on: February 07, 2012, 08:12:52 PM »
It's easy to see where you're coming from, but my favorite thing to do is bust an enemy camp, or create a running spawn camp between my own field and the spawn point into it.

+1 if we get our old icon distances back
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Offline Tank-Ace

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Re: Shifting GV Spawns
« Reply #2 on: February 07, 2012, 08:47:58 PM »


IDK, depends on what the radius is. Our current spawns seem to have a couple (somewhere between 2 and 5, depending on the spawn) of spots where they spit people out, which themselves seem to have a secondary smaller radius that they place the spawning GV's in at random. The distance between the farthest two points seems to be about 1k max (again, it varies with the spawn).

The issue is that these are still easy to camp provided campers are stationed in several locations. And its not just because the vehicles only spawn up in a set group of relativly fixed locations, but because most spawn points are close to at least one hill or ridge that offers a wide field of fire and an even wider field of view.

For many spawn points, the radius would have to be about 2k to escape these (often times, the hill or ridge is then within the spawn radius) some would need to be increased to even 3k. And that in itself causes some problems, chief among them being distance from the base. Some spawns would then be only about 5k from the enemy base, as opposed to 7 or 8k. It also has the possibility that you will be spit out 9 or 10k from the base, instead of only 7 or 8. An extra 2000yds is a lot of ground to cover when under fire, or when speed is critical, and 2000yds less is a significantly shorter distance (if not quite so large) to cover when you often only miss getting that last troop in the maproom by a couple of seconds.

Another issue would be overlaping spawn points. Limiting the spawn point based on enemy location isn't practical when the enemy's location is constantly changing, and is varied by the possition that friendly tanks hold.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

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Offline MK-84

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Re: Shifting GV Spawns
« Reply #3 on: February 07, 2012, 10:15:24 PM »
Total +1 on shifting GV spawns!!! 

(Interestingly enough, many believe that they do shift currently)  <--they do not

     I would suggest that  GV's spawn further out, and as they get closer and closer to their target (assuming they can maintain a majority VS the enemy, that the line of battle shifts forward and closer to the enemies base.

Why this is fun:
     It promotes GV combat, that has a direct affect on the threat of an enemy base
     It forces the enemy to respond to this threat directly.  (sort of how a CV is often ignored until it gets close to a base)
     It promotes use of faster, less armored GVs as a viable tool.  (can an M8 or jeep actually be useful?)
     It allows for a totally different aspect of gameplay then we have. I.E.  A push to control the ground near an enemy base that only sorta exists now.
     Less "camping"
     Less "concrete sitting" (because you would hopefully want to push back against an advance)

Why this could suck
     A mass raid of GV's instantly pushes the line forward.  (a hoard??"
     Lack, and now created annoyance of how the game works.  (Some people DO believe spawns actually change currently)
          ^A departure of simplicity.  I understand that this is a complex game, but that is a double edged sword so to speak.  Look into how collisions work as an example.  Collisions are simple and easy to understand if one takes the time to figure it out.  That unfortunately appears to be rare in AH, so do we want to add another variable that people will clearly not want to understand?
     Adding this idea would require a massive redo of our current GV spawn concepts, specifically as to how the game works and is balanced.

Offline Tank-Ace

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Re: Shifting GV Spawns
« Reply #4 on: February 07, 2012, 10:44:26 PM »
Mk-84, the M8 was always usefull as a raider. My favorite thing to do with it was flank the enemy and pop turrets after eating up the supplys  :rofl.

Hide inside of an undestroyed barn and you can be there for a long, long time before anybody notices exactly where the rounds are coming from.
You started this thread and it was obviously about your want and desire in spite of your use of 'we' and Google.

"Once more unto the breach"

Offline MK-84

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Re: Shifting GV Spawns
« Reply #5 on: February 07, 2012, 10:56:49 PM »
Mk-84, the M8 was always usefull as a raider. My favorite thing to do with it was flank the enemy and pop turrets after eating up the supplys  :rofl.

Hide inside of an undestroyed barn and you can be there for a long, long time before anybody notices exactly where the rounds are coming from.

That's anecdotal, and does not represent the whole