Author Topic: This non-existent friendly collision business...  (Read 858 times)

Offline Beefcake

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Re: This non-existent friendly collision business...
« Reply #15 on: February 18, 2012, 12:39:14 PM »
I don't want to even think of what would happen when trying to fly bombers in formation with collisions on.  :uhoh
Retired Bomber Dweeb - 71 "Eagle" Squadron RAF

Offline Chalenge

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Re: This non-existent friendly collision business...
« Reply #16 on: February 18, 2012, 03:16:20 PM »
Bad idea. There are already enough whines about the collision model the way it is.
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Offline lyric1

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Re: This non-existent friendly collision business...
« Reply #17 on: February 18, 2012, 03:47:16 PM »
No.

Offline Frod

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Re: This non-existent friendly collision business...
« Reply #18 on: February 19, 2012, 10:44:13 AM »
How about a new collision model above 50ft AGL (or another low altitude)?       This would "clean up" the runway for takeoff and still let GVs spawn on top of each other.

Offline LilMak

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Re: This non-existent friendly collision business...
« Reply #19 on: February 20, 2012, 12:19:19 AM »
I'd settle for an enemy collision model that involed two planes every time. Most frustrating thing in game for me is to see the text buffer tell me I collided with a guy when his buffer doesn't tell him the same thing.  Either two planes hit or no planes hit.
"When caught by the enemy in large force the best policy is to fight like hell until you can decide what to do next."
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P-47 pilot 56th Fighter Group.

Offline coombz

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Re: This non-existent friendly collision business...
« Reply #20 on: February 20, 2012, 12:24:11 AM »
I'd settle for an enemy collision model that involed two planes every time. Most frustrating thing in game for me is to see the text buffer tell me I collided with a guy when his buffer doesn't tell him the same thing.  Either two planes hit or no planes hit.

To quote many before me... "If you don't know how the collision model works, don't post about it"

You can hit his plane on your screen, while the other guy avoids you on his screen
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Offline FLS

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Re: This non-existent friendly collision business...
« Reply #21 on: February 20, 2012, 09:36:26 AM »
I'd settle for an enemy collision model that involed two planes every time. Most frustrating thing in game for me is to see the text buffer tell me I collided with a guy when his buffer doesn't tell him the same thing.  Either two planes hit or no planes hit.

Wish granted. It's already 2 planes or no planes. What you think you want is 4 planes or no planes.