Author Topic: Hanger Synchronization  (Read 1486 times)

Offline waystin2

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Re: Hanger Synchronization
« Reply #30 on: March 03, 2012, 08:43:39 AM »
Have the number of VHs changed in the last year? 3 hangars per base? Even if they get out of sync...it really isn't hard to keep them down....you have a 5 minute warning that a hangar is about to come up....and the tanks all come from the same spot...I've gotten 5+ kills with one bomb on the main vh when a hangar has popped, many have. If your so good at dive bombing...you wouldn't let planes get close to maproom. It's not hard killer, and my statement still stands...what Irish said is still  :rofl and true.

It's the Wirbelgawds fault for this wish Junky.  I'll own this one... :devil  WAMMO!!!!

PS-Yes, there are now 4 vehicle hangars and a Storch hangar as well. 
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Online The Fugitive

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Re: Hanger Synchronization
« Reply #31 on: March 03, 2012, 09:26:40 AM »
Hanging out above an enemy field loaded with ords, waiting for a hanger to come back up while the red icons are streaming in light.....  You may as well be trolling because you obviously don't understand the mechanics of taking a vehicle field with a lot of defenders.

No, YOU don't understand the mechanics of taking a VB. Adapt!

5 guys maybe 6 are assigned hangers, 3-4 have high cap, and a couple come in in vehicles. The guys assigned to the hangers drop hangers THATS IT! If their hanger is down when they get there then they hold ord and wait for it to pop. The problem is no discipline, no"plan" to stick to. When ruining a mission this is what the "leader" is suppose to spell out to those in the missions. Those the drop add to the cap and you have more than enought to hold off the in coming to effect your capture.... as long as you have a plan and execute it.  Count on the hangers being out of sync and you won't have an issue when they are.

Poor leadership leads to hordes. Too many guys join the mission hoping to be there when the tanks come rolling out so they can get 3 or 4 easy kills as they are clustered together. They aren't there for the capture. 

Offline JunkyII

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Re: Hanger Synchronization
« Reply #32 on: March 03, 2012, 10:53:51 AM »
It's the Wirbelgawds fault for this wish Junky.  I'll own this one... :devil  WAMMO!!!!

PS-Yes, there are now 4 vehicle hangars and a Storch hangar as well. 
HAHA always glad I'm on the same side of that  :D
4 vh's and one storch hanger now junky, plus 2 new 88mm flak guns
I like it  :aok
No, YOU don't understand the mechanics of taking a VB. Adapt!

5 guys maybe 6 are assigned hangers, 3-4 have high cap, and a couple come in in vehicles. The guys assigned to the hangers drop hangers THATS IT! If their hanger is down when they get there then they hold ord and wait for it to pop. The problem is no discipline, no"plan" to stick to. When ruining a mission this is what the "leader" is suppose to spell out to those in the missions. Those the drop add to the cap and you have more than enought to hold off the in coming to effect your capture.... as long as you have a plan and execute it.  Count on the hangers being out of sync and you won't have an issue when they are.

Poor leadership leads to hordes. Too many guys join the mission hoping to be there when the tanks come rolling out so they can get 3 or 4 easy kills as they are clustered together. They aren't there for the capture. 
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Offline ScottyK

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Re: Hanger Synchronization
« Reply #33 on: March 04, 2012, 12:48:12 AM »
 So what if someone is new to the game and is trying to learn the game on their own pace decides to drop on a VH hangar/hangars at a base that is being attacked by friendlies....we as a country are suppose to frown upon that? Maybe the new player even a vet player thinks they are contributing and giving their best effort. 

 If or When this games dies off, im curious as what everyone is gonna complain about.


 this is just my opinion.
Childhood is over the moment you know your gonna die.  Fight not to Fail, or end up like the others.   In my crate, im the commander.


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Offline 4Prop

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Re: Hanger Synchronization
« Reply #34 on: March 04, 2012, 06:08:17 AM »
aww did someone bomb a hangar before your horde came in and then someone upped a brew or la7 and gotcha goons? sounds to me like the answer is "affirmative"

heres the answer: too bad.

the game is free rain to do whatever the player wants. if they want to join a squad that likes augering into hangars cool, but dont force everyone to. theres always gonna be people trying to get bomber points. how dare you try to tell them what to do. its his 15$ vs yours.

Offline 4Prop

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Re: Hanger Synchronization
« Reply #35 on: March 04, 2012, 06:10:20 AM »
You really have no clue do you.

This is about vehicle bases, as mentioned at the top of the thread.  Tanks are impossible to vulch like planes and if you knew anything about divebombing vehicles you'd understand that at best 1 plane can be expected to get 3 tank / flak kills.  When they're fighting at their own vehicle base, they can reup and cover the maproom in armored vehicles in seconds.

It doesn't cost anything to pay attention but you still seem to be running a deficit.

kill the hangars first and then vehicles. have you tried putting 2 and 2 together before stating something?

Offline Rob52240

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Re: Hanger Synchronization
« Reply #36 on: March 04, 2012, 06:18:36 AM »
If I had a gun with 3 bullets and I was locked in a room with Bin Laden, Hitler, Saddam and Zipp...  I would shoot Zipp 3 times.