Author Topic: A realistic (and historical) way to end spray and pray  (Read 837 times)

Offline Citabria

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A realistic (and historical) way to end spray and pray
« Reply #15 on: April 12, 2000, 04:37:00 AM »
climb to 40k and watch the recoil.. you fall outa the sky
Fester was my in game name until September 2013

Offline Minotaur

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A realistic (and historical) way to end spray and pray
« Reply #16 on: April 12, 2000, 09:52:00 AM »
 
Quote
Originally posted by ezrust:
I don't dispute that recoil is there I only suggest it is not nearly violent enough.  Offline, I just took a Spit IX, set boost to 12, auto level.  The speed rested at 270mph.  After a few minutes I fired all the guns continuously until they were all empty.  The speed slowly crept down to 260mph.  10mph loss for firing every round in the plane continuously is a barely noticable recoil effect.  In fact, I consider it negligible.  The plane only took about 15 seconds to creep back up to 270mph after the rounds had ceased.
The plane should have slowed at least three times that amount.

 
Quote
By Minotaur:
I never really noticed any recoil effect. If the effect is in the game it is fairly slight. I will do some testing.

I did some testing last night in the TA.  I took a F4U-1C to 3k alt and 225mph.  Then I started firing all four guns.  Keep in mind the TA has LOTS of ammo and the F4U-1C has about 2000 rounds available per gun.

Speed dropped off very slowly, but steadily to 150mph where speed stablilized.  As I continued to fire even on AutoPilot the plane lost altitude.  I eventually crashed into the ocean.  I assume this is why speed stabilized at 150mph, due to loss of altitude.

I do agree with EZRust.  The recoil effect is not dramatic enough to be noticable unless you are looking for it.  It is certainly not noticable by firing short 1-2 second bursts.  

That said, I have no clue as to what the actual recoil effect should be.  

Going along with the originator of this thread, EZRust and I feel like it should be much more.  IMO after firing I a longish burst or several short bursts sequential you should notice a substancial drop in speed.  

Clueless!  

------------------
Mino
The Wrecking Crew

[This message has been edited by Minotaur (edited 04-12-2000).]

funked

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A realistic (and historical) way to end spray and pray
« Reply #17 on: April 19, 2000, 01:47:00 PM »
"I have no clue as to what the actual recoil effect should be."

I do.  
 http://bbs.hitechcreations.com/smf/Smileys/default/Forum1/HTML/002844.html

Offline Beegerite

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A realistic (and historical) way to end spray and pray
« Reply #18 on: April 19, 2000, 02:53:00 PM »
Yo! Recoil, schmoil!  C'mon HT jump in here and answer the question for these guys.  Recoil modeling in or isn't it?  Let's all remember, this is a simulator (game), ok?  How many here think they could go out to their nearest museum, jump into a corsair, start up, taxi, take off, fly around the pattern and land without becoming an ugly bloody mess for the airport fire department to extricate from the wreckage if you haven't charbroiled yourself.  Some people sound like they've got aeronautical engineering degrees from MIT while others you would swear have more test pilot hours than Bob Yeager.  Guys, real life flying is completely different than a sim.  I would think that if this sim were modeled so accurately that it could be used as an FAA approved sim, then somebody like me with 4000 real life commercial hours would be able to beat the living daylights out of all of you and anyone without formal flight training would be regularly dying at the end of the takeoff run if they got that far.  Instead you regularly give me lead enemas because my hand eye coordination ain't what it was like when I was 20 or 30.  Let's just try to extract the info from HT and let us know what programming variable they've got in the program if any to model this aerodynamic force.
Beeger