If you can make the space to do it. It leaves you pretty vulnerable and is a bit predictable. How do you responsd when flying the Brewster when you observe this in an opponent?
This was the original argument/statement I was answering to:
If Im in lets say a 109g14 and there is a Brewster or ki43 or A6m trying to engage me and I don't have E or alt to attempt a rope, I will extend away. (Its really only these 3 planes though). Normally it's fun to try to win these fights, but if you are in a fighter that at least doesn't maneuver as well as a ki84/f4u then you will generally have no chance to win in a TnB fight vs a brew, ki43 or a6m.
Sadly extending away is really your only chance to stay alive vs these 3 types of planes. I typically avoid them at all cost.
With such a massive speed and climb/acceleration advantage which G-14 has over these three planes one can extend out of guns range quickly and easily (beyond 1000 yards). And that is how far horizontally you need to go really. After that, I'd let the speed stabilize for fifteen seconds and start a shallow climb which I would gradually make steeper. From there I'd pull into a climbing spiral, the three planes mentioned wouldn't have any change at keeping up (Brewster has the worst climb rate of these three). If the opponent would try to follow the spiral (he would now be clearly lower) he would be in immediate danger of getting shot down if the G-14 simply suddenly does a half roll and dives on him.
The point of this is that it doesn't matter if the G-14 doesn't initially have
"E or alt to attempt a rope" because it can generate E at a much faster rate than the three planes mentioned and thus can easily create a situation where it will have E advantage and therefore the initiative and complete control of the engagement.
What I would do in a Brewster? I would just climb in a shallow angle to keep enough speed for an evasive and wish I'd have several hundred horses more under the hood
and react to what ever the G-14 would do.
I'm not sure of your point?
I get your concept, but what does this have to do against a brewster or a6m when they turn on your 6 from 400 away and you are both going roughly the same speed.
The goal is not to get in the position, but realisitcally, the only thing you can do is extend away in a shallow climb. You can attempt a loaded roll but it's risky if you aren't in a ki/f4u or better turning plane than those.
If you initially have the speed, a rope, hammerhead stall, and E fighting strategies are surely what you want to do. But losing that advantage can be costly and you will be fighting with the brews advantage at this point. It's incredibly difficult to squerm away.
If you are the brew fighter, you need to get them in the looping roll by using the loaded roll technique, because your plane will always be able to turn slower. Once you get a plane in the position, being in the brew you can easily turn inside of them.
See above.
Close, but not quite. "Best climb speed" isn't specific enough, as there are several best climb speeds. You would need to climb, specifically, at Vy (or V sub y).
My statement is correct and specific enough considering context, this bbs and this thread. Of course climb speed isn't a constant nor did I claimed it to be so, hence the reference to "alt-x" which in AH is an auto pilot mode which gives you the climb speed which gives the best climb rate at any given time (for piston engined aircraft). It should be clear to anyone who's used alt-x that it doesn't keep the ground speed as constant, and since we are on the AH BBS, I expected that to be clear for most.