Yo! Recoil, schmoil! C'mon HT jump in here and answer the question for these guys. Recoil modeling in or isn't it? Let's all remember, this is a simulator (game), ok? How many here think they could go out to their nearest museum, jump into a corsair, start up, taxi, take off, fly around the pattern and land without becoming an ugly bloody mess for the airport fire department to extricate from the wreckage if you haven't charbroiled yourself. Some people sound like they've got aeronautical engineering degrees from MIT while others you would swear have more test pilot hours than Bob Yeager. Guys, real life flying is completely different than a sim. I would think that if this sim were modeled so accurately that it could be used as an FAA approved sim, then somebody like me with 4000 real life commercial hours would be able to beat the living daylights out of all of you and anyone without formal flight training would be regularly dying at the end of the takeoff run if they got that far. Instead you regularly give me lead enemas because my hand eye coordination ain't what it was like when I was 20 or 30. Let's just try to extract the info from HT and let us know what programming variable they've got in the program if any to model this aerodynamic force.
Beeger